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I already have the core game logic running inside Unreal Engine; now I need the world to feel alive. The first task I want you to tackle is implementing all required animations—character movements, combat actions, and environmental interactions—so they play correctly in both first- and third-person views and slot straight into the existing skeletal meshes and data flow. Once those animations are in place, I’d like you to enrich the landscape with fresh, high-quality terrain textures (merely textures and normals, as it is terrain voxel based), then grow the environment further by adding new blocks, props, and other meshes that fit our current art style. As part of that phase, I also need a set of basic tool meshes: construction and destruction equipment plus a first round of weapons (melee, bows, and a full range of gun classes). You’ll be working directly in Unreal, so please follow best practices for Animation Blueprints, retargeting, LODs, collision, and material instancing. A clean, organised folder structure and clear naming conventions are essential; everything has to drop into the project with minimal re-work. Or where suitable, colab access to the project through Subversion is also possible. Deliverables (all as cooked .uasset files or native Unreal content): • Fully integrated animation set linked to my skeletons and data flow • Terrain texture collection with master material and instances • New meshes for blocks, props, construction/destruction tools, melee weapons, bows, and firearms
Project ID: 40423143
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Active 56 yrs ago
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United States
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Member since Jul 19, 2018
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₹12500-37500 INR
₹12500-37500 INR