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$7 USD / tunti
Maan INDIA lippu
jaipur, india
$7 USD / tunti
Kello on tällä hetkellä 4:43 ap. täällä
Liittynyt tammikuuta 27, 2021
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Hitesh L.

@DesignerHubb

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$7 USD / tunti
Maan INDIA lippu
jaipur, india
$7 USD / tunti
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Uudelleenpalkkausaste

Animation/ VFX/ Gaming & Graphic Designer

My specialties include 3d visualization, 3d animation, rendering, walkthrough animation, modeling, texturing, product modeling with designing, Background, Setting cameras & lighting for architectural animations & visualizations and everything related to 3d and animation industry. I have a long track record of creating striking and powerful animation that immediately grabs attention. As a true professional I am deeply passionate about what I do and am constantly pushing myself to produce the best possible imagery. I have a strong desire to be the best in my field and possess a wealth of qualifications across all levels.
Freelancer Website Designers India

Ota yhteyttä käyttäjään Hitesh L. työhösi liittyen

Kirjaudu sisään keskustellaksesi yksityiskohdista chatin välityksellä.

Portfoliokohteet

The game industry moves fast! The technology in modern games requires artists to stay constantly updated. And we are updating always. 
We use for models creation gaming pipeline path for creating a 3D model of any game asset: characters, weapons, props, vehicles, etc. It starts in 3ds Max: high-poly and low-poly modeling, UV unwrapping, and a bit of lightmapping. Within Substance Painter, We'll bake maps from the high-poly asset and texture paint it. The finished textures are imported from Painter into Epic Games' Unreal Engine 4. In Unreal, you'll import the mesh object, create physically based rendering materials, and position them within a proper folder structure.
Gaming Assets Creations
The game industry moves fast! The technology in modern games requires artists to stay constantly updated. And we are updating always. 
We use for models creation gaming pipeline path for creating a 3D model of any game asset: characters, weapons, props, vehicles, etc. It starts in 3ds Max: high-poly and low-poly modeling, UV unwrapping, and a bit of lightmapping. Within Substance Painter, We'll bake maps from the high-poly asset and texture paint it. The finished textures are imported from Painter into Epic Games' Unreal Engine 4. In Unreal, you'll import the mesh object, create physically based rendering materials, and position them within a proper folder structure.
Gaming Assets Creations
The game industry moves fast! The technology in modern games requires artists to stay constantly updated. And we are updating always. 
We use for models creation gaming pipeline path for creating a 3D model of any game asset: characters, weapons, props, vehicles, etc. It starts in 3ds Max: high-poly and low-poly modeling, UV unwrapping, and a bit of lightmapping. Within Substance Painter, We'll bake maps from the high-poly asset and texture paint it. The finished textures are imported from Painter into Epic Games' Unreal Engine 4. In Unreal, you'll import the mesh object, create physically based rendering materials, and position them within a proper folder structure.
Gaming Assets Creations
The game industry moves fast! The technology in modern games requires artists to stay constantly updated. And we are updating always. 
We use for models creation gaming pipeline path for creating a 3D model of any game asset: characters, weapons, props, vehicles, etc. It starts in 3ds Max: high-poly and low-poly modeling, UV unwrapping, and a bit of lightmapping. Within Substance Painter, We'll bake maps from the high-poly asset and texture paint it. The finished textures are imported from Painter into Epic Games' Unreal Engine 4. In Unreal, you'll import the mesh object, create physically based rendering materials, and position them within a proper folder structure.
Gaming Assets Creations
The game industry moves fast! The technology in modern games requires artists to stay constantly updated. And we are updating always. 
We use for models creation gaming pipeline path for creating a 3D model of any game asset: characters, weapons, props, vehicles, etc. It starts in 3ds Max: high-poly and low-poly modeling, UV unwrapping, and a bit of lightmapping. Within Substance Painter, We'll bake maps from the high-poly asset and texture paint it. The finished textures are imported from Painter into Epic Games' Unreal Engine 4. In Unreal, you'll import the mesh object, create physically based rendering materials, and position them within a proper folder structure.
Gaming Assets Creations
The game industry moves fast! The technology in modern games requires artists to stay constantly updated. And we are updating always. 
We use for models creation gaming pipeline path for creating a 3D model of any game asset: characters, weapons, props, vehicles, etc. It starts in 3ds Max: high-poly and low-poly modeling, UV unwrapping, and a bit of lightmapping. Within Substance Painter, We'll bake maps from the high-poly asset and texture paint it. The finished textures are imported from Painter into Epic Games' Unreal Engine 4. In Unreal, you'll import the mesh object, create physically based rendering materials, and position them within a proper folder structure.
Gaming Assets Creations
3D animated explainer videos can go into great detail, depicting situations that you couldn't in real life, using products that don't even exist yet. They are also more life-like than other forms of animation, and this helps viewers visualize the context and how the business will help solve a problem. We are an experienced team of this kind of creative content creations.
3d explainer video
We use 3D software to create models of buildings and other structures. These models are used to test the safety and design of potential buildings. Architectural designers often have either a bachelor's degree in architecture or drafting and strong skills in design software such as 3d Max, Vray Rendering, and Walkthrough Animation Etc.
architecture, interior, exterior, product design
We use 3D software to create models of buildings and other structures. These models are used to test the safety and design of potential buildings. Architectural designers often have either a bachelor's degree in architecture or drafting and strong skills in design software such as 3d Max, Vray Rendering, and Walkthrough Animation Etc.
architecture, interior, exterior, product design
We use 3D software to create models of buildings and other structures. These models are used to test the safety and design of potential buildings. Architectural designers often have either a bachelor's degree in architecture or drafting and strong skills in design software such as 3d Max, Vray Rendering, and Walkthrough Animation Etc.
architecture, interior, exterior, product design
We use 3D software to create models of buildings and other structures. These models are used to test the safety and design of potential buildings. Architectural designers often have either a bachelor's degree in architecture or drafting and strong skills in design software such as 3d Max, Vray Rendering, and Walkthrough Animation Etc.
architecture, interior, exterior, product design

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Kokemus

Senior 3d generalist

Atthah infomedia
maalisk. 2019 - Voimassa
My specialties include 3d visualization, 3d animation, rendering, walkthrough animation, modeling, texturing, product modeling with designing, Background, Setting cameras & lighting for architectural animations & visualizations, and everything related to 3d and the animation industry. I have a long track record of creating striking and powerful animation that immediately grabs attention.

Koulutus

Bsc in animation

Jawaharlal Nehru Technological University, India 2010 - 2013
(3 vuotta)

Ota yhteyttä käyttäjään Hitesh L. työhösi liittyen

Kirjaudu sisään keskustellaksesi yksityiskohdista chatin välityksellä.

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