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I need an experienced animator to show me, step by step, how to get mocap animations from Rokoko studio to work into Unreal Engine 5.7. The workflow must cover: 1) Importing Genesis 8, 8.1 and 9 characters (DAZ studio) and their assets (hair, clothes, morphs...) to Unreal Engine 5.7 and retargetting them for Rokoko Studio animations (body + face) ; 2) Importing Rokoko animations in UE 5.7 to fit MetaHuman (body + face) ; 3) Creation and management of morph targets for MH ; 4) Creation of a cloth-simulation setup in UE that includes ripping (Hulk out type). Please record every stage (screen-share or written guide) so I can repeat the process on my own projects. A short test shot—five to ten seconds of motion with visible cloth interaction—will serve as the proof that the pipeline works. If you rely on specific plug-ins or settings inside Rokoko Studio or Unreal Engine, outline those clearly in the hand-over material. EDIT : Payment upon each milestone. Higher amounts for harder milestones.
Projektin tunnus (ID): 40290429
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42 freelancerit tarjoavat keskimäärin $441 USD tätä projektia

Hello We understand you need an experienced animator to show step by step how to move an animation from Rokoko Studio into Unreal Engine 5.7. Should the workflow include clean retargeting from the Rokoko skeleton to MetaHuman body and face as well as Genesis 8 and 9 Our team has strong experience in animation pipelines 3D workflows and Unreal based production. We regularly handle character retargeting morph targets and simulation setups through detailed visual guides and recorded demonstrations We will document each stage and deliver a clear test shot proving the full workflow. We look forward to supporting your learning and project pipeline. Thanks
$750 USD 7 päivässä
8,1
8,1

HI, I can guide you step-by-step to animate Rokoko mocap in Unreal Engine 5.7, covering clean retargeting to MetaHuman and Genesis 8/9, morph-target setup, and cloth simulation while recording the full workflow so you can reuse the pipeline. 1️⃣ Which Rokoko Studio version and Unreal Engine build are you using? 2️⃣ Will the animation target MetaHuman, Genesis 8/9, or a custom character? 3️⃣ Do you already have the mocap FBX files and DAZ assets prepared? Warm regards, The Blend Nation.
$255 USD 1 päivässä
7,5
7,5

Hi there, I’ll guide you step by step from Rokoko Studio to Unreal Engine 5.7, with clear, repeatable methods you can reuse on future projects. I’ll cover clean retargeting from Rokoko to MetaHuman (body and face) and Genesis 8/9, import and management of morph targets, and a robust cloth-simulation setup that includes ripping. The plan is to record each stage (screen-share or written notes) and deliver a concise, easy-to-follow hand-over you can rewatch or re-read. I’ll provide precise settings, plug-ins if needed, and a short test shot (5-10 seconds) showing cloth interaction to prove the pipeline works. You’ll receive a complete, ready-to-use workflow with checklists and a final deliverable that you can reuse on other projects. Approach: - Set up a clean Rokoko-to-UE5.7 pipeline, align skeletons, and perform reliable retargeting to MetaHuman and Genesis rigs. - Create and bake morph targets, organize assets, and ensure facial and body morphing remains in sync with animation. - Build a resilient cloth-simulation workflow with ripping, collision, and performance considerations, plus a straightforward hand-off guide. - Record every stage and provide a short, practical test clip plus written steps for repeatability. What specific Rokoko Studio version and any preferred plug-ins or settings in UE5.7 should I assume, and what is your target deadline for the final hand-off? Best regards,
$750 USD 26 päivässä
6,8
6,8

Being a seasoned 3D animator and having worked with Unreal Engine, I promise to provide you with an absolute walkthrough of transferring your animation from Rokoko Studio to Unreal Engine 5.7 in great detail. Understanding the ins and outs of complex pipelines like yours, I have already rendered numerous tutorials on distinct 3D software. As such, recording a seamless screen-share or a comprehensive written guide won't be an issue at all. Moreover, my expertise extends to using several leading 3D platforms including, but not limited to, 3ds Max, Blender, Maya etc. My portfolio speaks volumes about my mastery over different animation techniques - which I can successfully adapt for retargeting from Rokoko's skeleton to MetaHuman or Genesis 8 and 9. Lastly, keeping in mind the importance of easy repeatability for future projects in utilizing different plug-ins or settings in both Rokoko Studio and Unreal Engine. I can assure you that I will make the hand-over material as lucid as possible. In short, my proficiency in animation combined with proper skill documentation will ensure this project becomes a masterpiece!
$298 USD 2 päivässä
7,3
7,3

As a seasoned 3D artist with over 7 years in the industry, I fully understand the significance of an organized workflow and am adept at sharing it through step-by-step tutorials for your convenience. My proficiency in Blender, Maya, and Unreal Engine is directly aligned with the requirements of this project. I've previously handled clean retargeting challenges and import management of similar mocap data to various skeletal systems. Moreover, my expressive animation skills combined with a deep understanding of cloth simulation make me the perfect candidate to demonstrate how to set up a robust system that includes ripping, right from scratch. The convenience of using software such as Rokoko Studio or Unreal Engine can be vastly improved with expert guidance, which is exactly what I intend to provide. Through either screen-share tutorials or written guide-scripts, I'll document every stage of the process meticulously, allowing you to replicate a successful pipeline consistently. My ultimate aim is to help empower you not only with the initial skillset needed but also with any potential tangential skills that could enhance your work further! Given our ultimate aim aligns – turning your vision into reality – let's collaborate and maximize the potential of your projects!
$253 USD 2 päivässä
6,7
6,7

THIS IS NOT THE AUTO BID, PLEASE REVIEW IT IN DETAIL Hi, I’ve reviewed your project and understand you’re looking for an expert animator to guide you through the process of importing animations from Rokoko Studio into Unreal Engine 5.7. My experience includes extensive work with retargeting from Rokoko to MetaHuman and DAZ Genesis characters, ensuring precise mappings for both body and facial animations. I can provide a detailed workflow that includes managing morph targets and setting up robust cloth simulations, incorporating techniques for ripping as needed. I will document each step clearly with recorded screen shares and written guides, culminating in a short test shot demonstrating cloth interaction. This will ensure you can replicate the process independently on your own projects. What specific outcomes or features are you most focused on achieving with the animation setup? Sincerely, Ibad
$250 USD 1 päivässä
6,3
6,3

I can guide you step by step on getting animations from Rokoko Studio into Unreal Engine 5.7 with a clean and repeatable workflow. I have experience working with Unreal Engine animation pipelines, retargeting, and character systems. I will demonstrate the full process including retargeting from the Rokoko skeleton to MetaHuman and Genesis 8 and 9, morph target import and management, and setting up cloth simulation with tearing. I will also provide a recorded walkthrough so you can repeat the process easily on future projects. I will include a short test animation with cloth interaction to prove the pipeline works. Portfolio https://www.freelancer.com/u/Shemziller Ready to start.
$750 USD 3 päivässä
5,9
5,9

With over a decade of experience in 3D animation, I bring a wealth of expertise to the table for your project. I have a firm understanding of all the aspects you require, from importing Genesis characters and retargeting Rokoko animations to managing morph targets and creating cloth-simulation setups within Unreal Engine. My proficiency in software such as DAZ Studio, Rokoko Studio, and Unreal Engine 5.7 will ensure that I can provide you with clear and detailed instructions for each stage of the process, either through screen-sharing or written guides. In addition to strong technical skills, I possess an eye for detail and a drive for excellence that I believe sets me apart. Since you wish to apply this pipeline to your own projects in future, my emphasis on delivering material that is easy to understand and replicate will be particularly beneficial to you. My work has always revolved around animating complex movements and beautifully district artists appreciation for over details.”Using this experience I’ve developed a particular facility for handling challenging milestones
$266 USD 1 päivässä
5,6
5,6

Hi, I’m Sakshi Kashyap, Yes, I’d be happy to help How to animate in UE 5.7 from a Rokoko mocap file I’m a Senior 3D Artist & Animator with 5 years of experience. I specialise in 3D Modelling, Animation, VFX, and Rendering, creating visuals that are production-ready, realistic, and visually striking. I work with Blender, Maya, Cinema 4D, and After Effects to deliver creative, professional, and high-quality results for studios and brands. Let’s bring your vision to life and make your project shine! ✨ Best, Sakshi Kashyap
$250 USD 3 päivässä
5,2
5,2

Hello there, It looks like you’re looking for guidance on animating with Rokoko mocap files in Unreal Engine 5.7. I can help you with that! My approach would involve breaking down the process into clear steps, starting with retargeting the Rokoko skeleton to your MetaHuman and Genesis characters, ensuring both body and facial animations are seamlessly integrated. With 5+ years of experience in 3D animation and Unreal Engine, I’m confident in creating morph targets and setting up a reliable cloth simulation, including ripping effects. I’ll record each stage, whether through screen-sharing or a written guide, so you can easily replicate the workflow for your own projects. A short test shot will confirm that everything works as intended, and I’ll make sure to highlight any specific plugins or settings used along the way. Best regards, shyimaa
$750 USD 7 päivässä
4,7
4,7

Hi there, I’m ready to jump into onboarding and start right away! Let’s hop on chat ASAP. Are you trying to retarget a recorded Rokoko mocap animation to a custom character/MetaHuman in Unreal, or do you need help streaming the Rokoko mocap live into Unreal Engine using the Live Link plugin? Also, are you working with FBX-exported animation from Rokoko Studio or real-time mocap data? I can help set up a clean Rokoko → Unreal animation workflow, including importing mocap data, creating IK rigs, retargeting animations to your character, and refining the motion using Control Rig or Sequencer so the animation looks natural and production-ready. Typically, the process involves exporting mocap from Rokoko Studio (FBX), importing it into Unreal, creating IK rigs for both the mocap and character skeleton, and retargeting the animation so each bone chain maps correctly. I’ll be happy to share my recent work privately due to confidentiality. Best regards, Anus
$450 USD 14 päivässä
4,2
4,2

Hello, I understand the intricacies of animating in Unreal Engine 5.7 using Rokoko mocap data, and I'm excited to guide you through this process. With my extensive background in 3D animation and rigging, I’ll ensure a seamless retargeting from the Rokoko skeleton to both MetaHuman and Genesis characters, along with effective morph target management. I’ll provide detailed documentation, including video recordings for every stage, covering clean retargeting, robust cloth simulation for realistic interactions, and essential Daz Studio integration for Genesis models. The deliverable will be a short test shot demonstrating the workflow's efficacy. Let’s kick this off, how soon can we start? What specific challenges have you faced with this process previously? Best regards, Muskan
$250 USD 2 päivässä
4,5
4,5

Hey there! As an experienced 3D artist with a strong background in animation and rendering, I believe I have the skills and knowledge needed to guide you through this project smoothly. Over the years, I've delved into numerous facets of the 3D world which include character design, 3D modeling, and animations -- all of which align directly with your needs for this project! While I understand that I'm new on this platform, let me assure you that my work is far from being green. I've successfully executed projects that required precise detailed instructions like this one you've described. Not only am I comfortable with using Rokoko studio and Unreal Engine 5.7, but also have a broad understanding of MetaHuman, Genesis 8 and 9 which ensures a worry-free workflow for you. Best Regards Sumit
$266 USD 2 päivässä
4,9
4,9

Hi, I understand the need for a detailed guide on animating in UE 5.7 from a Rokoko mocap file. With my expertise in 3D Animation and experience in similar creative tasks, I assure you of professional quality and clear communication throughout the process. To approach the project, I would focus on clean retargeting, morph target management, and cloth simulation setup in Unreal Engine. I will provide a step-by-step guide with screen recordings for easy replication. I invite you to review my portfolio: https://www.freelancer.com/u/laibaamir1 Feel free to message me for further discussion or to see relevant samples. Thank you, and I look forward to working with you. Best regards, Laiba
$250 USD 3 päivässä
3,3
3,3

Hi there, I can guide you step-by-step on how to import and animate a Rokoko mocap file in Unreal Engine 5.7, ensuring the motion is properly retargeted and applied to your character. From setting up the skeleton and retargeting system to cleaning the animation inside Unreal, I’ll help you get smooth, usable results. You’ll have a clear workflow you can reuse for future mocap animations. Best Regards, Waleed Saleem
$250 USD 1 päivässä
3,0
3,0

As a seasoned video editor and 2D animator with 5+ years of experience under my belt, I am confident in my ability to not only show you how to successfully integrate Rokoko mocap files into Unreal Engine 5.7 but to make it a smooth and efficient process for you. This includes cleaning and retargeting motions, importing, creating and managing morph targets, as well as setting up robust cloth simulations. I would be sure to record every stage of the process for you, ensuring that you have all the necessary materials at your disposal for future projects. My skill set is comprehensive and versatile, encompassing not only 3D Animation and Rendering but also Motion Design- giving me a unique perspective on animating and bringing ideas to life. I have had an array of clients relying on me for their projects-from startups looking for explainer videos to established companies wanting engaging social media content. I’ve even added live-action elements into animation, also potential adjustment we could consider based on your requirements.
$250 USD 1 päivässä
2,4
2,4

Hi, I’m Manish Saini from PrimePixel. I can guide you step-by-step through the full pipeline from Rokoko Studio to Unreal Engine 5.7, including importing Genesis 8/8.1/9 characters, retargeting animations to MetaHuman, morph target setup, and cloth simulation with ripping effects. I’ll record the entire workflow with clear explanations and a 5–10 second test shot so you can easily repeat the process in your future projects.
$400 USD 5 päivässä
1,9
1,9

Hello, I can guide you step by step to get your Rokoko Studio animations working in Unreal Engine 5.7. My workflow will cover: Clean retargeting from Rokoko skeletons to MetaHumans as well as Genesis 8/9 (body + face) Import, setup, and management of morph targets for facial and body animation Cloth simulation setup, including tearing/ripping, fully integrated with the animation I will provide recorded screen-share sessions or a detailed written guide so you can replicate the pipeline yourself. A short test shot (5–10 seconds) will be delivered as proof of concept. Any required plug-ins or specific settings in Rokoko, Unreal, or DAZ Studio will be clearly documented. I have hands-on experience with MetaHumans, Unreal Engine animation pipelines, and Genesis morphs, so the guide will be practical and production-ready. I’m ready to start immediately. Shabahat Habib
$500 USD 7 päivässä
1,1
1,1

Hi there, I'm excited about the opportunity to assist you with animating in Unreal Engine 5.7 using a Rokoko mocap file. Having extensive experience in 3D animation and rigging, particularly with Unreal Engine, I’m confident I can provide a thorough, step-by-step guide tailored to your specific needs. I will ensure that the workflow covers clean retargeting from the Rokoko skeleton to both MetaHumans and Genesis characters, along with detailed instructions on importing and managing morph targets. Additionally, I'll guide you through setting up robust cloth simulation, including ripping. All stages of the process will be documented via screen-share or written guides, making it easy for you to replicate the procedure in your own projects. A short test shot featuring visible cloth interaction will also be included to showcase that the pipeline is functioning as required, along with any essential plugins or settings. When would you like to begin, and do you have any specific preferences for the recording format? What specific character models do you plan to use during this animation process?
$250 USD 4 päivässä
0,0
0,0

I have streamlined many production pipelines for studios moving Rokoko Smartsuit data into Unreal Engine, ensuring precise bone mapping and motion fidelity. For the latest UE5 versions, I specialize in the IK Retargeter system, which replaces older, cumbersome methods to preserve the subtle performance nuances captured in your sessions. I will provide a step-by-step walkthrough bridging Rokoko Studio’s export capabilities with Unreal's toolset to ensure your characters move naturally and without any technical bone-rotation errors. Our workflow begins with optimizing export settings in Rokoko Studio to produce clean .FBX files that align with Unreal’s skeletal requirements. I will demonstrate how to build a robust IK Rig for both your source skeleton and target mesh, followed by configuring the IK Retargeter to manage proportion differences and joint offsets. We will also cover the Rokoko Live Link plugin for real-time previewing and use the Take Recorder to bake high-quality animation sequences into your Content Browser. Additionally, I’ll show you how to use additive animation layers to clean up jitter or floor-sliding issues common with raw data. Are you using the UE5 Mannequin or a custom character like a MetaHuman? Would you like to prioritize the offline file import process or establish a stable real-time live-streaming link for performance capture? I am available for a screen-share session to guide you through this pipeline and can provide a recorded copy of our session for your reference. Let’s connect to discuss your character specifics and get your animation workflow running perfectly.
$587 USD 21 päivässä
0,0
0,0

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