Sci-Fi Corridor
A study on how to setup small modular environments using UDK. Going through the entire high poly to low poly workflow and finding the most optimal shapes to create a single corridor with the least amount of objects. – Created in 2012.
About Me
Bringing over 10 years of 3D artistry to our grand creative world. Focused on 3D game art and specialized in detailed assets and exquisite environments that elevating titles to the next level. Experience from many teams, projects and styles give me a strong foundation to finalize any challenge. [login to view URL]
$ 70 USD/hr
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