EXPLORE

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United States (8:15 PM)
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Joined on March 15, 2010
I'm a coffee-driven artist with a need to produce quality work for the gaming industry and have been doing it since 2007. I love everything that goes into development. I've handled the production of games from their conception to break down and all stages between. I am extremely adaptable to new situations, software and standards while maintaining quality and optimization. I'm looking to see if there's any solid opportunities out to find some new clientele. I'm positive, hard working and flexible with pricing--So check me out!
Verifications

Zynga, FrontierVille - Various icon highlights

Iphone Splash Screen

Iphone Splash Screen

Fireshark, Ragelands - UX/UI design

Fireshark, Ragelands - UX/UI design

Fireshark, Ragelands - UX/UI design

Fireshark, Ragelands - UX/UI design

Ubisoft, Horse Haven: chest concepts

Ubisoft, Horse Haven: chest concepts

Zynga, FrontierVille - Various icon highlights

Iphone Splash Screen

Iphone Splash Screen

Fireshark, Ragelands - UX/UI design

Fireshark, Ragelands - UX/UI design

Fireshark, Ragelands - UX/UI design

Fireshark, Ragelands - UX/UI design

Ubisoft, Horse Haven: chest concepts

Ubisoft, Horse Haven: chest concepts
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Experience
Contract Game Artist, Animator
Aug, 2010 - Present
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15 years, 11 months
Various
Aug, 2010 - Present
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15 years, 11 months
I am currently a full time contract artist. These are some of the games I have had the pleasure of working on in the past year. Zynga, TBA Zynga, TheVille Storm8, Home Design Story Zynga, Stars EA, TBA Zynga, Frontierville Storm8, FashionStory Ubisoft, Horse Haven Pocket Gems, Zombie Takeover Please feel free to view my portfolio to view highlighted contributions.
Aug, 2010 - Present
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15 years, 11 months
Lead Artist, Implementation, Designer and Animator
Sep, 2007 - Mar, 2010
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2 years, 6 months
Design Works Gaming
Sep, 2007 - Mar, 2010
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2 years, 6 months
This is the first studio I entered into the gaming industry under. They were focused on the casino industry and later branched into app development. I was responsible for game design/ideas, concepts, finalizing, animation and breakdown/implementation that adhered to client standards; which often was a case by case basis. Here are some of the titles I developed or assisted in developing during my time at Design Works: Faro Entertainment, Armadillo Artie Cryptologic, FireFlies VGT, Mistery Moolah Prom
Sep, 2007 - Mar, 2010
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2 years, 6 months
Education
Collins College
2003 - 2006
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3 years
Bachelors

United States
2003 - 2006
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3 years