
Avoin
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I own two related projects built with Unity. The first is a deterministic, multiplayer billiards title that relies on the Calculable Mechanics v2 fixed-point physics package. The second is an offline 3D pool game on Google Play; its menus, buttons, textures and overall colour palette feel far more polished. I want the multiplayer build to inherit that same look and feel while keeping its current physics-driven gameplay intact. Alongside the visual overhaul, I also need full replay and spectator support so matches can be watched live or reviewed later from different cameras. A single month is my target window, so an incremental approach with weekly Unity builds works best for me. Key deliverables • Re-skin of the multiplayer game: replicate the offline title’s menu flow, button styling, table textures and colour scheme without altering the deterministic simulation. • Replay system: record every shot deterministically, allow timeline scrubbing, and play it back in-engine for both local review and remote spectators. • Spectator mode: connect as viewer only, follow players automatically, or switch cameras manually. • Integration: changes must compile cleanly with Calculable Mechanics v2 physics and keep every calculation deterministic across clients. • Final hand-off: commented C# source, any new art assets, and a brief setup guide. If you have solid Unity UI/UX skills, experience with deterministic multiplayer logic and are confident implementing replay pipelines, I’d love to see your plan and a concise milestone breakdown.
Projektin tunnus (ID): 40272957
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33 freelancerit tarjoavat keskimäärin $517 USD tätä projektia

Hi there, I’m excited about the opportunity to elevate your multiplayer billiards game using my experience with Unity and deterministic multiplayer logic. I've successfully completed numerous projects on this platform, consistently earning five-star reviews. I understand how crucial it is to maintain the physics-driven gameplay while enhancing the visuals to match your polished offline title. My approach will begin with meticulously re-skinning the game to replicate the stunning menus, button styles, and textures of your offline project while keeping the Calculable Mechanics v2 intact. I will also implement a robust replay system that guarantees every shot is recorded and can be viewed from multiple angles, providing an engaging spectator experience. With a month to deliver, I propose an incremental development cycle with weekly Unity builds to ensure a smooth progression. Let’s get started on this exciting project! Given the tight timeframe, do you have specific priorities for the visual overhaul versus the replay and spectator features? Thanks,
$610 USD 10 päivässä
5,3
5,3

Hi, I’m an experienced Unity developer with expertise in deterministic multiplayer systems and polished UI/UX. I can replicate your offline game’s menus, buttons, textures, and color palette in the multiplayer billiards title without altering Calculable Mechanics v2 physics. I’ll implement a deterministic replay system with timeline scrubbing, live spectator mode, and multiple camera support. Spectators can follow players or switch cameras freely. "Proposed milestones:" 1. 3 days – UI/UX reskin: menus, buttons, textures, colors 2. 3 days – Replay system: shot recording and playback 3. 3 days – Spectator mode integration with multiple cameras 4. 3 days – Testing, polish, and final hand-off with commented C# code, art assets, and setup guide Every milestone is $150. So total estimated budget is $600 I’m confident I can deliver a polished, visually upgraded multiplayer game with robust replay and spectator support within one month. Best regards, Artak
$250 USD 7 päivässä
5,0
5,0

Hello, hope you are doing well, With extensive experience in C# programming, game development, and a dexterity with UI/UX, I’m confident I can deliver on your project needs to create the Unity Billiards visual and replay upgrade you envision. Having developed several applications and games with meticulously detailed UIs and interactive components, I'm well-suited to create a more polished multiplayer build, replicating the menu flows, button styling, and overall design language of your offline pool game while preserving its integrity. My proficiency doesn't stop at creating improved experiences; I know how essential reliability is for multiplayer games. So, in addition to re-skinning the game, I will construct a replay system that not only records the shots deterministically but also allows for scannable timelines and in-enginge playback - lending itself to match analysis or remote spectating.
$750 USD 3 päivässä
5,7
5,7

Hello, Your project Unity Billiards Visual & Replay Upgrade looks like a great fit for my skills in Game Development, C# Programming, 3D Modelling, UI / User Interface, Unity 3D, 3D Design and Unity. I focus on creating designs that not only look amazing but also align with your goals and target audience. Portfolio: https://www.freelancer.com/u/digidzn You’ll get: Designs built around your brand and vision Fast turnaround and responsive communication Final delivery in all required formats (editable included) Do you want me to suggest multiple design concepts, or focus on one strong direction? Have a great day.
$250 USD 1 päivässä
3,1
3,1

Hello, thanks for posting this project. I’m excited by the challenge of modernizing the multiplayer billiards experience while preserving deterministic gameplay. I will align the UI/UX with the polished offline title, replicating the menu flow, button styling, textures, and color palette, without altering the Calculable Mechanics v2 physics. My plan is to deliver an incremental, weekly build cadence with clear milestones: week 1 - UI skinning pass and menu flow integration; week 2 - replay pipeline architecture (deterministic shot capture, timeline scrubbing, in-engine playback); week 3 - spectator mode (viewer-only connect, auto-follow, and manual camera options); week 4 - integration, polish, and hand-off with commented C# source and setup guide. I’ll implement a robust, deterministic replay and synchronization system to ensure consistent results across clients, and provide a concise setup guide to reproduce builds. What is the target server-client synchronization window for live spectator viewing (latency cap) and do you plan to expose replay controls to external tooling or only in-engine scrubbing? Looking forward to discussing the plan and milestones in detail. Warm regards, Vitalii.
$700 USD 28 päivässä
3,2
3,2

Hello, there! Over my 7+ years of experience, I've made significant contributions to projects using Unity and Unity 3D, producing high-quality, deterministic gameplay coupled with visually-pleasing interfaces. This uniquely positions me to tackle your goal of morphing the multiplayer version into an aesthetic clone of the offline title while retaining the core physics mechanics. Moreover, I have a proven track record implementing replay systems and spectator modes in Unity games. The task at hand requires not just replicating shots with remarkable accuracy but also providing an interface for users to view them both locally and remotely, which I have proficiently executed in previous projects. What's more, my versatility extends to ensuring any changes play well with the Calculable Mechanics v2 physics package, preserving the determinism you seek. Lastly, I pride myself on my delivery capabilities. Your project requires meticulousness both in coding and documenting. I'm adept at producing clean, commented C# code ensuring easy customization and maintenance for you in the future. Furthermore, I have a knack for providing comprehensive setup guides that ensure smooth transitions post-project completion. Join me on this journey to breathe new life into your billiards project while enhancing its multiplayer capacity!
$500 USD 7 päivässä
3,3
3,3

Having previously engineered a physics-heavy billiards title using Unity’s C# Job System for deterministic math, I understand the critical balance between visual flair and simulation accuracy. Your project requires a developer who treats the replay system as a core data-integrity task, ensuring every bank shot remains frame-perfect across all client instances without desync. I have deep experience optimizing performance for real-time simulations, specifically focusing on multiplayer environments where state synchronization and low-latency feedback are paramount to the professional player experience. I will implement a custom URP configuration with high-quality PBR materials and dynamic reflections for the billiard balls to achieve a premium, realistic look. The replay upgrade will involve a robust state-recording architecture that logs input buffers and deterministic seeds, allowing for perfect reconstruction of gameplay without the overhead of massive video storage. I’ll also integrate smooth camera interpolators and a cinematic "impact" system to highlight high-velocity collisions, while ensuring the UI/UX for playback controls remains intuitive. To guarantee long-term stability, I will audit your physics implementation to resolve any floating-point inconsistencies that might cause drift during playback. Are you leveraging a custom fixed-point physics library to bypass standard PhysX non-determinism, and do you have a specific visual reference or target art style for the upgrade? I’m also curious if the replay system needs to support cloud-based storage for social sharing or if local-only playback is the current priority. I am available to jump on a quick call or chat to review your codebase and discuss how we can elevate the visual identity and technical reliability of your billiards title to a competitive standard.
$650 USD 21 päivässä
0,0
0,0

Hello , Thank you for posting your project. I am an experienced software developer with strong expertise in UI / User Interface, 3D Design, Unity, 3D Modelling, C# Programming, Unity 3D and Game Development. I have successfully completed similar projects and can deliver high-quality, scalable, and reliable solutions tailored to your requirements. I am confident I can help you achieve your goals efficiently and within your timeline. Let’s connect to discuss the project details, expectations, and next steps. Looking forward to working with you. Best regards, Osmel
$400 USD 5 päivässä
0,0
0,0

Hello, Leveraging nearly a decade of cross-platform development experience and having built robust, scalable applications across mobile and web platforms, I'm confident my skills are well-suited to tackle your Unity Billiards Visual & Replay Upgrade project. My expertise in React Native, Node.js, Laravel, Python, and Java complements the demands of working with Unity UI/UX. The assurance of a polished interface like your offline 3D pool game can be delivered without tweaking the Calculable Mechanics v2 physics that make your multiplayer billiards title unique. A key highlight is my proficiency in implementing replay pipelines and spectator modes which aligns perfectly with your project needs. I understand the importance of providing an immersive viewing or reviewing experience alongside ensuring the flawless integration of these features with fixed-point physics so as to maintain deterministic gameplay. This will culminate in enabling remote spectators to engage with live matches or even analyze matches for improvement purposes at their convenience. Lastly, given your specific time frame, my approach of breaking down tasks into concise milestones aligned with weekly Unity builds becomes advantageous. This strategy fosters incremental progress while ensuring every aspect is diligently implemented and tested throughout the process. As the final hand-off entails comprehensive documentation, commented C# source code plus any new art as Thanks!
$250 USD 5 päivässä
0,0
0,0

I can update your multiplayer game’s look to match your polished offline pool title. I’ll carefully apply the same menus, buttons, textures, and colors without touching the current physics or deterministic setup you use with Calculable Mechanics v2. For replay, I’ll build a system that records every shot’s physics state so you can scrub through matches smoothly. This will work both for local review and remote spectators. The spectator mode will let viewers connect, follow players automatically, or pick cameras manually. A question: are you currently logging all inputs or physics states for each shot? This info is key to designing a seamless replay that stays fully deterministic. Also, do you want replay data stored locally or streamed from a server? I suggest weekly builds focused on each part: first UI skinning, then replay recording/playback, and finally spectator controls to keep everything testable. I’m ready to start this month and can deliver the clean, commented code and setup guide you need.
$250 USD 7 päivässä
0,0
0,0

Hi there, I can upgrade your multiplayer billiards project visually while preserving full determinism with Calculable Mechanics v2. I will replicate the offline title’s UI flow, typography, button styling, table materials, lighting, and color palette using Unity’s UI Toolkit or optimized Canvas setup, without touching the fixed-point physics layer. All visual changes will remain strictly presentation-side. For replays, I will implement a deterministic recording system that logs input commands and shot parameters rather than physics states. During playback, the engine will re-simulate using the same fixed-point logic to guarantee identical results across clients. I’ll add timeline scrubbing, shot indexing, and multiple replay cameras (top, cue follow, cinematic orbit). Spectator mode will connect as read-only, sync to the authoritative state, and allow auto-follow or manual camera switching. Network logic will remain deterministic and lightweight. We can structure this in weekly milestones: Week 1 – UI/visual system integration Week 2 – Replay core implementation Week 3 – Spectator mode + camera system Week 4 – Testing, polish, and final documentation I’ve worked with Unity multiplayer systems and deterministic logic, and I understand how to separate simulation from presentation safely. Collaboration is key, so we’ll review builds weekly to stay aligned. Looking forward to upgrading this together.
$500 USD 25 päivässä
0,0
0,0

I recently delivered a project with this exact scope. Your need for a clean, professional, user-friendly multiplayer billiards game that integrates seamless replay and spectator modes while maintaining deterministic physics is clear. We specialize in Unity development with expertise in deterministic multiplayer logic, polished UI/UX design, and implementing automated replay systems. While I am new to Freelancer, I have tons of experience and have done other projects off site. I would love to chat more about your project! Regards, MN Williams
$250 USD 14 päivässä
0,0
0,0

Hi there, You're looking to upgrade your deterministic multiplayer billiards project with the polished UI/UX and visual quality of your offline Google Play pool title, and the current inconsistencies between both versions make the experience feel disconnected. I’ve spent the last 5 years solving exactly this type of Unity modernization, especially projects where visuals must be rewritten without touching deterministic physics. I’ll mirror your offline title’s menu flow, colour palette, button styling and table materials while ensuring Calculable Mechanics v2 remains untouched. For replays, I’ll capture fixed‑point state frames, build a scrub‑ready timeline, and reconstruct every shot in‑engine. Spectator mode will sync observers deterministically and offer auto-follow plus manual camera switching. Before I proceed, quick question: Could you confirm whether the replay system should store full state snapshots or only shot‑based deltas to optimize file size? Best, Generoso III
$300 USD 4 päivässä
0,0
0,0

HELLO, HOPE YOU ARE DOING WELL! I understand you want to enhance your multiplayer billiards game by adopting the visual refinement seen in your offline title, while maintaining its physics-driven gameplay. My expertise in Unity, particularly with UI/UX design and deterministic multiplayer systems, makes me well-suited for this project. My plan involves a comprehensive visual overhaul to replicate your offline title’s polished aesthetics, alongside implementing a robust replay system that supports spectator viewing. I will ensure that all changes integrate seamlessly with the Calculable Mechanics v2 physics, keeping gameplay deterministic. Regular weekly builds will allow us to track progress effectively. I'd like to have a chat with you at least so I can demonstrate my abilities and prove that I'm the best fit for this project. Warm regards, Natan.
$500 USD 7 päivässä
0,0
0,0

Hello, I see you want the multiplayer billiards title to inherit the polished look of your offline 3D pool game. I'm Mubashir Ahmed, a Software Engineer, Designer, and Growth Consultant. I have extensive experience in game development using Unity, especially in creating user-friendly interfaces and integrating complex features like replay functionality. My team includes specialists in 3D modeling and UI design to support the visual overhaul. You need a seamless re-skin of your multiplayer game that enhances the UI/UX while maintaining deterministic simulation. I will ensure the new menu flow, button styling, and textures are visually appealing. Additionally, I will implement a robust replay system that records every shot for local review and spectator viewing, allowing users to switch cameras and follow matches effortlessly while keeping every calculation deterministic across clients. Deliverables will include: • A complete re-skin of the multiplayer game with updated UI elements and textures. • A fully functional replay system with timeline scrubbing. • A spectator mode with various viewing options. • Cleanly compiled changes compatible with your existing physics package. • Final hand-off of commented C# source code, new art assets, and a setup guide. - Step 1: Analyze the current multiplayer UI and outline design improvements. - Step 2: Develop and integrate new visual elements while preserving gameplay mechanics. - Step 3: Build the replay system and spectator mode, en
$523 USD 7 päivässä
0,0
0,0

Hi there! Are you expecting the replay system to support slow-motion playback or just real-time scrubbing? Regardless, this is definitely something that I feel confident delivering on, given my past experience. I would love to discuss your project further! Looking forward hearing from you. Kind Regards, Corné
$250 USD 14 päivässä
0,0
0,0

I’ve worked on comparable projects before and am eager to tackle your multiplayer billiards game’s polished UI overhaul while preserving its deterministic physics engine. Your goal to match the offline title’s polished menus, buttons, and color palette without compromising the Calculable Mechanics v2 simulation is spot on for a seamless player experience. My background includes advanced Unity UI/UX design, precise deterministic multiplayer programming, and implementing robust replay systems with timeline scrubbing and multiple camera support. I understand the importance of clean integration, clean code, and delivering a spectator mode that allows smooth live viewing with both automatic and manual camera options. Let’s break down the work together and build a solid weekly roadmap toward an on-time delivery that meets your visual and gameplay expectations. Best Regards, Ethan A.
$450 USD 5 päivässä
0,0
0,0

Hello, This is a very clear and technically interesting project. I’ve worked with Unity multiplayer systems and deterministic gameplay logic, so preserving your Calculable Mechanics v2 fixed-point simulation while improving visuals and adding replay/spectator features is absolutely manageable. Plan of execution: 1) Visual Re-skin Replicate the offline game’s UI flow, button styling, textures, and color palette Keep gameplay and deterministic physics untouched Clean Unity UI architecture for scalability Weekly builds for review and refinement 2) Deterministic Replay System Record all inputs and shot data (not physics states) Re-simulate using fixed-point logic for accurate playback Timeline scrubbing for local review Ensure deterministic consistency across clients 3) Spectator Mode Viewer-only connection role Auto-follow active player Manual camera switching Replay-based sync for live or delayed viewing All integrations will compile cleanly with Calculable Mechanics v2 and maintain full determinism. Final delivery: Commented C# source Any new UI/art assets Brief setup & replay system documentation Timeline: 4 weeks with structured milestones and weekly builds. If needed, I can outline the replay architecture in more detail before we begin. Thanks, Rahul Kumar Unity Multiplayer Developer CodeCiya Technologies
$800 USD 8 päivässä
0,0
0,0

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