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I have a completed .vrm avatar that already moves well but still uses the generic blink and lip-flap presets. I now want it to react to my real facial expressions inside VSeeFace, driven only by a standard webcam. Your task is to add the necessary blendshapes, VRM expressions, and any supporting bones or mesh edits so that VSeeFace can pick up both eye and mouth movement accurately—looking directions, blinks, pupils, smiles, open-mouth, etc. The finished model should load in VSeeFace with no warnings and track naturally out of the box. Please deliver: • The updated .vrm file ready for VSeeFace • A short note listing the added blendshapes / expression clips and any Unity packages or scripts used so I can reproduce the setup later • A quick screen-capture or GIF showing the tracking working in VSeeFace with a webcam If you have prior examples of facial-tracking avatars—or can complete a brief test on my model before final hand-off—let me know, as that will speed up selection.
Project ID: 40299520
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16 freelancers are bidding on average $27 USD for this job

I’ve reviewed your project and understand you’re looking for an accurate integration of eye and mouth tracking for your .vrm avatar in VSeeFace. With my experience in 3D animation and rigging, I can ensure the addition of blendshapes and supporting bones to enhance realistic facial expressions like blinks, smiles, and open-mouth movements. I will provide a fully updated .vrm file, detailed notes on the blendshapes added, and a demonstration of the tracking using your webcam. This project aligns seamlessly with my previous work on similar avatars, allowing me to deliver a high-quality result promptly. What specific facial expressions are most important for your avatar's functionality?
$50 USD in 2 days
3.9
3.9

Hello, Asalamualaikum! My name is Yasir, and my team has an immense expertise in web services and Software Development. Though we may not have direct experience with VRM integration, our competency in Unity, blendshapes, content management systems, and C# programming places us well for this project. We believe skills transcend niches and we are confident we can translate our cumulative knowledge into creative solutions for your realistic eye-mouth tracking challenge. With the capacity to develop from scratch, we'll leverage various technologies to add the necessary blendshapes, expression clips, bones, and mesh edits for VSeeFace to track your facial expressions accurately. Our approach is always quality-focused; defining what needs to be done at the onset helps us ensure precise deliveries that replicate across platforms. We will produce an updated .vrm file with added blendshapes/expression clips and provide a detailed note on the exact processes used for your future reference. To make you feel even more confident in choosing us, I am willing to complete a brief test on your model before the final hand-off; This will give you a firsthand experience of our capabilities. Assuredly, our team is dedicated to going the extra mile in delivering what is required as evident by turning dreams into realities for many clients we have had privilege to serve. So let us transform this project into that reality you're looking for - a VRM loadin Thanks!
$30 USD in 1 day
4.5
4.5

i can help you. The bottleneck in moving from generic presets to realistic tracking is often mesh deformation—specifically ensuring the jaw and inner mouth geometry doesn't clip when combining 'Open' and 'Smile' blendshapes. I will refine the vertex weighting in Maya before the Unity export to prevent "paper-thin" lips during extreme expressions. I will also resolve the common conflict between VRM’s automated "LookAt" logic and manual pupil shape-keys to ensure eye tracking remains centered and doesn't jitter under standard webcam lighting. This ensures the model handles complex compound expressions without the mesh collapsing.
$20 USD in 7 days
3.0
3.0

Hello! I see you're looking to enhance your VRM avatar with realistic eye and mouth tracking using VSeeFace. With extensive experience in 3D animation and rigging, I can effectively integrate the required blendshapes and ensure seamless functionality with your webcam setup. My approach would involve analyzing the existing model, adding custom blendshapes for eye movement, blinks, expressions, and ensuring compatibility with VSeeFace. Additionally, I'll provide a detailed list of the implemented changes, along with any packages needed for reproduction. In a similar project, I worked on facial-tracking for an avatar that required nuanced expressions, achieving smooth interactions in real-time environments. I estimate this task will take around 5 days to ensure thorough testing and refinement. Regards, Khurshid Ahmed
$30 USD in 2 days
1.8
1.8

With a project as specialized and intricate as the one at hand, it is crucial to have someone with an in-depth understanding of C# Programming and Unity. Luckily, that's where I come in! My name is Sibghatullah and I can assure you that your time and investment in choosing me would be well spent. Over the years, I've honed my skills specifically around porting models into Unity, especially for avatars, and I've even had the remarkable opportunity to add similar features to multiple VR applications. In addition to the technical expertise I offer, I'm known for being meticulous and detail-oriented. This is vital for a project like this where proper blendshapes, precisely rigged bones, and accurate mesh edits are key to a fully functional VRM avatar tracking experience. My collaborative approach ensures that your vision is perfectly translated into reality, surpassing your expectations. Early in our partnership, I'm willing and excited to take a test run on your model to ensure the perfect integration even before the final hand-off.I understand that you are looking for both efficiency and impact. By selecting me from Paper Perfect, you're hiring not just a service provider but also a long-term partner dedicated to enhancing your digital existence through delivering quality results on time and within budget. Contact me now to start discussing how we can bring this project on par with everything you envision.
$20 USD in 7 days
1.2
1.2

Hello, As an experienced AI and web developer, my skill set is a perfect match for your project. I have extensive knowledge in C# programming, which will be instrumental in adding the necessary blendshapes, VRM expressions, bones, and mesh edits your model needs for VSeeFace integration with realistic eye and mouth tracking. Throughout my career, I've delivered projects that required precise automation, incorporating AI , APIs, and custom scripts. This expertise uniquely qualifies me to not only improve your avatar's eye and mouth movements but also to ensure seamless integration with VSeeFace. My attention to detail will guarantee that the model tracks naturally out of the box, just as you require. To prove my capability further, I'd be more than happy to complete a brief test using your model before the final hand-off. This way you can ensure my solution aligns with your vision precisely. I am confident in my ability to create reliable, high-performing solutions- making me an ideal long-term development partner for all your future projects as well! Thanks!
$10 USD in 4 days
0.0
0.0

~~~~Hello, I'm daniel~~~~ As a full-stack developer with extensive experience in C# programming and web API development, I believe I have the right skills to create an exquisite eye-mouth tracking integration for your VRM avatar. Over my 6+ years of hands-on experience delivering enterprise-grade web applications like ERPs and SaaS, I have mastered blendshapes and mesh editing techniques that will ensure accurate real-time facial expression tracking. Additionally, my track record of integrating various third-party API like NetSuite or Webex proves my ability to tackle similar tasks like the one at hand. So, not only will I deliver a top-notch updated .vrm model integrated with necessary blendshapes but also provide a detailed list of added features and scripts used for future reference. Not only do I have the technical know-how for this project, but my approach to work aligns perfectly with your need for efficient coding and smooth enterprise integration. I make sure every feature adds real value to the project by focusing on performance, security, and scalability aspects right from backend architecture to responsive UI- something crucial considering the need for VSeeFace compatibility without warnings. This project's success depends heavily on the accuracy of tracking; hence, choosing someone who has meticulously worked on similar projects before is vital. My prior examples of facial-tracking avatars, which I can share or even perform a brief test on Thanks!
$50 USD in 2 days
0.0
0.0

Hello, I hope you're doing well. I see you're looking to enhance your avatar's realism in VSeeFace by integrating reactive eye and mouth tracking. This is a fantastic way to elevate user interaction, and I understand the importance of seamlessly capturing your facial expressions with precision. My experience with 3D modeling and animation equips me to add the necessary blendshapes and expressions to your .vrm avatar. I will ensure the model handles eye movements, blinks, and mouth positions naturally, allowing for an engaging experience. I'll provide you with the updated .vrm file along with a brief summary of the modifications, ensuring you can replicate the setup later. To illustrate the outcome, I’ll also include a quick screen capture showing the real-time tracking results in VSeeFace. What specific expressions or features do you prioritize most for this integration?
$25 USD in 1 day
0.0
0.0

Hi there, I’m Lâm. I’ll transform your .vrm avatar so VSeeFace tracks eye and mouth motion from a standard webcam with natural, out-of-the-box performance. I’ll implement a robust blendshape and expression setup that covers eyes (gaze direction, blinks, pupil dilation), mouth (lip flap, smiles, open mouth), and expressions to drive natural skin/muscle deformation, plus any necessary bones or mesh edits to ensure reliability across lighting and angles. What I’ll deliver: ✔ Updated .vrm file ready for VSeeFace with calibrated blendshapes and expression clips ✔ Clear note listing all added blendshapes, expressions, and any Unity/SDK steps used for reproducibility ✔ A quick screen-cap/GIF demonstrating real-time tracking with a webcam Why I’m the right fit: - Deep experience in 3D rigging, facial capture, and Unity integration using Maya, Unity, and C# - Proven track record delivering facial-tracking avatars that load warning-free in VSeeFace - Pragmatic, authentic work approach with transparent timelines and outcomes Approach (brief): - Audit your current blendshape set and add missing eye/lip/shade shapes plus any required corrective bones - Re-balance weights for natural eyelid motion, blink timing, and mouth exposure - Implement optional corrective morphs for asymmetric expressions to keep tracking stable - Test across common webcam scenarios and provide a reproducible hand-off guide Availability: I can start immediately and complete within 5 days. Best regards, Lâm
$25 USD in 1 day
0.0
0.0

Hi, I can handle this. I'll add the missing blendshapes and VRM expression clips for eye movement, blinks, pupils, and mouth shapes so your avatar tracks naturally in VSeeFace with no warnings. I'll deliver the updated .vrm file, a clear note on everything added, and a screen-capture showing the tracking live with a webcam. Feel free to send the model over for a quick test before we finalise — happy to do that to speed things up. Best, Olorunleke
$25 USD in 5 days
0.0
0.0

As a professional 3D artist specializing in avatar rigging and blendshape creation, I bring clear communication and a client-centred approach to every project. My expertise lies in crafting integrated, automated facial tracking systems that ensure quality-focused, natural expressions aligning perfectly with VSeeFace’s requirements. I will enhance your .vrm avatar by adding precise blendshapes, custom VRM expressions, and necessary mesh adjustments so eye and mouth movements—including blinks, pupils, smiles, and open-mouth tracking—are captured flawlessly. My work is trusted for seamless loading without warnings, delivering a highly responsive and professional final avatar. With 3 years of experience in avatar customization and facial tracking, I have refined skills to deliver top-quality, client-centred solutions. I offer comprehensive blendshape setup, expression clip integration, and Unity workflow expertise, ensuring your avatar is fully optimized. I am dedicated and responsive—ready to begin and eager to help bring your avatar to life. regards shafeeq
$15 USD in 14 days
0.0
0.0

Hello! I see that you need to integrate realistic eye and mouth tracking into your .vrm avatar for VSeeFace, which is crucial for making the avatar respond accurately to your facial expressions. I’m Mubashir Ahmed, a Full-Stack Developer, Engineer, and UI/UX Specialist with 6+ years of experience in 3D animation and Unity 3D development. I can provide a free initial sample to demonstrate my skills before you commit. To meet your requirements, I will add the necessary blendshapes and VRM expressions, ensuring that your avatar can accurately perform eye movements, blinks, and mouth animations. The deliverables will include: • The updated .vrm file ready for VSeeFace • A note detailing the added blendshapes and any Unity packages or scripts used • A screen-capture or GIF showing the tracking working in VSeeFace with a webcam • A brief test on your model to ensure everything functions seamlessly My process will be: - Step 1: Analyze the existing avatar and identify required blendshapes - Step 2: Implement blendshapes and make necessary adjustments in Unity - Step 3: Test the avatar in VSeeFace for accurate tracking - Step 4: Prepare deliverables including documentation and demo My Portfolio: https://www.freelancer.com/u/mubashir021 I look forward to helping you bring your avatar to life with accurate facial tracking. Mubashir Ahmed
$25 USD in 7 days
0.0
0.0

Hi, I can update your VRM avatar so it tracks natural facial expressions in VSeeFace using a standard webcam. What I will do: • Add the required VRM blendshapes (blink, look, mouth, expressions) • Configure VRM expression clips for VSeeFace tracking • Adjust eye movement, blinking, mouth shapes, and facial reactions • Ensure the model loads in VSeeFace with zero warnings Deliverables: • Updated .vrm avatar ready for VSeeFace • List of all blendshapes / expression clips added • Notes on the Unity setup so you can reproduce it later • Short screen capture showing webcam tracking working in VSeeFace I work with Unity, VRM avatars, and facial expression systems, so this should be a straightforward task. If you'd like, I can quickly test your model first to confirm compatibility before final delivery. Looking forward to working with you. I can start immediately and deliver quickly once I review the avatar.
$20 USD in 7 days
0.0
0.0

I have experience with VRM avatar editing, facial rigging, and VSeeFace setup. I can add proper blendshapes, eye tracking, mouth expressions, and full facial motion capture to your avatar. I will: - Add eye blinking, look direction, pupil movement - Add mouth shapes, smile, open mouth, and natural expressions - Make sure the model works perfectly in VSeeFace with no warnings - Deliver the final .vrm file, documentation, and a demo GIF I have done similar avatar tuning projects and can deliver smooth, natural webcam tracking.
$15 USD in 4 days
0.0
0.0

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