Attached is the project brief…
We have undertaken further investigation on the project for delivering a Philips Augmented Reality TV buyers guide
on Android and iPhone devices.
We would like to utilise the Worklight [login to view URL] mobile platform making use of web technologies
to create screens that are shareable across multiple device o/s and will also combine the work done on the AR piece which
we will have to use native code and HTML / Javascript for rapidly developing for multiple platforms.
Please advise me on costs and how we can proceed forward. We have until Sept 1 2011 to have this app delivered for both iOS and Android.
Overview:
First take a look at this app:
[login to view URL]
It’s nice to see apps that enables the consumer to use their phone as a fun gadget, this is one of them.
Initial plan is to deliver a version of the app that provides at least the same level of functionality as demonstrated by the above mentioned app from Panasonic.
From the first initial release we create a solid foundation for the app by employing the Worklight Mobile Platform.
Its then down to our imaginations and innovative thinking to deliver better features for the mobile app and leverage
the platforms full capabilities and in turn achieving higher number of downloads. Consider each download of the app as having a value of only $1 dollar.
The KPI for this should be somewhere in the region of 50K > 100K downloads within 3-8 months timeframe.
How can AR apps help the consumer?
AR at home to fit the TV in your room
Size and design are important drivers for consumers. To help them verify if the recommended TV fits in their room we can create an AR option in the mobile buyers guide where they can see the recommended TV in real time in their room. With the option to change size, TV, switch on/off Ambilight, print and share.
Assumptions for Android version implementation
1. Application utilizes native look and feel, e.g. standard components will be used for User Interface.
2. This estimation assumes support of Android 2.1 (“Eclair”) and higher
3. Target device for testing should be specified – TBD with customer:
i.e. HTC Desire
4. Testing will be performed by Android developer, but final testing and acceptance of the project is the customer’s responsibility.
Deployment for Android version
Application publishing to Google Market or any other distribution channel is Customer’s responsibility.
2 Assumptions for iOS 4 version implementation
[login to view URL] utilizes native look and feel, e.g. standard components will be used for User Interface.
[login to view URL] Navigational UI elements
[login to view URL] estimation assumes support operating system version iOS 4+
[login to view URL] hardware iPhone 4, iPod 4 only
4. Testing will be performed by iOS developer, but final testing and acceptance of the project is the customer’s responsibility.
Deployment for iOS 4 version
Application publishing to Apple Appstore or any other distribution channel is Customer’s responsibility. Mobilitech Ltd will only provide a built binary installation package.
Technologies and Environment
Native Component
The following technologies will be used to develop each version of the native component of the project. This will be to implement the AR functionality within each version of the application.
Android
1. Implementation language is Java;
2. All fields, classes and other variables must be in English;
3. Eclipse IDE; Android ADT plug-in, Android SDK 2.1, JDK 6.0
4. Primary development environment is Windows 7
5. ARToolKit Pro for Android
iPhone
1. Implementation language is XCode;
2. All fields, classes and other variables must be in English;
3. XCode 4 IDE; Cocoa Framework
4. Primary development environment is Mac OS 10+
5. ARToolKit Pro for iOS
ARToolkit consists of several 2D planar fiducial marker patterns and software that recognizes and identifies these markers
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