Pirate Boy 3D Zbrush HighPoly Model
Pirate Boy Created with Maya and Zbrush. Originally created for a Video Game -(Retopologized LOW poly, Uv, Maps Baked - D, NM, AO, Spec), later on 3D Printed - 12 inch plastic figure. Pirate Boy 3D Video Game Character - Mesh Preview in Marmoset. Wireframe on Retopo (Body and Clothes Final). Uv-ed, Maps Baked - AO, NM, Textured - Diffuse and Spec. Maya 3D Modeling, Zbrush Digital Sculpting, Topogun (Retopology), XNormal (Map Baking), Photoshop - Texturing, Marmoset - Game Mesh Preview.
About Me
- Skills at Character (Organic) Modeling (High/Low Poly), Unwrapping UVs, Texturing (Normal Maps, AO, Diffuse), Digital Sculpting Zbrush, Hard surface (environment, product, architectural) Modeling and Texturing. - Mastery in color process/correction, digital imaging, photo/image manipulation including silos, conversions, vignettes, complex masking, perspective, compositions to produce the high quality materials, design development, and layout. - Innovator of fresh and unique ideas willing to grow by receiving positive criticism and feedback. - Skilled in management of multiple projects with a deadline-oriented focus. - Quick-learner with a strong sense of style; proven attention to detail, great organizational skills, positive can-do attitude and easily complies with instruction. GREAT eye to detail. Specialties 3D Modeling, Sculpting, Unwrapping, Mapping, Texturing, Retouching, Image Repairing, Manipulation and Optimization, Compositions / Collages, Color Correction, PLATFORMS: Windows and MAC TOOLS: Mouse, WACOM tablet and SpaceNavigator Programs: 3D: Autodesk Maya, Pixologic Zbrush, Topogun, BodyPaint 3D, MARI, Xnormal, CrazyBump, Marmoset ADOBE: Photoshop, Image Ready, Illustrator, Acrobat, DreamWeaver
$ 30 USD/hr
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