I'm looking for an AI Grid framework for Unity. What is the AI Grid? It is something similar to Divinity Original Sin 2
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Basically use that game as reference.
[GRID and ENTITIES]
- I want the grid to be generated with a click of a button in a scene in Unity then allow for tile painting to fix any errors as I know it won't be perfect.
- Entities and objects take an amount of space not just 1 grid square, customizable
- Walkable/Unwalkable type tiles to paint etc
[PATHFINDING]
- Cost based pathfinding
Thats basically what I want, just the mostly the grid framework and pathfinding to start with.
Hello I am a professional Unity Game developer with over 5+ years of experience. You can see my previous work on my portfolio.
I have read your project description and I believe I can make a game like "Divinity Original Sin 2". Although I need more information to better understand your project.
message me so we can discuss