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Android MATLAB Python Robotics Simulation
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$25 USD / tunti
Maan EGYPT lippu
mansoura, egypt
$25 USD / tunti
Kello on tällä hetkellä 7:25 ip. täällä
Liittynyt marraskuuta 26, 2016
2 Suosittelee

Ahmed Tarik Mohamed E.

@ahmedelhelow

5,0 (22 arvostelua)
5,7
5,7
$25 USD / tunti
Maan EGYPT lippu
mansoura, egypt
$25 USD / tunti
100 %
Suoritetut työt
100 %
Budjetin mukaisesti
100 %
Aikataulussa
53 %
Uudelleenpalkkausaste

Machine Learning Engineer

I have a master's degree in Engineering from Italy. I worked as a teaching assistant for 4 years. I am currently working as a senior machine learning engineer in a start-up company. I have a great experience in Python. I have done many projects in machine learning and deep learning especially in computer vision and image processing. I worked on tensorflow, keras and pytorch frameworks. However, I am still new to NLP, but I am getting better everyday. I have taught Artificial Intelligence, Machine Learning and Robotics to 300 students each. I have mentor many projects in these fields. I am a punctual person who delivers the required work on time.
Freelancer Robotics Engineers Egypt

Ota yhteyttä käyttäjään Ahmed Tarik Mohamed E. työhösi liittyen

Kirjaudu sisään keskustellaksesi yksityiskohdista chatin välityksellä.

Portfoliokohteet

Rules of the game:
1- A player takes turn to move one of his pieces either horizontally or vertically. Each move can cross over any number of unoccupied squares to an unoccupied square.
2- Any player whose move completes a squeeze pattern will result in the elimination of his opponent's pieces in the pattern.
3- A player wins a game when his opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been blocked or eliminated.

Minimax algorithm is a recursive algorithm for choosing the next move in an n-player game, usually a two-player game.
AI agent using Minimax for board game
Rules of the game:
1- A player takes turn to move one of his pieces either horizontally or vertically. Each move can cross over any number of unoccupied squares to an unoccupied square.
2- Any player whose move completes a squeeze pattern will result in the elimination of his opponent's pieces in the pattern.
3- A player wins a game when his opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been blocked or eliminated.

Minimax algorithm is a recursive algorithm for choosing the next move in an n-player game, usually a two-player game.
AI agent using Minimax for board game
The goal of the model is to do image instance segmentation by training deeplabv3+ model in order to detect new label called trueFairway.

Image semantic segmentation is the task of clustering parts of an image together that belong to the same object class. This process is also called pixel-level classification. However, image instance segmentation is the task of detecting and delineating each distinct object of interest appearing in an image.
Image Segmentation for Golf Clubs
The goal of the model is to do image instance segmentation by training deeplabv3+ model in order to detect new label called trueFairway.

Image semantic segmentation is the task of clustering parts of an image together that belong to the same object class. This process is also called pixel-level classification. However, image instance segmentation is the task of detecting and delineating each distinct object of interest appearing in an image.
Image Segmentation for Golf Clubs
Using different preprocessing, segmentation and post-processing methods to segment the lesions area of the LIDC-IDRI dataset.
LIDC-IDRI Dataset Lesions Segmentation
Using different preprocessing, segmentation and post-processing methods to segment the lesions area of the LIDC-IDRI dataset.
LIDC-IDRI Dataset Lesions Segmentation
Add Q-learning Algorithm to Pacman Game. Q-learning Algorithm is a model-free Reinforcement Learning Algorithm to learn a policy telling an agent what action to take under what circumstances.
Reinforcement Learning for Pacman Game
Add Q-learning Algorithm to Pacman Game. Q-learning Algorithm is a model-free Reinforcement Learning Algorithm to learn a policy telling an agent what action to take under what circumstances.
Reinforcement Learning for Pacman Game
Train a classifier in order to classify different categories of boats navigating in the City of Venice (Italy).

The model is a Convolutional Neural Network which has been built using tensorflow framework. Gray images have been used for training this model. The resulting network has an accuracy of 97% on the training set and an accuracy of 91.4% on the testing dataset.
Venice Boat Classification
The goal of the model is to detect the number on a dice face for a 1, 2, 3, 4, 5, 6 and error if two faces or more appear.

Object detection is the craft of detecting instances of a certain class. The Tensorflow Object Detection API makes it easy to detect objects by using pretrained object detection models and allows you to create your own custom object detector.
Dice Detection
The goal of the model is to detect the number on a dice face for a 1, 2, 3, 4, 5, 6 and error if two faces or more appear.

Object detection is the craft of detecting instances of a certain class. The Tensorflow Object Detection API makes it easy to detect objects by using pretrained object detection models and allows you to create your own custom object detector.
Dice Detection

Arvostelut

Muutokset tallennettu
Näytetään 1 - 5 / 22 arvostelua
Suodata arvosteluja: 5,0
$2 250,00 USD
Amazing end product! Went above and beyond. Well definitely use again!
Software Architecture Database Development RESTful API Computer Vision
Käyttäjän avatar
Maan  lippu Daniel M. @travin69
21 päivää sitten
4,6
$225,00 USD
wowowowoowowowowowowowo
Robotics
P
Maan  lippu Jian J. @pingzhu
2 vuotta sitten
5,0
$250,00 USD
Excellent to work with, professional and honest
Python Machine Learning (ML) Robotics MATLAB
+1 enemmän
I
Maan  lippu Mohamed A. @ismmomo11
2 vuotta sitten
5,0
$400,00 USD
Excellent knowledge and delivered work on time. Excellent quality of work. Very professional. I have worked with Ahmed several times before for different projects with excellent results, would definitely hire again!
Python Machine Learning (ML) Robotics MATLAB
+1 enemmän
I
Maan  lippu Mohamed A. @ismmomo11
2 vuotta sitten
5,0
$1 190,00 USD
Excellent work and on time.
C Programming C# Programming Arabic Translator Artificial Intelligence
+1 enemmän
A
Maan  lippu Akhil K. @akhil9849
2 vuotta sitten

Kokemus

Teaching Assistant

Mansoura University, Faculty of Engineering
syysk. 2014 - elok. 2017 (2 vuotta, 11 kuukautta)
Responsibilities • Supervise and evaluate technical projects • Facilitate a discussion section or tutorial • Create and evaluate assignments and quizzes Mentorship Projects • Drug Vending Machine • Remote Controlled Drone • Robotic Hand Controlled by a Glove • Autonomous Minesweeper competition Teaching Courses • Artificial Intelligence • Modern Control Theory • Machine Learning • Microcontroller • Programming

Koulutus

Master of Science in Control Engineering

Università degli Studi di Roma 'La Sapienza', Italy 2017 - 2019
(2 vuotta)

Bachelor of Computers and Systems Engineering

Mansoura University, Egypt 2007 - 2013
(6 vuotta)

Ota yhteyttä käyttäjään Ahmed Tarik Mohamed E. työhösi liittyen

Kirjaudu sisään keskustellaksesi yksityiskohdista chatin välityksellä.

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Parhaat taidot

Robotics 14 MATLAB 13 Simulation 13 Python 10 Android 8

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