Clothed Character Study
In this practice I created a fully clothed character using Zbrush, Maya, Photoshop, Substance Painter, and Marmoset Toolbag. Using these programs I modeled, sculpted, textured, UV'd, posed, lit, and real time rendered this character.
About Me
Worked on several titles even though pretty early in the industry. I specialize in character art, but I can do many others. I studied at Full Sail University. While at Full Sail I interned at Blackbanshee Studio and WOS Games. I continued to work with WOS Games for one year, getting a contract job there immediately after graduation which lasted for 5 months.
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