Käyttäjän roadroll profiilikuva
@roadroll
Jäsen alkaen 9. helmikuuta 2005
1 Suositukset

roadroll

Online-tilassa Offline-tilassa
I am a C/C++ Developer with 18 years experience in this field. I have great skills and knowledge in the areas of C/C++ Programming for Windows/Linux and have worked in these areas for a lot of employers and companies around the world. I have also worked as a PHP Programmer.
$20 USD/hr
25 arvostelua
4.7
  • 85%Suoritetut työtehtävät
  • 97%Budjetin mukaisesti
  • 98%Ajallaan
  • 19%Uudelleenpalkkaamisaste

Portfolios

Viimeaikaiset arvostelut

Kokemus

C++ developer

Jun 2001 - May 2011 (9 years)

Participated in development of LiveBilliards game. Upgrade rendering system, improve UI.\nRendering system of LiveBilliards game optimization for working on Microsoft Tablet PC.\nDeveloping of program which improves process of ultrasonic diagnostics, works with ultrasonic hardware, sup-ports DICOM format.\nParticipated in development of game “Kesha, Freedom of Parrots” (page in Russian) for Spector Studio, Kiev (publised by Akella, Russia).\nParticipated in development of game “Thrue Balls” for Spector Studio, Kiev.\nParticipated in development of WinWay Resume Delux for WinWay, USA. Working with media data, integration with WiterTree spelling and thesaurus systems, intergration with SubSystems TE Text Control, including adapta-tion and optimization of original TE Text Control code.\nDevelopment a Windows Service for realtime two-sided synchronization between two databases (Dbase & MS SQL Server), for Azmol Plant, Berdiansk, Ukraine.\nDeveloping a software layer for marine radar station “Burevestnik-1” (for Techocom-AT, Kiev), communication between on-board computer and station hardware (Ethernet, Serial Ports), data visualization, detection and supporting of targets and many other features. This maritime radar station has been recognized as the best domestic goods during 2005 at Ukrainian exhibition in the nomination " Production of the electronic and electro technical industry" [login to view URL]\nParticipated in development of MediaHedge server for Philips, Netherlands. Communication layer between Me-diaHedge server and Philips’s Audio/Video FingerPrint server. Developing of php extention (communication layer between php and MediaHedge server and their database) for using on MediaHedge portal and by web service based on php-soap. Lot of tools for integration between Sony Watermarking and Philips Fingerprinting technologies (for Philips and Sony Entertainment)\nParticipated in development of TerraGame web-site, server administration, development lot of commandline tools.\nDeveloping of DvbLogic site (admin zone and frontend), developing DvbLogic licensing portal and system for au-tomatic e-mail processing for DvbLogic, Netherlands.\n…\n\nTools: MS Visual Studio 6.0, 7.0, 2008, 2010, MFC/ATL, STL, boost, DirectX 7,8,9 SDKs, MS Access, MS SQL Server, MySQL server, gcc … .\nLanguages: C++, C#, SQL, Assembler (x86), php, JavaScript\nOperating Systems: Windows/98/2000/XP/Vista/7, FreeBSD, Linux(Suse/CentOS)\n

C++ developer

Apr 1999 - May 2001 (2 years)

Participated in development of 3D game engine. \nDeveloping plugin for 3D Studio Max, for export 3D models into own internal format.\nDeveloping plugin for 3D Exploration for viewing own texture/3dmodels format.\nDeveloping of game Tangram 3D.\nDeveloping of game Mahjongg 3D.\nParticipated in development of game Seawar the Battles.\nParticipated in development of game Packman 3D (Cake Fury, published by Akella, Russia).\n\nTools: MS Visual Studio 6.0, STL, DirectX 6 & 7 SDKs.\nLanguages: C++, Assembler (x86)\nOperating Systems: Windows'95/98/NT/2000/XP\n

C++ developer

Sep 1998 - Mar 1999 (6 months)

Software (Games) Localization.\nTools: MS Visual Studio v5.0\n

Koulutus

not completed ( 6 semesters )

1993 - 1996 (3 years)

Pätevyydet

C Certificate (1999)

BrainBench

Julkaisut

Freedom Of Parrots

3D PC Game

Todistukset

  • Numeracy 1
    81%
  • C 1
    78%
  • C++ Level 1
    75%
  • US English Level 1
    75%

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