M4 CQB Weapon
Learning the high poly to low poly workflow. Tri count is at 5.473. Textures created at 2048 resolution, using Diffuse, Normal, Specular and Gloss maps. High mesh created in 3Ds Max, with small details added in Zbrush and NDO2. Textures are handpainted using standard and custom created brushes (no photos used). – Created in 2012.
About Me
Bringing over 10 years of 3D artistry to our grand creative world. Focused on 3D game art and specialized in detailed assets and exquisite environments that elevating titles to the next level. Experience from many teams, projects and styles give me a strong foundation to finalize any challenge. [login to view URL]
$ 70 USD/hr
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