EXPLORE


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$20 USD / Hour
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United Kingdom (2:10 PM)
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Joined on August 29, 2012
$20 USD / Hour
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I am a 3D artist specializing in character design, with a desire to build a long and successful career within the video game industry. I am a highly self-motivated, hardworking individual, and consider myself to be a genuine friendly outgoing person with a good sense of humour. I excel in both 3D and 2D applications and I can quickly adapt to new programmes, reaching an advanced level in a short timescale. I aim to complete work of a very high standard in both visual and technical design. I bring passion and dedication to every project that I am involved in and I am a humble team player. I constantly develop my 3D and 2D skills to ensure that I remain well rounded, continually improving my efficiency and ability to adapt new art styles.
Verifications

Research Drone - S.M 07

Runescape Fan Art

Kim

Peppin and Dusty

Nobleman

Research Drone - S.M 07

Runescape Fan Art

Kim

Peppin and Dusty

Nobleman
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Experience
Lead Artist
Sep, 2012 - Feb, 2013
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5 months
Jungle Friend Studios
Sep, 2012 - Feb, 2013
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5 months
- Creating a wide array of cinematic and in-game assets, including characters, environments, props and vehicles, for a range of unannounced iOS titles. - Responsible for completing all stages of the asset creation pipeline, including producing initial concepts, models, textures and rigs; along with the modification of the game design documents. - Liaising with the lead artists and project manager, working closely with them to utilize the best techniques to aid workflow and enhance the visual style and per
Sep, 2012 - Feb, 2013
•
5 months
Character Artist
May, 2011 - Oct, 2012
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1 year, 5 months
Torn Banner Studios
May, 2011 - Oct, 2012
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1 year, 5 months
Working on the PC title, Chivalry: Medieval Warfare (2012) - All aspects of character creation, including character rigging - Working to strict technical specifications and time constraints - Creating characters based on concept art and reference imagery, provided by the producer - Liaising with other members of the team, ensuring that deadlines were met
May, 2011 - Oct, 2012
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1 year, 5 months
3D Artist
Jan, 2010 - May, 2011
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1 year, 4 months
Red Cell Studios
Jan, 2010 - May, 2011
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1 year, 4 months
Worked on the PC title, Clan Arena - The full character creation process, including character rigging. - Liaising with other members of the team to ensure that the character matched the games art style.
Jan, 2010 - May, 2011
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1 year, 4 months
Education
MSc 3D Games Modelling
2010 - 2012
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2 years
2010 - 2012
•
2 years
BEng Computer Games Design (Hons)
2007 - 2010
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3 years
2007 - 2010
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3 years