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I’m building a web-based gaming platform that runs entirely in the browser and I’m looking for a developer who can take it from concept to launch. The core of the job is to create a responsive, lightweight web application that hosts one or more HTML5/JavaScript games, handles user accounts, tracks scores, and delivers smooth, low-latency play across desktop and mobile browsers. Scope of work • Plan the overall architecture for both front-end and back-end, choosing the stack you feel is best suited for real-time gaming (React, Vue, Node, WebSocket, WebGL, or similar—open to your recommendations). • Build the main application shell: landing page, lobby, game view, profile/leaderboard areas, and an admin dashboard for basic content and player management. • Integrate at least one playable demo game so I can see the framework in action; additional games will be added later on the same codebase. • Implement secure sign-up / login, session handling, and basic data persistence (cloud DB or hosted SQL). • Optimise for fast load times, cross-browser compatibility, and mobile responsiveness. • Set up version control and provide clear deployment instructions so I can host the final build on my own server or a cloud service. What I’d like to see in your proposal I only need a concise outline of your relevant experience—links to live web gaming or interactive projects you’ve shipped, the tech stacks you’re comfortable with, and a rough idea of how you’d structure this platform. No lengthy formal proposal is required at this stage. If you’ve already worked on real-time multiplayer, leaderboard systems, or similar high-interaction sites, please highlight that. Once we’ve agreed on the approach, we can break the work into logical milestones and timelines. I’m ready to start as soon as I find the right partner, and I’m happy to answer any questions you have about the vision or feature set.
Project ID: 40407590
13 proposals
Remote project
Active 5 days ago
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13 freelancers are bidding on average ₹58,313 INR for this job

Hi, I will build your browser gaming platform — application shell with lobby, game view, leaderboard, and admin dashboard — plus a playable HTML5 demo game to validate the framework. For the architecture, I will use React on the front end with a Node/Express back end and WebSocket connections for real-time score updates and game state sync. One key consideration: I will implement a delta-based state synchronization model rather than full-state broadcasts, which dramatically reduces payload size and keeps latency low — especially important for mobile browsers on weaker connections. Questions: 1) Will the demo game be single-player or multiplayer — this shapes the WebSocket architecture significantly? 2) Do you have a preferred cloud DB (e.g., PostgreSQL, MongoDB) or should I recommend one based on your hosting setup? Looking forward to discussing further. Best regards, Kamran
₹41,285 INR in 13 days
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Patna, India
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