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I’m building a new PC game and need an Unreal Engine expert to take charge of the entire multiplayer layer. The exact genre is still open, but the core requirement is rock-solid online play that feels seamless to end users on Windows. You’ll work inside Unreal Engine 5 (Blueprints and C++) to prototype, iterate, and ultimately ship a vertical slice that proves: • A dedicated-server or listen-server architecture is in place, handling lobbies, matchmaking, and session persistence • Movement, combat, and interactables replicate correctly for at least 8 simultaneous players with <100 ms latency variance • A complete flow from lobby → match → post-match results runs without crashes or desyncs at 60 FPS on mid-tier hardware Once the vertical slice meets those benchmarks, we’ll expand into Steam integration, basic anti-cheat, and network performance-profiling passes. If you’ve shipped or publicly released any Unreal multiplayer titles, point me to them along with a quick outline of the tech stack you used. Let’s discuss timelines and milestones, then get this prototype online.
Projektin tunnus (ID): 40219259
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Aktiivinen 30 päivää sitten
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14 freelancerit tarjoavat keskimäärin $1 150 USD tätä projektia

Hello, Hope you are doing well. I have 12+ years of experience in website application development. I have expertise in ASP.Net, MVC, WebApi, Entity Framework, AWS, Azure, Angular, TypeScript, .NetCore framework, jQuery, Window Application Development and many other Microsoft Technologies. I have worked on many web applications and Windows applications. I have also worked on various domains. Also, we will converse further once you reply to me on Freelancer Messenger. Please send me a message for further conversation. Best Regards,
$2 500 USD 20 päivässä
7,7
7,7

With over a decade of experience in web and mobile development, including expertise in Unreal Engine, I understand the importance of creating a rock-solid multiplayer layer for your PC game project. Your requirement for seamless online play for Windows users is crucial, and I am confident in my ability to deliver exceptional results. In the realm of multiplayer game development, I have successfully worked on various projects that demanded high-quality network architecture, smooth gameplay, and efficient matchmaking systems. My experience aligns perfectly with the core requirements of your project, ensuring that movement, combat, and interactions replicate accurately for multiple players with minimal latency variances. I have a proven track record of delivering successful Unreal Engine multiplayer titles, showcasing my proficiency in handling dedicated-server architectures, lobby management, and session persistence. I am dedicated to meeting your benchmarks and exceeding your expectations for this project. Let's discuss timelines, milestones, and how we can bring your vision to life. I am eager to collaborate and make your PC multiplayer Unreal Engine game a standout success. Feel free to reach out to continue this conversation further.
$1 200 USD 20 päivässä
7,3
7,3

Dear Client, I am excited about your project "PC Multiplayer Unreal Engine Game" and confident I can deliver excellent results. With strong experience in similar work, I understand your requirements and can start immediately. I would love to discuss your project further and answer any questions. Thanks and best regards, Faizan
$790 USD 13 päivässä
3,6
3,6

I'm thrilled about the opportunity to lead the multiplayer development for your PC game in Unreal Engine. With my proficiency in Unreal Engine and online multiplayer architectures, I can ensure seamless gameplay on Windows for up to 8 players. My expertise in C++ and Blueprint scripting aligns perfectly with your project needs, guaranteeing a robust multiplayer experience. Having developed and shipped Unreal Engine multiplayer titles previously, I understand the importance of achieving optimal network performance and stability. With a strong track record in game development and multiplayer systems, I'm confident in delivering a top-notch multiplayer layer within your budget. Let's discuss further details to kick off this exciting project together. Looking forward to collaborating with you. Regards, Jason McLachlan
$1 050 USD 3 päivässä
2,8
2,8

Hi, I can lead the full multiplayer layer in Unreal Engine 5 using C++ and Blueprints, building a stable dedicated or listen server setup with lobbies, matchmaking, and session flow from lobby to post match. I’ll ensure smooth replication for movement, combat, and interactables for at least 8 players with stable performance at 60 FPS on mid tier hardware, then expand into Steam integration, anti cheat basics, and network profiling. I have worked on Unreal multiplayer systems involving session management, replicated gameplay mechanics, and server authority setups using EOS and Steam networking for Windows builds. Could you share whether you prefer dedicated servers from day one and if you already have any gameplay prototypes or assets ready for the vertical slice? Lets connect via freelancer chat and share further thoughts regards -Shabahat
$750 USD 7 päivässä
2,3
2,3

Hello, I’m an Unreal Engine multiplayer engineer with strong experience building replicated gameplay, session systems, and server-authoritative architectures in UE5 using both Blueprints and C++. Your focus on a vertical slice that proves stability, low variance, and clean end-to-end flow is exactly how multiplayer foundations should be built. What I will deliver: ✔ Dedicated or listen-server setup with scalable architecture ✔ Lobby, matchmaking, and session handling ✔ Correct replication of movement, combat, and interactables ✔ 8+ players with tight latency behaviour ✔ Stable lobby → match → results pipeline ✔ Profiling to sustain 60 FPS on mid-tier PCs ✔ Clean, extendable code for future Steam & anti-cheat layers I design systems to avoid future rewrites. Once validated, expanding features becomes predictable and fast. I’ve worked on online PvP prototypes and live environments, solving desyncs, RPC misuse, relevancy, and bandwidth issues. Happy to review your current direction and propose milestones for a rapid first playable. Let’s get your multiplayer online the right way. Best regards Jagrati.
$1 111,11 USD 17 päivässä
1,4
1,4

Hello, thanks for posting this project. I've read the explanation of your project carefully and thought it's the great fit for me. Because: I'm a full stack engineer with a deep background in Unreal Engine 5, specializing in multiplayer architecture, dedicated and listen-server setups, and performance-critical replication using both Blueprints and C++. My experience covers the entire multiplayer stack: session management, matchmaking, combat and movement replication, and robust session flow—from lobby through to match results—while consistently delivering a smooth end-user experience at 60 FPS on varied hardware. I’m adept at building reliable, low-latency experiences, ensuring data sync, and clean up to production-grade standards. I’ve shipped multiplayer features for titles with active playerbases and can provide specific examples and technological details upon request. I prioritize secure architecture and scalability, and I'm comfortable autonomously driving prototyping, iterative improvements, and milestone-based delivery. Could you share if you have any preference for dedicated or listen-server first during prototyping, or should both be implemented in parallel? Looking forward to hearing from you. Warm regards, Vitalii.
$1 125 USD 3 päivässä
0,0
0,0

Hi there! Building a high-performance multiplayer framework in Unreal Engine requires more than syncing variables; it demands a lag-compensated experience that feels local to every player. I recently finalized a competitive PC title as the lead network engineer, utilizing the Gameplay Ability System (GAS) to ensure complex interactions remained predictable and cheat-resistant across varied network conditions. I am ready to take full ownership of your multiplayer systems, building a scalable foundation that supports your specific vision and gameplay mechanics while ensuring the backend architecture is robust enough to handle your expected player load without compromising on performance. My approach prioritizes a server-authoritative model with client-side prediction and entity interpolation to mask network jitter. I will implement a modular networking layer in C++ for performance-critical systems like character movement and combat, while exposing hooks to Blueprints for rapid gameplay iteration. This includes configuring Steam or EOS for matchmaking, setting up efficient RPC structures to minimize packet overhead, and optimizing the replication graph for high actor counts. I also emphasize early-stage dedicated server builds to solve synchronization bottlenecks and rubber-banding issues long before they reach your core player base or negatively impact the user experience. Are you planning on a peer-to-peer model or targeting dedicated hosting like Multiplay? Do you have a target for maximum players per session, and will you require persistent profiles via PlayFab? I’d love to jump on a quick chat to discuss your design document and align on the roadmap. I am available to start immediately and can provide a clear breakdown of the milestones needed to get your game into a networked alpha state as efficiently as possible. I look forward to hearing more about the project and helping you bring this multiplayer vision to life with a rock-solid technical foundation.
$1 275 USD 21 päivässä
0,0
0,0

Hello, I’m an experienced Unreal Engine developer specializing in multiplayer systems, both in C++ and Blueprints. I have successfully delivered dedicated-server and listen-server architectures, handling lobbies, matchmaking, and session persistence for PC games with up to 16 concurrent players while keeping network replication stable and smooth. Proposed Approach: Build a robust multiplayer architecture (dedicated server) with seamless lobby → match → post-match flow. Implement reliable replication for movement, combat, and interactables across all clients. Optimize network performance, keeping latency under 100 ms and maintaining 60 FPS on mid-tier hardware. Prepare for future expansion: Steam integration, basic anti-cheat, and profiling tools. Tech Stack: Unreal Engine 5, C++, Blueprints, dedicated-server networking, Steamworks SDK (optional). Timeline & Deliverables: Prototype (vertical slice): 6–8 weeks Fully tested multiplayer flow with 8 players Clean, documented source code Performance reports and guidelines for future scalability I’ve shipped multiplayer titles (links available upon request) and can start immediately. Looking forward to collaborating and bringing this game’s multiplayer layer to life.
$1 125 USD 7 päivässä
0,0
0,0

I have just completed a similar project. I developed a multiplayer system in Unreal Engine 5 that ensured seamless matchmaking and flawless replication of gameplay mechanics for up to 8 players with minimal latency and no desyncs. You won’t find a specialist better aligned with what you’re looking for. I understand the importance of rock-solid online play and low-latency replication to deliver an immersive multiplayer experience on Windows. I specialize in transforming complex business requirements into high-converting, user-centric digital assets, with deep expertise in Unreal Engine C++ and Blueprints for multiplayer systems. I’d love to chat about your project! The worst that can happen is you walk away with a free consultation. Regards, Bjork Bronkhorst
$1 150 USD 7 päivässä
0,0
0,0

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