Inverse Kinematics Arm
This is the proof of concept for an inverse kinematic algorithm developed for a video game project. In the video, the red sphere represents the base and green joined boxes simulate a 3-DOF robotic arm. The goal is for the gripper to reach a moving point (shown in the video as a tiny box) respecting joint limits. Although collision detection is not shown in the video but it was added to the project later. Also the algorithm was improved with an inverse Jacobian based algorithm which is more efficient (less computational complexity).
About Me
I have more than 12 years of experience in programming, Hardware design and Embedded systems along with 3 years experience working on AI and machine learning projects, both on standard PCs and embedded systems such as Nvidia Jetson. I have also worked as a project manager for 4 years in two companies. I am equipped with a 3D printer at home and adequate mechanical design skills, thus I would be able to provide complete prototypes for your projects (enclosure for electronics, moving parts, customized mechanical parts etc.) A few samples of my work in Image processing, GUI design, Microcontrollers, Wireless systems, Monitoring and SCADA and Robotics fields could be found in my portfolio.