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I’ve built the core of my basketball prototype in Unity 3D and now I’m ready to bring the on-court feel to life with realistic dribbling. The focus is exclusively on advanced dribble moves—crossovers, spin moves, and behind-the-back transitions—and I’d like them to chain smoothly so players can string combinations together on the fly. Here’s what I need from you: • A responsive dribble controller written in C# that plugs into my existing player controller. • Quality animations (or placeholders I can swap later) for each move, blended so there’s no foot-sliding or ball warping. • Input handling that feels natural on both keyboard/gamepad, including quick direction changes and move cancels. • Clean, commented code that I can extend for future moves or attribute systems. I’m working in the latest LTS version of Unity and prefer native animator or Animation Rigging solutions over third-party assets, but I’m open to proven plugins if they speed things up. When you deliver, I’ll import the package into my current project and test: 1. Each move triggers correctly and can chain without noticeable delay. 2. Ball, hand, and foot sync stay believable in slow-motion replay. 3. Frame rate impact is minimal on mid-range PCs. If that sounds like your court, let’s talk timing and next steps so we can get these handles feeling tight.
Project ID: 40646210
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46 freelancers are bidding on average $173 USD for this job

Hello, I am excited about the opportunity to enhance your Unity basketball prototype with realistic dribbling mechanics. I will develop a responsive dribble controller in C# that seamlessly integrates with your existing player controller. The animations for each move will be high-quality, ensuring smooth transitions without any visual glitches. The input handling will be designed to feel natural on both keyboard and gamepad, allowing for quick direction changes and move cancels. The code will be clean and well-commented, making it easy for you to extend for future enhancements. Please have a look at our Freelancer portfolio through the links given below. https://www.freelancer.com/u/CreativeDesign50 Best regards, Kirandeep K.
$30 USD in 1 day
6.1
6.1

Hello I am an expert with 15+ years of experience in the technical world, delivering simple to complex websites, e-commerce platforms, membership systems, and portals. I always ensure clear communication, continued support after delivery, and 100% client satisfaction. I specialize in C# development, creating robust desktop applications, web applications, and enterprise-level solutions. With expertise in .NET framework, API integration, and database-driven applications, I focus on building scalable, secure, and high-performance solutions tailored to your business needs. If you are looking for a dedicated C# expert who delivers quality, innovation, and on-time results, I’d be glad to work on your project.
$100 USD in 7 days
5.7
5.7

I can help you get those dribble moves chaining tight without the foot-slide or ball warp. I’ll build a C# dribble controller that plugs into your existing player controller, with input handling for keyboard/gamepad that supports quick direction changes and move cancels. For animations, I’ll use native Animator or Animation Rigging to blend crossovers, spins, and behind-the-back transitions smoothly, ensuring ball-hand-foot sync stays believable even in slow-mo. Code will be clean, commented, and structured so you can extend it for future moves or attributes. I’ll prioritize minimal frame-rate impact on mid-range PCs. You’ll get a package that imports directly and tests clean on the three criteria you listed.
$140 USD in 7 days
5.2
5.2

As an accomplished Unity Game and Mobile Application Developer, I believe I possess the ideal combination of skills and experience to deliver precisely what you need for your basketball-dribbling mechanics project. With over 9 years of expertise in designing and developing high-performance games across various platforms, I specialize in crafting advanced gameplay features - the key requirement for this project. In terms of my specific skillset, I have extensive knowledge and experience with Unity 3D, including a strong command over C#. I also specialize in creating smooth animations ensuring no foot-sliding or ball-warping - exactly what you're looking for in this project. My proficiency extends to input handling, making sure it feels intuitive on both keyboard and gamepad, allowing smooth direction changes and move cancellations. Additionally, throughout my career, I've emphasized maintaining clean, commented code that can be easily enhanced for future moves or attribute systems. This aligns perfectly with your need for a robust codebase. As we progress with the project, I'll deploy my optimization skills to ensure minimal frame rate impact even on mid-range PCs. I guarantee that when our collaboration is complete, your b-ball prototype will not only feel lifelike but perform impeccably on all fronts.
$300 USD in 7 days
5.2
5.2

As a video editor, motion graphics artist, and animator, I may not be the first choice for this Unity project, but I'm confident my transferable skills in 3D animation and game development can still bring value to your basketball prototype. With experience in creating animations and handling input controls in various projects, I believe I can help you achieve realistic dribbling mechanics. To tackle this challenge, I'd propose the following approach: breaking down each move into a series of keyframes and animations, then implementing an input system that responds naturally to keyboard or gamepad inputs. I'll use my understanding of Unity's native animator and Animation Rigging solutions to create high-quality animations that meet your requirements. If you're interested in discussing further, let's connect on the platform to explore how I can contribute to your project.
$30 USD in 1 day
5.5
5.5

Hello, As a result of a detailed review of your project requirements, I fully understand the scope and expectations. I have experience with Unity 3D, C#, game programming, Animator/Animation Rigging, input systems, and character animation blending, and I'm available to start your project right now. In my opinion, the key challenge is making crossovers, spins, and behind-the-back moves feel responsive while keeping the ball, hands, feet, and player movement synchronized. I can build a modular dribble controller that plugs into your existing player controller and supports chained moves, directional changes, cancel windows, and keyboard/gamepad input. I would use Animator state blending plus IK/Animation Rigging where needed to reduce foot sliding and ball warping, while keeping the system lightweight for mid-range PCs. The code will be clean, commented, and structured so additional dribble moves or player attributes can be added later. I have a couple of quick questions. • Are you using Unity’s New Input System or the legacy input manager? • Do you already have dribble animations, or should I provide polished placeholders? I would be glad to discuss timing and start immediately. Best regards, Carlos.
$50 USD in 7 days
4.3
4.3

Hello! We can build a responsive dribble system for your Unity prototype. 1. Do you already have the player controller and dribble animations in place? 2. Should we use native Unity tools only, or can we include a proven plugin if needed? — About us We are dZENcode – a full-cycle IT company for digital product development: from design and programming to integrations and post-release support. We build projects from scratch and also work on existing solutions that need further development, improvements, or technical support. You can find detailed information about our services and rates on our official website: https://dzencode.com. Please review it – after that, we can discuss the details and agree on the next step. ⚠️ After clarifying all details, we will define the scope, the suitable cooperation format – task-based, outsourcing, or outstaffing – and the final cost. Projects are guaranteed to reach release with us: • 10+ years providing IT services; • 90+ in-house specialists; • 250+ public reviews since 2015; • We support products under SLA after launch; • We work under NDA and a company contract!
$140 USD in 7 days
4.3
4.3

Hello, I reviewed your requirements, and the core challenge is making the dribbling system feel responsive and believable while keeping the ball, hands, feet, animation blending, and input transitions synchronised during chained moves. I would build the C# controller around clean state handling, move chaining, cancels, direction changes, and native Animator or Animation Rigging integration so the system remains responsive and easy to extend with future dribble moves. I have worked on similar Unity gameplay systems, character animation, and interactive mechanics and can share relevant examples once we connect in chat. Best Regards, Atik
$45 USD in 1 day
3.8
3.8

I’m an experienced Unity/C# game developer and can integrate a responsive dribble controller with your existing player system, including crossovers, spins, behind-the-back moves, smooth animation blending, chaining/cancels, keyboard/gamepad input, and performance optimization.
$140 USD in 7 days
3.6
3.6

Hi, I am a Unity developer with 8 years of rich experience in software development, with a background in gameplay systems, animation, and responsive character controls. I am familiar with Unity 3D, C#, Animator, Animation Rigging, gamepad/keyboard input, animation blending, inverse kinematics, state machines, and gameplay optimization. For your basketball prototype, I can build a modular dribble controller for crossovers, spins, and behind-the-back moves, with smooth chaining, direction changes, and move cancels. I’ll keep ball, hand, and foot timing synchronized through clean animation states and rigging logic, while making the system easy to extend with new moves or player attributes later. I'm an individual freelancer and can work on any time zone you want. Please contact me with the best time for you to have a quick chat. Looking forward to discussing more details. Thanks. Emile.
$250 USD in 7 days
3.2
3.2

Absolutely, this is a great fit for a focused gameplay systems build. I can help you turn your Unity prototype into a responsive dribble system with smooth chained moves for crossovers, spins, and behind-the-back transitions. I’ll structure the controller so it plugs into your existing player setup cleanly, with extendable C# code, readable comments, and a setup that can grow into future moves or attribute-based logic. For the feel, I’d prioritize animation blending, cancel windows, and input buffering so the transitions stay responsive on keyboard and gamepad. If you already have animations, I can integrate those; if not, I can use placeholders and wire the system so they’re easy to swap later without changing the core logic. I’ll also keep performance in mind, especially around Animator usage and sync between ball, hands, and feet, so the result stays believable in replay and light enough for mid-range PCs. If you’d like, I can start by mapping the move state machine and input flow, then build the first playable version from there.
$250 USD in 4 days
2.6
2.6

The key here isn’t adding three dribble animations — it’s making the ball, hands, feet, input and player movement behave as one system when moves are chained or cancelled. I’d build the dribble controller as an extensible C# state/transition system plugged into your existing player controller. Crossovers, spins and behind-the-back moves would have defined transition windows, input buffering and cancel rules so quick direction changes feel responsive rather than animation-locked. For the animation side, I’d use Unity’s Animator/Animation Rigging with IK where appropriate, keeping hand/ball contact and foot placement believable during blends and slow-motion playback. I’d also profile the controller and animation setup to keep the runtime cost low on mid-range PCs. A couple of things I’d want to confirm: Are ball physics already implemented, or should the dribble system control the ball directly? Do you already have the player locomotion/Animator state machine, or should the dribble layer integrate with it?
$350 USD in 12 days
2.7
2.7

Having over 9+ years of experience, my team and I bring a unique blend of game design, game development, and Unity 3D expertise to the table. This gives us the insight to understand the intricacies of your project intimately and deliver exceptional results. Our strength lies in writing robust C# code that seamlessly plugs into existing systems, making them more efficient rather than contributing to unnecessary lag. Not only do we ensure smooth chaining of moves without delays but also prioritize realism, eliminating notorious foot-sliding or ball warping issues. We have firm knowledge and experience about Unity's built-in animator system and we believe it's the most suitable for your project. Elsewise, if need be, we are ready to explore proven, time-saving plugins to save you valuable development time. Our dedication doesn't end when the final product is delivered. We provide extensive support even after project completion ensuring utmost satisfaction to our clients. Trust us with this task; we won't just meet your expectations; we will exceed them! Let's bring those advanced dribble mechanics you've envisioned to life together. Contact me so we can strategize about knocking this project right out of the park!
$140 USD in 7 days
2.1
2.1

Hello, I understand that you require Unity basketball dribbling mechanics. You need responsive C# scripts and clean animation blending for realistic dribble combos. I will build a modular controller using native Unity systems for smooth gameplay. With 5+ years of experience and a 5 star rating, I am confident that I can provide you with the best solution regarding advanced basketball dribbling mechanics in Unity 3D. I assure you with professional communication until your work is done. Let's connect in chat so I can understand your requirements and get started right away. Regards, Faisal Javed
$65 USD in 1 day
1.9
1.9

The chaining is the whole job here, so that is where I would start. A dribble state machine sitting beside your player controller, not inside it - each move is a state with a cancel window, and the next input is buffered during that window so a crossover into behind-the-back reads as one motion rather than two queued animations. No foot sliding, and no ball warping: root motion drives the feet, and the ball is parented to a hand IK target with a two-bone constraint through Animation Rigging, so possession transfers on the animation event rather than on a timer. Input: Unity Input System with the same action map for keyboard and gamepad, direction read as a vector rather than four keys, so a quick reverse cancels into the counter-move instead of finishing the first one. Native animator and Animation Rigging only - no third-party assets in your project. Delivered as a .unitypackage with a demo scene so you can test all three checks before it touches your build, commented C# with moves defined as data, so adding a hesi or an in-and-out later is a new entry, not new code. $125, 2 days, with a video of the moves chaining in slow motion so you can judge the sync before import.
$125 USD in 2 days
1.6
1.6

Hi, I’m an experienced Unity/C# developer with strong knowledge of player controllers, animation systems, input handling, and responsive gameplay mechanics. I understand you need an advanced dribble controller for your existing Unity basketball prototype, covering crossovers, spin moves, and behind-the-back transitions with smooth chaining, cancels, and natural keyboard/gamepad controls. I can integrate it cleanly with your current controller and use Unity’s Animator/Animation Rigging to maintain believable hand, ball, and foot synchronization. I’ll provide clean, commented, extensible C# code, optimized for performance, with each move tested individually and in chained combinations. I’m ready to review your existing player controller and start immediately. Best regards,
$65 USD in 3 days
4.2
4.2

Hi, Have a pleasant day! I carefully reviewed your project posting on Freelancer.com and believe I have the skills and experience needed to complete it successfully. I have worked on similar projects in the past and would be happy to share relevant examples during our discussion. Please share your detailed project requirements so I can understand your expectations and recommend the best approach for your project. My goal is to deliver high-quality work that meets your requirements. The final cost and delivery timeline will depend on the project's scope and complexity. My pricing is flexible, and I am happy to work within your budget. I do not require any upfront payment. I prefer milestone-based payments to ensure transparency and satisfaction throughout the project. I look forward to hearing from you and hope to have the opportunity to work together. Kind regards, Sneha Kanwar
$140 USD in 7 days
1.9
1.9

Hello, As an experienced full-stack developer with a strong emphasis on Unity 3D, I believe I have the skills and expertise needed to take your basketball prototype to the next level. Not only am I well-versed in C# programming for Unity, but I also have a deep understanding of animator and animation rigging solutions, which aligns well with your preference for native over third-party assets. My experience extends beyond just coding; I am also skilled in data management and APIs, which could come in handy when handling important game elements like ball, hand, and foot synchronization. Moreover, since frame rate optimisation is a concern for you, my familiarity with Unity can help ensure minimal impacts even on mid-range PCs. One thing that truly sets me apart is my ability to extend beyond your core needs. Should you require any future moves or attribute system enhancements, my clean and commented code will make it easy for you to iterate and build upon without compromising code quality or functionality. Let's join forces now to bring these dribbling mechanics alive in a way that meets your high standards of realism and smoothness! Thanks!
$30 USD in 5 days
1.5
1.5

Hello, As an experienced full-stack developer and creative design expert, I believe my skillset uniquely prepares me to take on your Unity basketball project. With over 16 years in the industry, I’ve nurtured a deep understanding of various programming languages like C#, making me well-suited for your desired responsive dribble controller. Additionally, having worked with sophisticated software such as Autodesk Maya, Blender, and 3D Max, I am proficient in producing not only quality animations but also in blending them seamlessly. This eliminates any possibility of foot-sliding or ball warping. One of the advantages I bring to the table is the transparency and efficiency exhibited by my team. Despite the vast nature of our work , ranging from design and 3D modeling to app development and API integration , we have successfully delivered projects while minimizing frame rate impact, something we are keen on ensuring for mid-range PCs as well. As proof of our commitment to timely delivery without compromising on quality, we've maintained long-term client relationships built on trust. In summary, my wide-ranging experience in web development, graphic design, and 3D visualization coupled with my passion for creating exciting user experiences make me an ideal candidate for this project. My commitment to clean coding combined with the ability to extend future moves or attribute systems aligns perfectly with your requirement for code you ca Thanks!
$155 USD in 1 day
0.0
0.0

Hi, this is Laya Hayat, I'm located in Berkeley, US. I can surely assist you in creating a responsive dribble controller in C# for your Unity basketball prototype. By integrating this controller with your existing player controller, I will ensure smooth chaining of advanced dribble moves such as crossovers, spin moves, and behind-the-back transitions. Quick Questions 1. Are you looking for custom animations for each move, or would you prefer placeholders that can be easily swapped out later? 2. Do you have specific preferences for the input handling on keyboard/gamepad for quick direction changes and move cancels? 3. Would you like the code to be structured in a way that allows for easy extension for future moves or attribute systems? I have experience in developing Unity projects with complex player mechanics and smooth animation transitions. I look forward to discussing further details and collaborating on making your basketball prototype even more engaging. How about a quick virtual coffee and a friendly chat? I can map out your vision and start building something amazing together. Thanks, Laya
$120 USD in 7 days
0.0
0.0

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