Pesky Humans

by ingridelin
Pesky Humans
Pesky Humans
Pesky Humans
Pesky Humans
Pesky Humans
Pesky Humans
Pesky Humans
Pesky Humans
Pesky Humans

In Pesky Humans the player commands a horde of fantasy creatures as they conquer the Pesky Humans! Deploy your troops to fight the defending army, use buildings to get more gold or add more creatures to your arsenal, starting with an Orc Grunt, all the way up to a Fire-Breathing Dragon. Fight your way through 30 levels from simple countryside all the way to the Sky Fortress! Programming, Art and Design by My Go Studio (sound effects and Music sourced externally). IAP and Ad Support by client (Vasco Games).

image of username ingridelin Flag of United Kingdom Berkhamsted , United Kingdom

About Me

My main focus is games, but I'm also interested in other interesting projects, particularly involving new/emerging technology. I founded my own company 3 years ago to develop games/apps for clients and in-house. I've worked on a wide range of projects, from casual multi-platform mobile games to larger games for PC and consoles. Prior to going full time into games, I spent 5 years as an R&D programmer at Double Negative, one of Europe's largest and most successful VFX studios, earning credits on titles including Harry Potter, John Carter, and Paul. Due to my experience working in such a high pressure, production driven environment I'm used to delivering quality results under strict deadlines. Following Agile Development techniques has helped me develop a focused yet flexible approach, as well as excellent communication skills. I am highly proficient in the Unity game engine. I have a deep understanding of C# and Python, and I write tidy, concise, well commented, optimized code.

$ 50 USD/hr

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