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Summary Focus: implementing performant, scalable game UI using Unreal’s UI stack (UMG + Slate), integrating with gameplay systems, and supporting production pipelines. Core Responsibilities 1. UI Implementation (UMG / Slate) -Build UI screens, widgets, HUDs, menus, and overlays using UMG (Blueprint) and Slate (C++). -Convert Figma / Photoshop / design specs into functional Unreal widgets. -Create reusable widget systems (inventory grids, progression panels, shop layouts, modal frameworks). -Handle layout logic, animation, state transitions, and navigation. 2. Engineering & Systems Integration -Connect UI to gameplay systems (inventory, quests, progression, matchmaking, monetization). -Implement data binding and event-driven UI updates. -Work with gameplay engineers to expose UI-safe APIs and data models. -Build UI state machines and screen flow frameworks. 3. Performance Optimization -Reduce draw calls, overdraw, and widget hierarchy cost. -Manage texture atlases, sprite sheets, and resolution scaling. -Profile UI performance using Unreal Insights / Stat commands. -Optimize for mobile and console constraints (critical for your mobile F2P pipeline). 4. UI Architecture & Frameworks -Develop scalable UI frameworks (screen manager, navigation stack, modal handling). -Establish best practices for widget reuse and separation of logic vs presentation. -Implement input abstraction (gamepad, keyboard, touch). 5. Animation & Interaction -Create UI animations via UMG timelines, sequencer, or code-driven animation. -Implement responsive interaction feedback (hover, pressed, focus, transitions). -Support accessibility and localization requirements. 6. Pipeline & Collaboration -Work closely with UI/UX designers and tech artists. -Structure Figma handoff expectations and asset naming conventions. -Support version control workflows (Perforce/Git). -Debug layout issues across aspect ratios and device targets. Required Skills -Unreal-Specific -Strong experience with UMG - Working knowledge of Slate (for advanced / custom widgets) -Blueprint proficiency (nice-to-have: C++ integration) -Understanding of Unreal input system and gameplay framework General Engineering -UI architecture patterns (MVC/MVVM-style thinking) -Performance optimization for real-time UI -Event systems, data binding, async loading -Debugging and profiling -Nice-to-Have (Often Differentiators) -Mobile UI optimization experience -Live-Ops UI systems (events, shops, battle pass, popups) -Experience with monetization UI flows -Localization / accessibility implementation -Knowledge of animation systems and shader-based UI effects -Experience building UI frameworks rather than just screens Typical Deliverables -Widget libraries -UI screen flow frameworks -Navigation/input systems -Performance-optimized HUDs and menus -Designer-friendly UI tooling -Documentation for UI architecture and conventions Please submit examples of similar projects. Applications without such examples will not be reviewed.
Projektin tunnus (ID): 40332022
63 ehdotukset
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Aktiivinen 16 päivää sitten
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63 freelancerit tarjoavat keskimäärin $44 USD/tunti tätä projektia

✅Unreal Development | Unreal Game Developer | 2D & 3D Games | Cross-Platform | 10+ Years Experience ✅ Hi, Thanks for sharing your project! I’m a dedicated Unreal game developer bringing lots of experience in designing, developing, and launching both 2D and 3D games across mobile, desktop, and web platforms. I specialize in creating engaging, optimized , and visually compelling games with clean architecture, reusable components, and polished gameplay mechanics. Here are some of my recent project : 1- I am developing a Conan Exiles-style building system in Unreal Engine, where players can place modular structures during gameplay. A key feature is that all spawned and placed actors during Play mode persist in the Editor after exiting, allowing seamless transition between in-game building and level design. 2- Basillica is a VR experience developed in Unreal Engine for Meta Quest, designed to take users on an immersive journey through ancient architecture. Why should you choose me : 10+ years of experience in Unreal game development & long term engagements. PS - Please pan the budget for game. Thanks, Kajal
$48 USD 40 päivässä
7,2
7,2

Hi, We are pasngames, an onsite development team specializing in Unreal Engine UI development (UMG + Slate). I’m the team lead with 9+ years of experience, focused on building scalable, high-performance game UI systems. We transform Figma/Photoshop designs into clean, responsive interfaces fully integrated with gameplay features like inventory, progression, and monetization. Our approach emphasizes strong UI architecture, reusable widget systems, and optimized performance for mobile and console platforms. We ensure smooth collaboration with designers and engineers to deliver production-ready HUDs, navigation systems, and polished user experiences. We provide NDA & IPA-based security, ensuring full confidentiality and ownership. We offer unlimited revisions, 100% client satisfaction, a suitable budget, and maintain quality as our top priority. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$40 USD 40 päivässä
6,7
6,7

I have extensive experience in Mobile App Development, Game Design, Animation, User Interface / IA, and Game Development, making me a perfect fit for the Unreal Mobile Game UI Engineer project. I am confident in my ability to deliver high-quality UI implementations, systems integration, performance optimization, UI architecture, animation, and collaboration. I am willing to adjust the budget based on the project scope and ensure it aligns with your requirements. I am eager to start working on this project and demonstrate my skills. Please review my 15 years of experience in my profile to see my previous work. Let's discuss the details and get started on this exciting project.
$40 USD 3 päivässä
6,5
6,5

Hi, I'm an expert Unreal Engine 5 developer, providing plenty of examples showing live in a meeting and a 1-week test before awarding to validate Experience. providing 100% money guarantee. first lets have a call to share screen and show my excellent UE5 UI implementations. My English speaking is native US, so it's easy to communicate. Secondly, I will provide a trial 1 week that's only paid if all requirements are met as i know the market is tricky so it's the best thing to validate skills. Thirdly, I'm the king of generic unreal way work. Creating the widget/subsystem/class/Ability one time but make it reusable across a project or other projects, let's start now, send me a message so we can schedule our examples showcase meeting.
$48 USD 40 päivässä
6,4
6,4

Hello, I understand you need a skilled Unreal Mobile Game UI engineer to build smooth, scalable interfaces using UMG and Slate. I'll convert your design files into neat, interactive widgets and create reusable UI components like inventory grids and menus. I'll connect UIs with gameplay systems such as inventory and matchmaking, ensuring real-time updates and smooth transitions. I'll also optimize performance by reducing graphics costs and managing resources to keep the UI fast on mobile and consoles. Plus, I'll develop UI frameworks for navigation and input, build animations and responsive feedback, and support asset organization and version control. My approach balances solid coding with easy-to-use designs, ensuring a polished player experience. To do this well: How complex are the UI animations and how often do they update during gameplay? Are there specific mobile devices or screen sizes that need special support? What level of integration do you expect between UI and backend gameplay systems like matchmaking and monetization? Do you have existing UI frameworks or should I build everything from scratch? How do you handle version control and collaboration between designers and developers on this project? Which mobile platforms and screen resolutions should the UI specifically support to ensure best performance? Thanks,
$40 USD 30 päivässä
6,1
6,1

Hi There!!! ★★★★ ( Crafting high-performance, mobile-optimized Unreal Engine UI for engaging gameplay ) ★★★★ I’ve read your project details. You need a UI engineer to implement scalable, performant mobile game UI using UMG and Slate, connect UI to gameplay systems, create reusable widgets, optimize for performance, handle animations and interactions, and support pipeline and designer collaboration. Services mentioned here based on project details ⚜ UMG / Slate widget and HUD development ⚜ Blueprint and C++ UI integration ⚜ Reusable UI frameworks (inventory, shop, progression) ⚜ Mobile performance optimization and profiling ⚜ Animation and interactive feedback systems ⚜ UI architecture, navigation, and input handling ⚜ Designer-friendly tooling and documentation I have strong Unreal Engine UI experience building scalable, optimized game interfaces for mobile and console, handling animations, data binding, and UX workflows. I’ll ensure your UI is smooth, reusable, and production-ready. Let’s discuss how to bring your UI vision to life! Warm Regards, Farhin B.
$40 USD 40 päivässä
6,5
6,5

As a passionate UI/UX expert with vast experience in game design and development, I can deliver exceptional results for your Unreal Mobile Game UI project. I've always been fascinated by the intersection of form and function, ensuring my designs are not just aesthetically pleasing but also intuitive and practical. Combining this passion with my strong grasp of Unreal's UI stack (UMG + Slate), I'm adept at creating performant, scalable game UIs that perfectly integrate with gameplay systems. My expertise covers the full spectrum of your project requirements. Utilizing UMG and Slate, I have created numerous complex UI screens, widgets, HUDs, menus, and overlays. Additionally, my proficiency in converting design specs into functional Unreal widgets will prove invaluable in bringing the Piper design to life. Furthermore, I have a proven track record of optimizing UI performance for mobile constraints, a critical factor for a mobile Free-to-Play pipeline. Beyond the technical aspects, my commitment to communication and collaboration is an important part of what I offer. Having worked closely with designers and tech artists in previous projects, I understand the significance of meticulous asset handling and structured handoff expectations. With me on board, you can expect clear documentation encompassing all aspects of your UI architecture and conventions along with the timely delivery of quality widget libraries and performance-optimized HUDs and menus.
$50 USD 40 päivässä
6,1
6,1

Hi I can help you implement a high-performance, scalable UI framework in Unreal Engine using UMG and Slate, fully integrated with your gameplay systems and optimized for mobile and console targets. My approach emphasizes clean architecture, reusable widget systems, and efficient data binding to keep UI responsive and maintainable across your production pipeline. I have experience building complex HUDs, inventories, shops, and live-ops UI flows in Unreal, combining Blueprint logic with C++ for advanced customization. I’ll ensure minimal draw calls, optimized widget hierarchies, and robust input handling for touch, gamepad, and keyboard. My workflow includes Unreal Insights profiling, modular screen management, and designer-friendly tooling for rapid iteration. You’ll receive a documented, extensible UI framework that supports future content updates and live-ops scalability. Best, Justin
$50 USD 40 päivässä
6,1
6,1

Hi, Mobile UI often suffers from high draw calls and sluggish state transitions that break player immersion. I will implement a high-performance UMG and Slate architecture using event-driven updates and optimized texture atlasing to ensure your menus are fluid and scalable across all device targets. I have a couple of questions here for you: 1. Are you planning to use a specific MVVM plugin for data binding, or should I build a custom C++ architectural layer for the UI-to-gameplay communication? 2. Does your mobile target include lower-end devices that require specific memory footprint constraints for the UI assets? Let’s discuss your project now!
$40 USD 40 päivässä
5,7
5,7

⭐⭐⭐⭐⭐ ✅Hi there, hope you are doing well! I have worked on Unreal Engine UI projects where I built scalable and performant UI systems seamlessly integrating with gameplay using UMG and Slate. From my experience, the most critical factor for success is ensuring tight coupling between UI and gameplay systems through robust data binding and event-driven updates. Approach: ⭕ Build reusable UMG widgets and Slate components based on your Figma/Photoshop designs. ⭕ Develop UI state machines and navigation stacks aligned with gameplay APIs. ⭕ Optimize UI draw calls, texture atlases, and layout for mobile performance. ⭕ Implement UI animations and interaction feedback using UMG timelines and code. ⭕ Collaborate with designers to maintain asset naming and handoff standards. ⭕ Support version control workflows and debug device aspect ratio issues. ❓ Could you please clarify the main gameplay systems the UI should integrate with? I am confident in delivering a high-quality, optimized, and flexible Unreal Engine UI system tailored for mobile F2P environments with strong collaboration throughout. Best regards, Nam
$40 USD 15 päivässä
5,2
5,2

I understand you need a mobile-friendly, performant UI built with Unreal’s UMG and Slate that ties seamlessly into gameplay systems like inventory and progression while supporting live-ops features. From a similar project in mobile F2P, I converted complex Figma designs into responsive UMG widgets with clean, reusable components, optimized draw calls, and integrated UI updates driven by gameplay events. For performance, I used texture atlases and carefully managed widget hierarchies to keep load low on mobile. How tightly do you want the UI and gameplay data decoupled? Would you prefer data-driven widgets that pull updates via event dispatchers or a polling system? Also, do you have a preferred approach for handling multi-aspect screen layouts and input abstraction (e.g., a unified input manager)? Starting with a solid UI framework and pipeline setup can speed up iteration and designer feedback early on. I’m ready to dive in and help deliver a scalable, robust UI system tailored to your mobile constraints.
$47,50 USD 7 päivässä
5,3
5,3

Hi There! My name is "Kaya", i'm a professional graphic designer from India, with 5 years of experience on UX / User Experience, UI / User Interface, Game Design, Game Development, User Interface / IA, Mobile App Development, Animation and Unreal Engine. I have understood the brief and i can immediately start with work, with unlimited revisions. Please contact me so we can discuss more about the project... or you can check client reviews and portfolio here: https://www.freelancer.in/u/KayaCreation. Thanks Kaya
$40 USD 15 päivässä
5,4
5,4

Hello, I have reviewed the details of your project. i will translate figma layouts into functional unreal engine interfaces using umg for widget creation and slate with c plus plus for advanced custom components. reusable systems such as inventory grids shop panels progression screens and modal dialogs will be structured through modular widget classes and blueprint logic connected to gameplay systems through event dispatchers and exposed data models. ui state flow will be managed with a screen manager and navigation stack controlling transitions menus overlays and modal layers. gameplay data from inventory quests matchmaking and monetization systems will update the interface through event driven bindings while animations and interaction feedback will use umg timelines and sequencer. performance will be optimized by minimizing widget hierarchy depth reducing draw calls managing texture atlases and profiling through unreal insights and stat commands to ensure efficient rendering on mobile and console targets while version control integration and clear documentation will support production workflows. Let's have a detailed discussion, as it will help me give you a complete plan, including a timeline and estimated budget. I will share my portfolio in chat I look forward to hear from you. Thanks Best Regards, Mughira
$48 USD 40 päivässä
5,1
5,1

Hello Having spent the past decade honing my skills on Unreal Engine, including UMG and Slate, I'm confident that I have the expertise required to excel in your Unreal Mobile Game UI Engineer role. Throughout my career, I've built mobile games with tens of thousands of downloads, specializing in creating immersive and high-performance experiences precisely as you described. One notable achievement I'm particularly proud of is optimizing a VR project's rendering pipeline, resulting in a substantial 40% performance improvement — something that will undoubtedly come in handy in reducing draw calls and enhancing UI performance for both mobile and console platforms. This commitment to optimization extends to aspects like texture atlases, sprite sheets, and resolution scaling; forefront on your mobile Free-to-Play (F2P) pipeline. Best Regards, Timothy B.
$45 USD 20 päivässä
4,8
4,8

Greetings! I’m a top-rated freelancer with 16+ years of experience and a portfolio of 750+ satisfied clients. I specialize in delivering high-quality, professional unreal mobile game ui engineering services tailored to your unique needs. Please feel free to message me to discuss your project and review my portfolio. I’d love to help bring your ideas to life! Looking forward to collaborating with you! Best regards, Revival
$40 USD 40 päivässä
4,6
4,6

Hi, I can do this. With extensive experience in Unreal Engine, particularly in UMG and Slate, I am well-equipped to implement performant and scalable game UI. I have a strong background in converting design specs into functional widgets, creating reusable systems, and integrating UI with gameplay mechanics such as inventory and monetization. My expertise includes optimizing UI performance for mobile and console platforms, managing texture atlases, and profiling using Unreal Insights. I am adept at developing UI frameworks, ensuring best practices for widget reuse, and implementing responsive animations and interactions. Collaboration with UI/UX designers and tech artists is a priority for me, and I am familiar with version control workflows. I am committed to delivering high-quality, designer-friendly UI tooling and documentation. I look forward to the opportunity to contribute to your project. Ashnasajid
$47,50 USD 3 päivässä
4,3
4,3

Hello there , Good afternoon! I’ve carefully checked your requirements and really interested in this job. I’m full stack node.js developer working at large-scale apps as a lead developer with U.S. and European teams. I’m offering best quality and highest performance at lowest price. I can complete your project on time and your will experience great satisfaction with me. I’m well versed in React/Redux, Angular JS, Node JS, Ruby on Rails, html/css as well as javascript and jquery. I have rich experienced in Game Design, Animation, UI / User Interface, Game Development, Mobile App Development, Unreal Engine, UX / User Experience and User Interface / IA. For more information about me, please refer to my portfolios. I’m ready to discuss your project and start immediately. Looking forward to hearing you back and discussing all details.. Thanks
$50 USD 22 päivässä
3,9
3,9

Hi, I have strong experience building scalable, high-performance UI in Unreal using UMG and Slate. I convert designs from Figma into clean, reusable widget systems—HUDs, menus, shops, and progression screens—with proper architecture and state management. I focus on event-driven UI, smooth animations, and seamless integration with gameplay systems (inventory, monetization, etc.). Performance is a priority—I optimize draw calls, widget trees, and ensure mobile-friendly responsiveness. Recently, I built a mobile game UI system with reusable components, navigation stack, and optimized layouts across devices. Available for full commitment and can share relevant Unreal UI work. Syed
$40 USD 40 päivässä
3,7
3,7

Hi there, You’re absolutely in the RIGHT PLACE. I’ve delivered SIMILAR PROJECTS multiple times and know EXACTLY how to execute this efficiently and correctly from day one. To lock down the SCOPE, TIMELINE, AND PRICING, I’ll need to ask you a few key questions. Unfortunately, Freelancer’s 1500 CHARACTER LIMIT doesn’t allow me to break everything down properly here. Let’s jump on CHAT so I can show you my PROVEN PAST WORK, walk you through the REAL RESULTS I’ve delivered, and outline a CLEAR ACTION PLAN for your project. You’ll immediately see why my approach is DIFFERENT and EFFECTIVE. If you’re serious about getting this done RIGHT, I’m ready to move forward. Looking forward to CONNECTING and WINNING TOGETHER. Cheers, Mayank Sahu
$48 USD 40 päivässä
3,4
3,4

Hello, I am Vishal Maharaj, a seasoned professional with 20 years of expertise in Game Design, Game Development, Unreal Engine, User Interface / IA, and Mobile App Development. I have carefully reviewed the requirements for your project and am confident in my ability to deliver exceptional results. For the Unreal Mobile Game UI Engineer project, I plan to meticulously implement performant and scalable game UI using Unreal's UI stack. I will focus on UI Implementation (UMG / Slate), Engineering & Systems Integration, Performance Optimization, UI Architecture & Frameworks, Animation & Interaction, and Pipeline & Collaboration. My approach includes building reusable widget systems, optimizing performance for mobile and console constraints, and establishing best practices for widget reuse and logic separation. I would love to discuss this project further with you. Please feel free to initiate a chat. Cheers, Vishal Maharaj
$55 USD 40 päivässä
3,3
3,3

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