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$20 USD / Hour
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United Kingdom (1:45 AM)
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Joined on September 15, 2009
$20 USD / Hour
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2002–2006 Bachelor of Science: Computer Science National University of Computer and Emerging Sciences – FAST, Islamabad, Pakistan. CGPA: 3.52 Dean’s Honor List WORK EXPERIENCE August, 2008 – September 2009 Bentley Systems Pakistan Software Engineer - Working as part of the CAE (Computer Aided Engineering) team, specifically on an Engineering Analysis and Design tool, AutoPIPE, which has been the most comprehensive piping analysis solution for 20 years in small to high-end piping projects worldwide for the power, oil and gas, petrochemical, offshore, and nuclear markets. - Part of the team responsible for upgrading to new improved technologies; enhancing the product’s visual appearance as well as its architecture. July, 2006 – August, 2008 Trango Interactive® Software Engineer - Worked on the development of a gaming portal and a word game for Mobilink to be used internally by their employees. The word game was made using Actionscript 3.0 and Flash CS4, whereas the portal was made using ASP.NET - Developed a full fledged flash game, Beer Game, using Actionscript 2.0. After issues with performance, we decided to migrate to Actionscript 3.0 to make use of the new AVM2. Also developed a Facebook application for the same game. A unique combination of fire-n-blast and eat ‘em up genres, the game is getting increasingly popular. ([login to view URL]) - Developed a small scale prototype flash game for the Lexus IS-F’s web project featuring fully rendered images of the 3D model of the car. - Worked in the final stages of a Visual Studio® integrated debugger for the popular scripting language Lua®, called VSLua ([login to view URL]). - Worked on our own in-house 3D game engine (currently under development) Helios 2.0 ([login to view URL]. The spec sheet is out-dated. Initial test demos available at, [login to view URL]). The engine will feature state of the art technology and is built on OpenGL (primarily 2.0 with backward compatibility all the way till OpenGL 1.1) graphics API. In addition to being a powerful rendering engine, it will also feature a well integrated physics engine.
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