To enhance our team, we are looking for a Technical artist to work in the VP sound stage.
Tasks:
● Solving technical issues and tasks for the implementation of the project; in terms of reproducing and optimising content for LED;
● Creating 3D previews;
● Work on the set (playback of content on LED installations, revision (edits) of content in real-time);
● Software setup and creation of the pavilion's internal network;
● Modification of the production pipeline in accordance with the objectives of the project (hardware and software);
● Integration of projects developed by third-party artists into the existing pipeline;
● Maintaining an archive of projects;
● Assessment of the rationality of purchasing ready-made assets on marketplaces.
Requirements:
1 Deep understanding of UE, in particular Blueprint and Materials.
2 Ownership of any 3D package (Blender, Maya).
3 Have a sense of beauty.
4 Constantly study innovations with each release of a new UE release; know what is new and be able to 5 apply it.
5 Be able to find solutions independently and achieve the best result.
Also :
1 The ability to create custom visual effects in UE (Niagara, Postprocess materials).
2 Knowledge of programming languages (C#, JavaScript, C++, Python).
3 Experience in virtual productions (virtual studios, augmented reality, XR, Motion Capture).
4 Experience working with real-time graphics software (Zero Density, Aximmetry, Stype Land, Pixotope).
Having delved deep into the realm of 3D art for several years now, I believe I have a profound understanding of the very essence of art; beauty. This, combined_with my technological agility and an aptitude for problem-solving qualifies me perfectly as your_VR Technical Artist for Sound Stage project.
My diverse skill set befits the varied tasks involved in this job perfectly. I am a proficient user_of UE - Blueprint and Materials are right up my alley. Furthermore, my ability to navigate_between multiple programming languages (C#, JavaScript, C++, Python) enhances my adaptability in a project with dynamic undertones like this one. And let's not forget about my neural connection with 3D modeling_packages, _Blender and Maya at your service.
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