Watermill assets
by
solmasd
These are individual assets that will be used in a watermill environment. All assets are modeled and UV unwrapped in Maya, textured in Substance Designer and Painter, and rendered in Marmoset Toolbag 2.
About Me
I specialize in creating environment assets, textures, and lighting for real time rendering engines like Unity and Unreal Engine 4 -- I'm particularly interested in VR/AR projects. My rates are low as I'm new to freelancing and don't have any reviews as of yet.
$ 10 USD/hr
NEW FREELANCER!