Army of TWO: Devil's Cartel
Brainstorming, game and level documentation, 2D layouts and diagrams, flow charts, tension graphs, grey block levels, prototype gyms for new features, architectural modeling, level progression pacing and flow, scripted events, cameras, checkpoints, streaming, AI and vehicles, setting up AI archetypes and weapon classes, optimization, PS3 memory stats and bug fixing.
About Me
A collective group of ex-coworkers of Designers, Artists and Programmers. With over 30 years of experience in such genres as FPS, Action, Adventure, RPG, Racing, Sports, Side Scroller, RTS in over 10 'AAA' games, from companies such as Activision, Ubisoft, EA, THQ, Nintendo, Disney.
$ 55 USD/hr
NEW FREELANCER!