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I need help with a Unity based project. it is a VR experience to create several teleport areas and make 4 appliances interactable . Sink, stove, printer and grill. The aim is to get to the grill which is located at the end of the experience which is trapped behind a electric fence that is making a buzzing noise. Each appliance needs interaction to proceed. the sink is leaking and the user must teleport to it and turn the tap off. ~(audio of the tap now stops) then teleport to the stove. the user needs to stir the pot and the (boiling soup audio now stops) then teleport to the printer. user interacts with the printer (audio of the printer now stops) these three interactions can be done in any order, and when they are done the buzzing noise from the electric wire will stop too and the fire will be liberated at the grill location. i want the electric fence to disappear at this point. the user can now move freely to the grill the kitchen floor will also have interactive eggs laying around in random areas. if the user moves directly onto some of the eggs, i want text "why can't you see me" to appear. then a noise from the
Project ID: 40410187
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Hello, I understand you’re building a Unity VR experience with multiple teleport zones and four interactable appliances (Sink, Stove, Printer, Grill) that unlock the final area at the grill when all three initial interactions are completed. I will design a clean interaction flow where the sink, stove, and printer can be activated in any order, stop their respective audio cues when finished, and then disable the electric fence so the user can reach the grill. I will also implement random egg placement on the kitchen floor, triggering the on-step message “why can't you see me” when the player steps on certain eggs. My approach focuses on robust teleport logic, intuitive interactions, audio/visual feedback, and smooth state transitions to ensure a polished VR feel. I will create modular scripts for interaction states, use Unity’s XR toolkit for reliable VR input, and optimize for comfortable teleport movement and performance. I can deliver a tested prototype with clear milestones for setup, interaction wiring, feedback cues, and final scene polish. Best regards, Muhammad Awais
£18 GBP in 39 days
8.8
8.8

With my six years of experience in 3D modelling and rendering, I believe that I am the perfect fit for your VR Unity Project. Throughout my career, I have delivered exceptionally high-quality work with the ability to incorporate intricate details just like what you are seeking. For instance, my proficiency in rendering architectural designs and manipulating products at their core demonstrates that I can successfully convert your vision into reality. I'm well-versed in using Autodesk 3ds Max, Autodesk Maya, Autodesk AutoCAD, Blender, SolidWorks, V-ray and have deep knowledge of how to make them flow seamlessly in Unity engine. My unique set of skills allow me to pay strong attention to detail and tackle complex projects with ease.I'll be able to create the teleport scenes naturally and design appliances that respond to your specified inputs for the overall immersive experience. Furthermore, my flexibility during work hours will ensure timely delivery, as per your convenience. My competitive rates have also been highly rated by clients who can attest to my skills and commitment. My diverse background has equipped me with the ability to adapt to new projects quickly. Let me help you transform this idea into an engaging journey of problem-solving and discovery for your users.
£15 GBP in 40 days
7.5
7.5

✅ Unity Game Developer | Sports Simulators | 2D & 3D Games | Cross-Platform ✅ Hi, I’m a dedicated Unity game developer bringing lots of experience in developing, and launching both 2D and 3D games across mobile, desktop, and web platforms. Here are some of my recent project : 1- Basillica is a VR experience developed in Unreal Engine for Meta Quest, designed to take users on an immersive journey through ancient architecture. 2 - Motion Tracking - Tracks users real time movement and represent them as an avatar on screen 3- My Gamer Life is a life‑simulation game where you begin as a small‑time streamer and work your way up to gaming fame. Why should you choose me : 10+ years of experience in Unity game development Full-time availability as well as daily updates and open to long-term engagements PS - Please pan the budget for now. Thanks, Kajal
£13 GBP in 40 days
7.0
7.0

Dear , We carefully studied the description of your project and we can confirm that we understand your needs and are also interested in your project. Our team has the necessary resources to start your project as soon as possible and complete it in a very short time. We are 25 years in this business and our technical specialists have strong experience in Game Design, C# Programming, 3D Modelling, Unity 3D, Virtual Reality and other technologies relevant to your project. Please, review our profile https://www.freelancer.com/u/tangramua where you can find detailed information about our company, our portfolio, and the client's recent reviews. Please contact us via Freelancer Chat to discuss your project in details. Best regards, Sales department Tangram Canada Inc.
£22 GBP in 5 days
6.6
6.6

Hello! I have 8+ years of experience in Unity3d and VR field with great portfolio. I am interested for this project. Waiting for your reply. Thanks.
£13 GBP in 40 days
6.2
6.2

Hello " Lets Gets Started, You are looking for VR Unity Project: Interactive Teleports & Appliances I know you have several tempting proposals here, but I guarantee you to be impressed by my work. I have various skills in 3D Modelling, C# Programming, Game Design, Unity 3D and Virtual Reality. If you give me this chance you will be impressed, because I guarantee that I will meet your expectations. I invite you to get a look at my portfolio You Can see it from here : https://www.freelancer.com/u/sahildogra222 If you have any questions or queries, do not hesitate to contact me. I hope to start working with you. With regards! Sahil
£36 GBP in 29 days
6.0
6.0

⭐⭐⭐⭐⭐ ✅Hi there, hope you are doing well! I have worked on similar VR Unity projects where users interact with multiple objects in a sequence to unlock new gameplay areas smoothly. Based on my experience, precise event-triggered interactions combined with audio cues are the key to successfully completing this project. Approach: ⭕ I will create teleport areas with seamless transitions. ⭕ Develop interactive appliances with audio control for sink, stove, and printer. ⭕ Implement logic to disable buzzing noise and make the electric fence disappear once tasks are completed. ⭕ Add randomly placed interactive eggs with pop-up text triggers. ⭕ Ensure all interactions work fluidly within the VR environment for an immersive experience. ❓Could you clarify the VR platform (Oculus, HTC Vive, etc.) you are targeting? I am confident my Unity and VR expertise will deliver an interactive, engaging experience exactly as you envision. Best regards, Nam
£18 GBP in 38 days
5.2
5.2

Hi, I have strong experience building interactive VR experiences in Unity using C#, including teleport systems, object interactions, trigger-based events, and spatial audio control. For this project, I will implement a structured VR interaction flow with teleport areas, appliance-based interactions (sink, stove, printer), audio state control, and conditional logic to unlock the grill area by disabling the electric fence once all tasks are completed. You can expect clear communication, clean and modular Unity scripts, and a smooth, immersive VR experience with reliable interactions and polished feedback. Best regards, Juan
£13 GBP in 40 days
4.5
4.5

Hello, I have thoroughly reviewed your project requirements for the VR Unity Project involving the creation of interactive teleport areas and appliances. I plan to implement the necessary interactions for the sink, stove, printer, and grill as described in the project description. My expertise in Unity development and VR experiences will ensure that the project is executed successfully, providing users with an engaging and immersive virtual environment. You can view examples of my previous Unity projects in my portfolio: https://www.freelancer.com/u/Neelamr1991 I am committed to maintaining open communication throughout the project to ensure that your vision is realized effectively. I am excited about the opportunity to work on this project and bring your ideas to life. Please feel free to reach out with any further details or feedback. Best regards, Neelam R.
£13 GBP in 40 days
4.3
4.3

i’ve done very similar recently building Unity VR flows with XR Interaction Toolkit, gated interactions, and audio-driven progression. Are you using XR Interaction Toolkit or Oculus Integration for input and teleport? Do appliances share one state manager or are they currently independent scripts? I suggest using a central GameState controller with event triggers, because it keeps interaction order flexible and avoids race bugs. I also suggest pooling audio sources and using triggers instead of Update loops, because it improves performance and sync. I will wire teleport areas, then implement each appliance interaction with audio stop events and state flags. Next I will link completion logic to disable the electric fence, unlock the grill, and add egg triggers with UI text and sound cues. Best, Dev S.
£15 GBP in 40 days
2.6
2.6

Hi there, I’m excited about the opportunity to assist with your Unity-based VR project. I have extensive experience in VR development and game design, particularly with interactive experiences that engage users fluidly. Your project requires creating multiple teleportation areas and ensuring that four appliances are interactable. I understand the critical flow of actions needed, turning off the leaky sink, stirring the boiling pot, and interacting with the printer before reaching the grill. My approach would involve structuring the interactive components efficiently, using Unity's physics and audio systems to enhance user experience. To implement this, I will set up teleportation mechanics and develop scripts in C# for appliance interactions, ensuring the audio cues correspond with the user's actions. I can also create the interactive kitchen elements, including the eggs and their associated text prompts. I am available for real-time communication in your time zone and can provide a simple demo within 12 hours of commencement. Q1: What specific audio effects do you envision for each appliance interaction? Q2: Are there any particular visual styles or assets you want to incorporate? Q3: How do you envision the user's transition to the grill area after completing the tasks? Looking forward to your response! Best regards, Cindy Viorina
£10 GBP in 35 days
2.1
2.1

Hi! I am Hafiz, a Professional Unity Game Developer with extensive VR simulation building experience, I can develop your interactive VR experience of your requirements by handling all assets & development (3D models, Audios, Shaders, VFX etc.) from myself to desired out, Looking forward to work with you!
£11 GBP in 40 days
1.6
1.6

Hi, I can develop this interactive VR experience for you, focusing on clean XR Interaction Toolkit (XRI) or Oculus Integration implementation. I will ensure the spatial audio and object interactions feel intuitive and immersive. How I will build this: Modular Interaction System: Each appliance (Sink, Stove, Printer) will be a standalone interactable with a "Task Complete" event. Turning off taps or stirring pots will trigger smooth audio fade-outs and state updates. Global Logic Controller: I’ll implement a MissionManager script that tracks the three tasks. Once all three booleans are true, it will trigger the deactivation of the electric fence (Object Toggle + Audio Stop) and "liberate" the grill. Teleportation Areas: Precision placement of TeleportationAreas to guide the user flow while maintaining the puzzle constraints. The "Egg" Mechanic: I’ll use trigger colliders for the eggs. Stepping on them will instantiate a world-space UI text "Why can't you see me" with a subtle fade-out effect. Optimized Audio: Implementation of 3D spatial audio for the buzzing fence and appliances to ensure the user can "locate" the problems by ear. Deliverables: Fully functional Unity project (compatible with Quest/OpenXR). Clean, documented C# scripts for all interactions. Integrated audio triggers and UI feedback systems. Timeline: 5–7 days. Best Regards
£14 GBP in 40 days
0.6
0.6

Hi there, You’re in the RIGHT PLACE! I’ve worked on SIMILAR PROJECTS multiple times and understand how to deliver this EFFICIENTLY and CORRECTLY from the start. While I’m NEW to Freelancer.com, I bring 17+ YEARS OF EXPERIENCE from other freelancing platforms, successfully delivering HIGH-QUALITY PROJECTS and REAL RESULTS for clients. To provide an accurate SCOPE, TIMELINE, and COST, I’d like to ask a few KEY QUESTIONS. Due to Freelancer’s character limit, it’s difficult to cover everything here. Let’s connect in CHAT so I can: • Share RELEVANT PAST WORK • Understand your EXACT REQUIREMENTS • Propose a CLEAR and EFFECTIVE ACTION PLAN I’m confident you’ll find my approach PRACTICAL, TRANSPARENT, and RESULTS-DRIVEN. If you're ready to get this done the RIGHT WAY, I’d be happy to get started. Looking forward to CONNECTING with you. Best regards, Amit Ranjan
£13 GBP in 40 days
0.4
0.4

Hi, I’d be glad to help with your Unity VR experience. I’ve built VR interaction flows with teleport areas, gated progression, object interactions, trigger-based UI prompts, and synced audio/state changes in Unity. I can set this up so the sink, stove, and printer can be completed in any order, and once all three are finished, the electric fence audio stops, the fence disables, and the path to the grill opens. I can also add the egg floor triggers so stepping onto them shows “why can’t you see me,” along with the related sound/event handling. If you’re using XR Interaction Toolkit, I can wire this cleanly with interactables, colliders, audio sources, and a simple progression manager. I noticed your last line cuts off at “then a noise from the,” so I’d want to confirm what final sound or action should happen after the egg interaction or grill access. Are the teleport points, appliance models, and audio assets already in the project, and which VR headset/setup are you targeting? Best regards!
£29 GBP in 38 days
0.0
0.0

Hello I have read your project carefully and understand what’s the problem described in VR Unity Project: Interactive Teleports & Appliances based on I need help with a Unity based project. From what I understand, you are looking for a solution involving Virtual Reality, Game Design, 3D Modelling, Unity 3D and C# Programming, and I can help you with that. My approach to solving this would be: • First, analyze the requirements in VR Unity Project: Interactive Teleports & Appliances in detail to avoid missing anything • Design a clear and scalable solution based on Virtual Reality, Game Design, 3D Modelling, Unity 3D and C# Programming • Implement step by step and ensure everything is tested and stable before delivery This approach ensures the final result directly solves the issue described in your project without unnecessary revisions. If needed, I can also suggest improvements to make the system more efficient and scalable. Looking forward to your response and happy to clarify anything about I need help with a Unity based project. Best regards
£18 GBP in 32 days
0.0
0.0

I have developed several high-fidelity VR walkthroughs and training simulations using Unity, where precise locomotion and tactile appliance interaction are critical for user immersion. Your project’s focus on teleportation zones and interactive objects mirrors my recent work building modular XR environments with the XR Interaction Toolkit (XRI) and OpenXR. I prioritize creating seamless transitions and physics-based interactions that feel intuitive, ensuring the VR experience is both functional and comfortable for the end-user without the risk of motion sickness. My approach will involve implementing a custom teleportation system using XRI Teleportation Anchors and Areas, featuring adjustable fade-vignettes to maintain visual comfort. For the appliances, I will use a clean C# state-machine architecture to manage interactive components like doors, dials, and switches, ensuring each object responds correctly to grab and trigger events. I will also integrate haptic feedback loops and optimized collider geometry to maintain a consistent 72/90 FPS, which is vital for preventing lag during complex physics interactions in a virtual space. Are you targeting standalone headsets like the Meta Quest 3, or is this intended for a high-end PCVR deployment? Additionally, do the appliances require specific functional logic—such as a microwave timer or a water flow system—or are they primarily for spatial interaction? I am available to start immediately and would welcome a quick message or call to review your current project setup and align on the technical requirements for the interactive elements.
£25 GBP in 7 days
0.0
0.0

Hello, I am Vishal Maharaj, with 20 years of experience in Game Design, C# Programming, and Unity 3D. I have carefully reviewed your project requirements for the VR Unity Project involving interactive teleports and appliances. To achieve the desired outcome, I propose creating a dynamic VR environment where users can interact with the sink, stove, printer, and grill to progress through the experience. By implementing interactive elements such as turning off the leaking sink tap, stirring the pot on the stove, and interacting with the printer, users will be engaged in solving puzzles to reach the grill behind the electric fence. Furthermore, I plan to incorporate random interactive elements like the eggs on the kitchen floor, adding an extra layer of engagement for users. Once all interactions are completed, the electric fence will disappear, allowing users to access the grill freely. I am excited to discuss this project further with you. Please initiate the chat to explore more details. Cheers, Vishal Maharaj
£15 GBP in 40 days
0.0
0.0

Hello, I’m ready to bring your VR Unity experience to life with a reliable, resourceful approach. I’ll design a compact, polished flow where players navigate a sequence of interactive teleport pads to four appliances, sink, stove, printer, and grill, each with clear cues that block progress until properly engaged. I’ll implement a robust state machine so the order of the three initial tasks can be varied at will, and only when all three are completed will the buzzing electric fence fade and the grill scene unlock, allowing free movement to the exit. Key deliverables include: - Immersive teleport zones with responsive feedback and accessible hints for first-time users. - Four interactable appliances with clean audio-visual cues: the sink tap, stove pot, printer interaction, and the grill finale. All sounds will mute as interactions complete. - A dynamic eco-system: randomly placed eggs on the kitchen floor that trigger the message text Why can’t you see me when stepped on, adding personality and discoverability. - Final boss area: the fence disappears, heat release, and a successful, satisfying end-state after triggering all tasks. I’ll implement optimized Unity 3D/C# scripts, ensure VR comfort (snap turning, gaze interactions, collision handling), and deliver assets and polish for a smooth player experience. Best regards,
£11 GBP in 25 days
0.0
0.0

Hi there, sounds like a fun VR setup you’re building. I get the flow, teleports, appliance interactions, audio cues, and the electric fence unlocking the grill. I’ve built similar interaction chains in Unity VR and can wire this together cleanly. I’d keep it simple and reliable: - Set up teleport triggers for each appliance - Add interaction scripts for tap, stirring, and printer - Stop each audio on completion and track progress - Disable buzzing, remove fence, free the grill when all three are done - Add egg collision checks to show the text I can start right away and have a working pass in a day. Do you already have the interaction framework set up in Unity XR, or should I build it from scratch? Thanks, Slavko
£10 GBP in 1 day
0.0
0.0

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