
In Progress
Posted
Paid on delivery
I am looking for an experienced 3D character artist and technical animator to create two original, game-ready human characters from scratch for an Unreal Engine 5 multiplayer MMO. The attached images are visual references for the intended style, proportions, clothing system and equipment. They are concept references rather than finished production models. The project requires: One male base character. One female base character. Both characters must be created from scratch. Neutral base bodies suitable for interchangeable clothing. A modular clothing and equipment system. A shared UE5-compatible skeleton. Complete rigging, skinning, LODs and locomotion animations. Character design The male and female characters should be realistic, practical science-fiction expedition personnel, matching the overall visual direction in the attached reference images. The base characters must work without permanent clothing being merged into the body. Please create separate modular components such as: Base body Head Hair Torso clothing Jackets or coats Arms or sleeves Gloves Trousers Boots Belts and pouches Backpack Helmet Shoulder equipment Optional role-specific accessories Clothing and equipment must be swappable at runtime in Unreal Engine. The modular pieces must align correctly without visible gaps. Hidden body geometry should be removable or maskable to prevent clipping under clothing. Role variants The system should support different visual roles based on the same male and female foundations: Scientist Technician Explorer Security The initial delivery does not necessarily require every complete role outfit. However, the underlying modular system must be designed so these variants can be added later without rebuilding the characters. Please specify exactly which clothing and equipment modules are included in your bid. Technical requirements Designed for Unreal Engine 5. Suitable for a multiplayer MMO. Both characters must use exactly the same skeleton hierarchy and bone names. Preferably compatible with the UE5 Manny/Quinn skeleton and animations. Correct Unreal scale and orientation. Clean topology suitable for deformation and animation. Approximately 50,000–100,000 triangles for the complete LOD0 character, unless another budget is agreed upon. Efficient material-slot count. PBR workflow. Clean UV layouts. Correct skin weights and natural deformation. Twist bones and IK bones where appropriate. Separate modular Skeletal Mesh parts must work with Unreal’s Leader Pose or Copy Pose workflow. Physics Asset compatibility. LOD0, LOD1, LOD2 and LOD3 for the body and major equipment. No permanent mesh intersections or serious clothing clipping. Models must work correctly from both close third-person and normal gameplay camera distances. Textures and materials Please provide complete PBR textures: Base Color Normal Roughness Metallic where required Ambient Occlusion Masks where useful for material customization The clothing system should support color variation through material parameters where practical. Please state the planned texture resolutions and number of material slots. Required in-place animations The initial animation set must include: Idle Walk forward Walk backward Strafe left Strafe right Run forward Run backward Run/strafe left Run/strafe right Jump start Falling loop Landing Turn left in place Turn right in place Locomotion animations must be delivered in place. Root-motion versions may be included additionally but must not replace the in-place versions. The animations must work on both characters using the shared skeleton and a shared Unreal Animation Blueprint. Unreal Engine delivery The preferred final delivery is a working Unreal Engine 5 test project containing: Male modular character Female modular character Shared skeleton Physics Assets All modular clothing and equipment Materials and textures Animation sequences Blend Spaces Animation Blueprint A demonstration map Working runtime switching of clothing/equipment pieces Third-person movement demonstration Also provide: FBX files Editable source files, preferably Blender .blend High-resolution source meshes if used Substance Painter files or equivalent texture source files Clear import and setup documentation Quality checks before approval Before final approval, I require a video recorded inside Unreal Engine 5 showing: Male and female characters using the same skeleton and Animation Blueprint Idle, walking, running, strafing, jumping, falling and landing Front, side and rear views Shoulder, elbow, hand, hip and knee deformation Clothing deformation during movement Runtime switching of modular clothing or equipment LOD transitions Character statistics, including triangle counts, material slots and texture resolutions Rights and originality The delivered work must be original or use properly licensed components disclosed in advance. I require full commercial rights to use, modify and distribute the delivered characters, rigs, animations, clothing, equipment and textures as part of the game. No copyrighted third-party characters, unlicensed marketplace assets or AI-generated production meshes may be included without written disclosure and licensing approval. When applying, please include: Relevant examples of realistic UE5 character work Examples of modular character systems Examples of rigging and animation work Software and workflow you plan to use Exact deliverables included in your price Fixed-price quote Estimated delivery time Proposed milestones Number of revision rounds included
Project ID: 40645211
18 proposals
Remote project
Active 10 hours ago
Set your budget and timeframe
Get paid for your work
Outline your proposal
It's free to sign up and bid on jobs

I can start this Project Horizon character pipeline as a scoped first milestone within the $50 budget. Here is what you will get: - One base character (male or female, your choice) built from scratch with neutral body suitable for modular clothing - Core modular components: base body, head, torso clothing, arms/sleeves, gloves, trousers, boots - UE5-compatible skeleton setup, clean topology suitable for deformation - Basic PBR texture set: Base Color, Normal, Roughness - Delivered as FBX plus Blender source file $50 USD, delivered in 5 days for this first milestone. $250 USD, delivered in 2 weeks, split into two milestones: base characters with modular system and skeleton approved, then rigging, animations, and UE5 integration final. One revision round included per milestone. Portfolio: [login to view URL] Freelancer profile: https://www.freelancer.com/u/nsultan55 Want me to quote the full character system as a separate multi-milestone proposal alongside this, so the client sees the real scope upfront?
$50 USD in 4 days
1.5
1.5
18 freelancers are bidding on average $52 USD for this job

With a deep-rooted passion for character design and a rich experience in 3D animation, I am confident that I can deliver to you the exact characters you envision for your MMO game project. As the founder of Buildtrix Studio, I bring with me a team of skilled professionals that specialize in creating digital game assets tailor-made for Unreal Engine, making us an ideal choice for your required job. At Buildtrix Studio, excellent asset optimization is a top priority of ours. We understand the significance of clean topology and low polygon count particularly in open-world multiplayer games like yours, and we guarantee our work will comply with the game's stringent performance requirements. With keen attention to detail, we always ensure there are no visible gaps or clipping issues when different elements are combined. In addition to our technical skills, our firm commitment to delivering high-quality outputs on time and within stipulated budgets has earned us a solid reputation in the industry. Partnering with us is a commitment to receiving not just the final expected deliverables but also a seamless interactive development experience. Choosing Buildtrix Studio means ensuring top-level assets without compromises – exactly what your ambitious game project deserves! Let's turn your imaginary concept into an epic reality together!
$55 USD in 3 days
6.6
6.6

With years of experience in 3D animation, modelling, and rendering, I truly believe I'm the perfect fit for your MMO project. My expertise primarily caters to Unreal Engine projects, and I'm well-versed with the high standards expected in technical rigging and skinning requirements. The success of any MMO rests on its design flexibility, and my skills ensure the characters will be easily customizable and swappable at runtime. Your project description emphasizes on clean topology suitable for animations, efficient material-slot count, and a meticulous PBR workflow- all in line with my approach to 3D game asset creation. Additionally, my familiarity with Unreal's Leader Pose or Copy Pose workflow will offer additional convenience in integrating the separate modular Skeletal Mesh parts.
$39 USD in 1 day
6.1
6.1

Hey there! As a seasoned 3D artist with a specialism in character creation, I believe I'm the ideal candidate for this project. Throughout my career, I've tackled intricate undertakings similar to this: constructing high-quality, fully-textured characters with uncompromising attention to detail in terms of both geometry and topology. I'm well-versed in Unreal Engine 5 and use it as part of my standard workflow. Not only do I focus on the aesthetic aspects of a design, but I also prioritize function and optimization that your project surely needs. Drawing on my previous experience creating modular components like you require, you can rest assured that your interchangeable clothing system and equipment will be seamless - no visible gaps or clipping. Crucially, though, I understand the limitations of what we can achieve in varying camera distances found in third-person gameplay versus normal gameplay. Your models must operate effectively from both perspectives – a challenge I embrace. Growing up as a game enthusiast who understands the significance of seamless designs even at different LODs while maintaining an optimized triangle count, I look forward to replicating my knowledge into your envisioned game-art to bring it to life.
$27 USD in 1 day
5.5
5.5

Hello sir, Did go through your job description and glad to share that I have enormous experience in working with Create two modular, game-ready characters from scratch for Unreal Engine 5 MMO I'm a seasoned programmer and Engineer with quality experience in Flutter, React, Node.JS, SpringBoot, Frontend and Backend Development, Python, Matlab, R studio, C, C++, C#, OpenCV, OpenGL, Tesseract OCR, google vision, Statisticaal programming/R progamming data analysis Computing for Data Analysis Time Series & Econometric, Machine learning, AI, Deep learning, Matlab and Mathematica, 3D modeling, CAD/CAM,AutoCAD, 2D, Architectural Engineering, SolidWorks, Unity 3D, PCB, Electronics, Arduino, Automation, Embedded and Firmware , IOT, Electrical/Mechanical Engineering I am a TOP Rated Freelancer, and you can check my reviews here as well: https://www.freelancer.com/u/mzdesmag. Looking forward to potentially working together on this project. Thanks and Best regards, Adekunle.
$10 USD in 7 days
5.2
5.2

I can help you build this modular character system efficiently by focusing on the technical foundation that makes or breaks an MMO character pipeline: the shared skeleton and modular attachment logic.
$55 USD in 7 days
4.1
4.1

Creating modular characters for an MMO is no small feat. Without a clear modular system, you risk ending up with characters that don’t fit together seamlessly. This could lead to clunky gameplay and frustrated players, which is the last thing you want. I can design two realistic, game-ready characters that perfectly align with your vision for science-fiction expedition personnel. My approach includes a detailed modular clothing system, ensuring pieces can be swapped without any gaps or clipping. I’ll also provide a shared skeleton that meets Unreal Engine 5 standards, guaranteeing smooth animations and compatibility. I have successfully completed similar projects, and I’m committed to offering revisions to make sure you’re completely satisfied with the end result. What specific clothing modules are you envisioning for each character? Also, do you have a preferred deadline for this project?
$45 USD in 7 days
3.5
3.5

So you need two modular, game ready characters for Unreal Engine 5, and I can help you build them from scratch with clean topology, proper UVs, materials, and animation ready rigs. I have experience with 3D character modeling, rigging, texturing, and Unreal Engine workflows. I’m also working on Body Harvest Remastered, an open world game project where I handle 3D assets and Unreal Engine integration, so I understand the requirements for game ready characters and consistent skeletons. I can create the male and female base characters using the same skeleton hierarchy, with correct UE5 scale/orientation, clean deformation topology, and a modular setup for interchangeable clothing and equipment. I can also prepare the assets for Manny/Quinn compatibility and deliver organized Blender/FBX files ready for Unreal Engine. I can share relevant 3D character/game work and discuss the exact clothing modules, polycount, and timeline based on your references. Message me to discuss further about the project. Best regards, Kashan.
$100 USD in 7 days
2.6
2.6

Let's Do This Right The First Time ✔️ Creating two modular, game-ready characters for Unreal Engine 5 is no small feat. You need a robust system that allows for seamless customization and interchangeable components, while ensuring the character design aligns with your vision. To tackle this, I’d focus on developing a solid modular framework that prioritizes clean topology and efficient rigging. My approach would involve detailed planning for each component, ensuring they fit together perfectly without gaps. With a track record of 5-star projects, I prioritize strong communication and fast response times to foster long-term collaboration. I understand the intricacies of character design and animation, especially for MMO environments. What specific clothing and equipment modules are you envisioning for the initial delivery? Best, Kurt
$45 USD in 7 days
0.6
0.6

I am a perfect fit for your project. You need two modular sci-fi base characters built from scratch for Unreal Engine 5, featuring a shared skeleton, LODs, and runtime-swappable equipment for seamless functionality without clipping. While I am new to Freelancer, I have strong experience and have delivered similar solutions outside the platform. I offer a free consultation to discuss your required technical approach, modular component breakdown, and Unreal Engine 5 setup. I would love to chat more about your project! Regards, Sonny Dube
$55 USD in 7 days
0.0
0.0

I can create two modular, game-ready characters from scratch tailored for Unreal Engine 5 MMO. I understand you need high-quality models optimized for game performance and seamless integration. I have extensive experience in 3D character modeling and technical animation for Unreal Engine projects, ensuring modularity and animation readiness. My approach focuses on detailed modeling, texture optimization, and smooth rigging to meet your project goals. I would love to chat more about your project!
$55 USD in 7 days
0.0
0.0

Hello, I am interested in developing your two modular, game-ready characters for Unreal Engine 5. I have experience creating optimized 3D assets, character rigs, modular equipment systems, and animations for real-time game environments. My workflow focuses on clean topology, efficient optimization, and high-quality assets that integrate seamlessly into UE5 multiplayer projects. I will create two original human characters, one male and one female, from scratch with realistic sci-fi expedition styling based on your reference images. Both characters will share the same UE5-compatible skeleton, making them compatible with a single Animation Blueprint and future character expansions. The deliverables included in my bid are: * Male and female base characters * Shared UE5-compatible skeleton compatible with Manny/Quinn * Modular body, head, hair, torso clothing, jackets, sleeves, gloves, trousers, boots, belts, backpack, helmet, shoulder gear, and accessories * Clean topology with optimized UV layouts * PBR textures including Base Color, Normal, Roughness, Metallic, Ambient Occlusion, and customization masks * LOD0, LOD1, LOD2, and LOD3 * Complete rigging, skinning, and Physics Assets * In-place locomotion animations including idle, walking, running, strafing, jumping, falling, landing, and turn animations
$55 USD in 2 days
0.0
0.0

OVERWHELMED with all the AI-generated proposals. Give me a few seconds to show you why I am different. I specialize in creating game-ready characters for service businesses. Your need for two modular, realistic characters with a robust clothing system truly resonates with my expertise. I can ensure seamless integration into Unreal Engine 5, maintaining the necessary modularity for future role variants. I would love to chat about your project. The worst that can happen is you walk away with a free consultation. Regards, Clinton.
$45 USD in 7 days
0.0
0.0

Are you struggling to find an experienced 3D character artist for your Unreal Engine 5 MMO? I can help you create two original, game-ready human characters, tailored to your specifications. I specialise in developing modular character systems, ensuring both male and female characters feature neutral base bodies with a versatile clothing and equipment system. My work includes complete rigging, skinning, LODs, and locomotion animations, all compatible with Unreal Engine 5. You can expect clear communication, organised milestones, and regular progress updates throughout the project. I’ll review your requirements and deliver a solution that meets your goals and budget. Drop me a message, and I’ll share relevant examples of my realistic UE5 character work, modular systems, and rigging expertise. Kind regards, Shain Founder | WWD Digital Solutions You have nothing to lose. If we're not the right fit, you'll still receive a FREE professional consultation to help point your project in the right direction—no obligation. ?
$40 USD in 7 days
0.0
0.0

Store Heddinge, Denmark
Payment method verified
Member since Jul 4, 2025
$30-250 USD
$30-250 USD
$250-750 USD
$10-100 USD
₹1500-12500 INR
$750-1500 USD
₹600-1500 INR
₹600-1500 INR
€30-250 EUR
$3000-5000 USD
$15-25 USD / hour
£20-250 GBP
$30-250 USD
₹12500-37500 INR
$250-750 USD
$250-750 USD
$30-250 USD
$250-750 USD
$15-25 USD / hour
₹1500-12500 INR
$30-250 USD
$30-250 AUD
₹12500-37500 INR
$30-250 USD