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The core systems for our Unreal-Engine role-playing game are already in a working prototype, and the goal now is to turn that alpha build into a feature-complete production version. I need a developer who can spend full days inside Unreal, iterating quickly, fixing what breaks, and expanding what already works so we reach a solid beta on schedule. The current prototype includes: • Basic exploration, combat, and dialogue loops • Placeholder levels and grey-box environments • Network-ready code for future co-op play Your first months will focus on tightening gameplay feel, replacing temp assets with production-quality work, polishing the level flow, and making sure all code is clean, documented, and ready for team hand-off. Expect close collaboration with design, art, and audio through Perforce, Jira, and daily video stand-ups. Deliverables • A stable, fully playable vertical slice that runs at 60 fps on PC • Production-ready blueprints/C++ modules with comments and version control history • At least one finished environment that showcases our visual target • Weekly build uploads with change-logs and regression checks Acceptance Criteria 1. No blocker bugs or crashes in the delivered slice. 2. Gameplay systems exposed to designers via blueprints for easy tweaking. 3. Code passes peer review and automated tests before merging to main. If Unreal Engine is already your second home and a full-time schedule fits, this project is ready for you to jump in immediately.
Projektin tunnus (ID): 40250910
24 ehdotukset
Etäprojekti
Aktiivinen 12 päivää sitten
Aseta budjettisi ja aikataulu
Saa maksu työstäsi
Kuvaile ehdotustasi
Rekisteröinti ja töihin tarjoaminen on ilmaista
24 freelancerit tarjoavat keskimäärin $1 169 USD tätä projektia

With over 10 years of extensive experience in web and mobile development, especially in Unreal Engine, I understand the importance of turning your alpha build into a feature-complete production version for your RPG game. The core systems are already in place, and I am ready to dedicate full days inside Unreal, iterating quickly to reach a solid beta on schedule for you. In the realm of RPG development, I have successfully delivered tailored solutions in the gaming industry, ensuring seamless gameplay, immersive environments, and stable performance. My past projects in this domain showcase my ability to tighten gameplay feel, replace temp assets with production-quality work, and collaborate closely with design, art, and audio teams to achieve the desired outcome. If you are looking for a dedicated Unreal RPG developer who can bring your vision to life, I am here to jump in immediately and deliver on the deliverables outlined in your project requirements. Let's work together to create a stable, fully playable vertical slice that exceeds your expectations. I am eager to collaborate with you on this exciting project. Let's bring your RPG game to the next level together.
$1 200 USD 20 päivässä
7,3
7,3

Since 2015 I have been working in C/C++/C# programming and 10(ten) years of experience in C/C++/C# programming. Windows Desktop Application, Console Application, Image Processing and have knowledge in Driver Development in C. Expert in data structure building and Object Oriented Programming (OOP). Have a great experience in C++ MFC and C++ WinUI 3 for GUI design and development. Also expert in C/C++ GPU CUDA programming. If you want a good delivery of the project, then send me a message, please.
$1 500 USD 30 päivässä
7,4
7,4

Hi, there. I have been working with Unreal Engine C++ and Blueprints. I take your alpha prototype to a stable vertical slice by tightening combat and dialogue feel, polishing level flow, and replacing placeholder content with production assets. I will keep systems designer friendly by exposing tuning knobs in Blueprints while keeping core logic clean in C++ with comments and test. let's talk about it more detail.
$1 600 USD 18 päivässä
5,0
5,0

⭐⭐⭐⭐⭐ CnELIndia, led by Raman Ladhani, is well-equipped to help you successfully complete this Unreal Engine RPG project. Our team of Unreal Engine specialists will focus on tightening the gameplay feel, fixing bugs, and refining mechanics to ensure a smooth transition from prototype to beta. We will replace placeholder assets with high-quality production work and polish environments to meet your visual target. With strong expertise in blueprints and C++ programming, we’ll ensure all systems are documented, version-controlled, and optimized for team hand-off. Through daily video stand-ups and collaboration in tools like Perforce and Jira, we’ll work closely with your design, art, and audio teams. Our structured approach will guarantee a stable, 60 fps vertical slice and ensure that your code passes peer reviews and automated tests. Weekly build uploads, change-logs, and thorough regression checks will keep the project on schedule.
$1 125 USD 7 päivässä
4,7
4,7

Hello, thanks for posting this project. I’ve looked through your requirements and your project goals are clear and well-scoped. I have significant hands-on experience with Unreal Engine, both in C++ and Blueprints, and have taken several prototypes like yours through to production-ready status. I understand the importance of gameplay polish, cross-disciplinary collaboration, and using Perforce and Jira effectively within a pipeline. I can deliver fully documented, performant modules, replace temporary assets with high-quality production work, and ensure all gameplay systems are flexible and well-maintained for designers. Adhering to strict acceptance criteria and keeping builds stable and regression-free is always a priority for me. Could you share more about your intended visual style and any specific performance targets or hardware specs you’re aiming to optimize for?
$1 125 USD 3 päivässä
3,2
3,2

With over 9 years of hands-on experience in web and mobile app development, I bring a unique perspective to game design and development. I have the ability to turn your ideas into reality, no matter the platform, be it Android, iOS or other. My expertise extends beyond mere coding; I'm also well-versed in cross-browser compatibility, SEO services, and quality assurance, which ensures I can undertake a project from inception to delivery while providing top-notch support thereafter. In terms of skills specifically related to this project, my experience with Unreal Engine is substantial. This powerful game engine is not just a part of my toolkit but truly feels like home. In line with your needs for exploration, combat, dialogue loops and more, I am adept at tightening gameplay feel and readily adapting to new features or systems. Transitioning from placeholder levels to production-ready environments that showcase our agreed-upon visual target is one of my strong suits. As we move towards team hand-off and beta stage development in this RPG project, my deep familiarity with version control systems such as Perforce and agile management platforms like Jira ensures that our communication and workflow will remain seamless throughout the process. A key attribute I always value is polish; expect clean-coded deliverables that pass peer review and stand up well to regression checks. In me you'll find not just a reliable programmer but also a collaborative partner project.
$1 125 USD 7 päivässä
2,1
2,1

Hi there, I understand you are seeking an Unreal Engine developer to take your RPG prototype to a production-ready vertical slice. I am ready to start full-time immediately. Proposed Approach: Gameplay Polishing: Refine exploration, combat, and dialogue loops for smooth, engaging player experience. Asset Integration: Replace placeholder levels and grey-box environments with production-quality models, textures, and effects. Code & Blueprint Optimization: Clean, documented C++ modules and blueprints; ensure all systems are network-ready and designer-accessible. Level Flow & Environment: Polish level layouts, player progression, and at least one visually complete environment reflecting your target art style. Collaboration & Version Control: Daily coordination with design, art, and audio teams; Perforce for asset management; Jira for task tracking; weekly builds with changelogs and regression checks. Deliverables: Stable, playable vertical slice at 60 fps on PC Production-ready, fully commented blueprints/C++ code At least one finished environment showcasing visual targets Weekly builds with updates, bug fixes, and system tweaks Clarification Questions: Are there specific gameplay mechanics that need immediate focus (combat, dialogue, exploration)? Is the team providing art/audio assets, or is asset creation part of my scope? Target hardware specs beyond PC (VR/console support)? Expected length of full-time commitment for beta readiness?
$800 USD 7 päivässä
1,9
1,9

HELLO, HOPE YOU ARE DOING WELL! I've reviewed your alpha-phase Unreal Engine RPG and understand you're seeking a full-time developer to upgrade your prototype into a polished, feature-complete beta, focusing on gameplay refinement, production-quality asset integration, and robust, documented code. My experience with Unreal Engine, especially in systems architecture, iteration, and real-time collaboration with multidisciplinary teams, aligns well with your workflow needs. My plan is to immerse fully in your project from day one: tightening gameplay loops, integrating new assets, refining environment flow, and ensuring every deliverable meets your performance, stability, and code quality benchmarks, all while keeping clear documentation and versioning for smooth team handoff. I'd like to have a chat with you at least so I can demonstrate my abilities and prove that I'm the best fit for this project. Warm regards, Natan.
$1 125 USD 3 päivässä
0,0
0,0

As an experienced freelancer, I understand the importance of delivering high-quality work on time. With extensive skills in C and C++ programming languages, as well as a deep familiarity with Unreal Engine, I am perfectly poised to bring your RPG project to life. I have long regarded Unreal Engine as my second home and enjoy a full-time schedule, so your project is ready for my immediate attention. My approach to game development is unlike any other. I prioritize the stability and playability of the game, ensuring your prioritize like falaway the exploration, combat, and dialogue loops. And you can make sure all code will be clean and well documented. Additionally, I am adept at promoting smooth collaboration between different teams using tools such as Perforce, Jira which is estimated in your description. With my past work designing replicable systems for seamless co-op play, you can trust me not to just meet but exceed your expectations. My goal is to not only create a fully playable vertical slice that runs seamlessly but also provide production-ready blueprints/C++ modules with comprehensive comments and version control history to ease future updates or tweaks for any team member. My proficiency wit
$750 USD 5 päivässä
0,0
0,0

Hi, I’m a dedicated Unreal Engine developer with strong experience turning working prototypes into polished, production-ready builds. I’m comfortable working deeply in both C++ and Blueprints, refining gameplay systems while keeping performance, structure, and scalability in mind. I can focus on tightening combat responsiveness, improving level flow, stabilizing core loops, and replacing placeholder assets with production-quality integrations while maintaining a steady 60 FPS target on PC. Clean architecture, documented code, and exposing systems to designers via Blueprint are priorities so your team can iterate safely and efficiently. I’m used to collaborating in structured pipelines with Perforce, Jira, and regular stand-ups, delivering weekly builds with clear changelogs and regression checks. If you need someone who can commit full-time and push this alpha into a stable, feature-complete vertical slice, I’m ready to get started.
$1 125 USD 7 päivässä
0,0
0,0

Hello, This stage of development—moving from prototype to production—is where disciplined Unreal workflow matters most. I’m comfortable working full-time inside Unreal Engine, iterating on gameplay systems in C++ while exposing clean Blueprint interfaces for designers. My focus is on performance, modular architecture, and keeping systems stable as features expand. I can contribute immediately to: - Tightening combat and core gameplay feel - Refactoring prototype code into production-ready modules - Replacing placeholder systems with scalable implementations - Ensuring 60 FPS stability through profiling and optimization - Maintaining clean Perforce history and structured weekly builds I’m used to Jira-driven sprints, daily stand-ups, and collaborative iteration with design and art teams. A few quick questions: - UE4 or UE5? - Target camera/combat style? - Expected co-op scope in beta phase? Happy to discuss schedule and dive into the current build right away. Best regards. Khrystyna
$1 125 USD 7 päivässä
0,0
0,0

Recently, I helped a team transform their Unreal Engine prototype into a polished beta, improving gameplay responsiveness and replacing all placeholder assets, resulting in a 60 fps stable build on PC. I’d love to help with this. With 5+ years of experience, I deliver high-quality work that’s clean, reliable, and on schedule. I prioritize clarity, efficiency, and consistent communication so you always know where the project stands. I’ve completed similar projects successfully and understand how to turn requirements into practical, polished results. If you need someone experienced who can take ownership and execute smoothly from start to finish, I’m ready to start immediately. While I am new to Freelancer, I have tons of experience and have done other projects off site. I would love to chat more about your project! Regards, Cristiano Ferreira
$1 150 USD 14 päivässä
0,0
0,0

Hi there! I’m a software engineer with strong foundations in Java, JavaScript, and PHP, and I’m constantly expanding into C++ and Unreal Engine development. I’m comfortable living inside complex systems and turning prototypes into production-ready builds. Your Unreal RPG stage is exactly where disciplined iteration matters. I focus on: • Tight gameplay feel (combat, movement, feedback loops) • Clean C++ modules + designer-friendly Blueprints • 60 FPS stability + regression-safe builds • Clear Perforce commits and Jira-aligned delivery I work fast, but structured—vertical slice first, polish pass next, then system hardening. No blocker bugs. No messy merges. No guesswork. If you need someone who can plug into daily standups and push toward a real beta, I’m ready to commit full-time. Let’s build this properly—together.
$1 125 USD 7 päivässä
0,0
0,0

Hello, I lead the Apex Engineering Lab. We specialize in "Hardened" C++ systems architecture and high-performance logic. We understand you need an elite Unreal Engine Developer to transform your RPG alpha into a production-ready, 60 FPS vertical slice. Our Strategy for Your RPG Engine: C++ & Blueprint Hardening: We will refactor your Combat, Dialogue, and Exploration systems, ensuring all logic is clean, documented, and fully exposed to designers for rapid iteration. 60 FPS Optimization: We specialize in hitting high-performance targets. We’ll optimize your vertical slice for stable 60 FPS on PC, ensuring a smooth, blocker-free gameplay experience. Enterprise Workflow: We are experts in Perforce, Jira, and Daily Stand-ups. We provide weekly build uploads with full change-logs and regression checks for a seamless team hand-off. Network Stability: Leveraging our background in high-concurrency systems, we will stabilize your co-op networking hooks for future multiplayer expansion. To secure our first project on this platform, we are offering our Enterprise-level engineering at a highly competitive entry rate. We are ready for an immediate, full-time collaboration. Review our "MochiTrading" and "EduBase" evidence in our portfolio for proof of our architectural execution. Best Regards, Mogamat Anees Principal Director, Apex Engineering Lab
$1 195 USD 30 päivässä
0,0
0,0

Hello, I specialize in architecting and delivering production-grade MERN SaaS platforms with true multi-tenant infrastructure — not surface-level partitioning. I can take full ownership from system design through MVP launch, ensuring tenancy is enforced at the data, service, and access-control layers. This includes isolated tenant context, scalable resource pooling, and extensible per-tenant configuration without compromising performance or security. Planned implementation includes: • Secure authentication (JWT + OAuth with hardened session strategy) • Robust multi-tenant architecture (schema strategy aligned to scale goals) • Subscription lifecycle management (tiers, trials, proration, webhook-driven events) • Production-ready API design and modular frontend • CI/CD pipeline and deployment workflow • Unit-tested, documented codebase built for iteration I’ve worked within GitHub-driven workflows and async product teams and understand the urgency of reaching MVP without technical debt. Availability: 40 hrs/week MVP Delivery: 5–7 weeks Monthly Engagement: $6,500 USD Prepared to define milestones and execute immediately. Best regards.
$1 125 USD 7 päivässä
0,0
0,0

I have extensive experience in your positions Also I am interested in your project and I think I am suitable for it. If you trust me, please contact me via DM. I hope we discuss about your project. I always ready full time.
$1 125 USD 7 päivässä
0,0
0,0

Hello, I’m an experienced Unreal Engine developer skilled in both Blueprints and C++, with a strong focus on gameplay systems, performance optimization, asset integration, and delivering clean, documented code. I can commit full-time, iterate quickly on your RPG prototype, tighten core mechanics, and help push stable weekly builds while collaborating closely with your design and art teams. I’m ready to jump in and help bring your RPG closer to a polished, playable version. Regards, Bharti
$1 125 USD 7 päivässä
0,0
0,0

Hello, I’m a professional Game Developer with 6+ years of experience in designing and developing high-quality games. I have worked on multiple projects including mobile, PC, and web-based games, focusing on smooth gameplay, performance optimization, and engaging user experience. I can handle everything from game mechanics and UI to integration and final deployment. I always ensure clean code, timely delivery, and clear communication throughout the project. I would love to discuss your game idea in detail and bring it to life. Looking forward to working with you! Best regards.
$1 525 USD 7 päivässä
0,0
0,0

Hello, This is exactly the kind of full-time Unreal Engine production role we specialize in. You already have a working alpha and clear production goals — the task now is disciplined iteration, system hardening, and scaling the prototype into a stable, beta-ready build. We can embed a dedicated Unreal developer into your workflow to: Iterate daily inside Unreal Refine gameplay feel (combat, movement, interaction, dialogue) Replace temp assets with production-quality content Polish level flow and pacing Optimize performance for stable 60 FPS on PC Harden network-ready systems for future co-op Refactor and document Blueprints/C++ for clean handoff Maintain Perforce discipline, Jira tracking, and daily stand-ups Deliverables Fully playable production-grade vertical slice Clean, documented Blueprints + C++ modules One showcase-quality environment Weekly builds + changelogs + regression reports We operate with studio-grade pipelines, not freelancer workflows — version control, code reviews, testing, and structured delivery cycles are standard for us. If you’re looking for a developer who treats this like a real production project, not a side gig, we’re ready to start immediately. Best regards, Amaan Khan P. CUBEMOONS PVT LTD.
$1 125 USD 7 päivässä
0,0
0,0

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