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I’m building a bite-sized 5 vs 5 shooter for mobile and now need the playable arena: a dense yet streamlined forest map created in Unity 6 using URP. Scope and vision • Theme: forest terrain with natural cover—fallen logs, rocks, and a modest central clearing that drives quick engagements. • Scale: small, promoting two-minute rounds rather than long exploration; think roughly 120 × 120 meters of playable space. • Visual target: medium-detail assets—readable textures and balanced poly counts that still feel lively on screen but keep draw calls low for older Android/iOS devices. Technical focus • Unity 6 URP scene, baked lighting and occlusion culling already configured. • Use LOD groups, texture atlasing, and efficient colliders (mostly primitives) so the map stays under 150 MB memory footprint on a 3 GB RAM phone. • Navigation mesh and clear spawn points for two teams plus neutral objective zones. • No third-party plugins outside the Unity package manager; everything must be free-to-use or custom-made. Deliverables 1. Unity package (.unity scene, materials, prefabs) ready to drop into my existing project. 2. A brief setup note explaining layers, tags, and any custom shaders. 3. Performance report (built with Unity Profiler on a low-tier test handset) that confirms stable 60 FPS. Acceptance criteria • Scene opens without errors in a fresh URP project. • Average in-game FPS ≥ 60 on Adreno 610/GPU Mali-G52 class devices. • Lightmaps, LODs, and colliders properly assigned; no missing references. Once the map passes these checks, I’ll integrate weapons and game logic on my side. Looking forward to adding your forest battleground to the game!
Projektin tunnus (ID): 40308854
20 ehdotukset
Etäprojekti
Aktiivinen kuukausi sitten
Aseta budjettisi ja aikataulu
Saa maksu työstäsi
Kuvaile ehdotustasi
Rekisteröinti ja töihin tarjoaminen on ilmaista
20 freelancerit tarjoavat keskimäärin $163 USD tätä projektia

Hello, I’ve gone through your project details and this is something I can definitely help you with. With over 10 years of experience in mobile app development and game design, I have worked extensively with Unity to create optimized and engaging environments. I understand the importance of crafting an arena that facilitates quick encounters while maintaining low draw calls, especially for older devices. Your vision of a compact forest map aligns perfectly with my skills. I focus on creating scenes that are not only visually engaging but also efficient in terms of performance and memory usage. Here is my portfolio: https://www.freelancer.in/u/ixorawebmob I’m eager to explore your project further and ensure I meet your requirements effectively. Could you clarify: 1. Are there specific design elements or references you want to incorporate in the terrain? Are there specific design elements or references you want to incorporate in the terrain? Let’s discuss over chat! Regards, Arpit Jaiswal
$155 USD 5 päivässä
7,5
7,5

Hello, I’m very interested in designing your forest arena for the 5v5 mobile shooter. I have solid experience creating optimized Unity environments and I understand the importance of balancing visual quality with performance, especially for mid to low-end Android and iOS devices. I can build a dense yet clean forest layout with natural cover and a strong central engagement zone that supports fast-paced two-minute matches. I will develop the scene in Unity 6 using URP with baked lighting, occlusion culling, and efficient use of LODs, atlasing, and lightweight colliders to ensure smooth performance. I’ll also set up navigation mesh, spawn points, and objective zones properly so integration on your side is seamless. My focus will be achieving stable 60 FPS on devices with Adreno 610 or Mali-G52 class GPUs while keeping the project clean and under memory limits. You will receive a fully organized Unity package, clear setup notes, and a performance report validated with Unity Profiler. I’m ready to start immediately and deliver a polished, production-ready battleground aligned with your requirements. Regards, Muhammad Asad Ali
$160 USD 7 päivässä
6,1
6,1

Hi, A fast-paced 5v5 shooter needs a map that’s not just good-looking but optimized for performance—and I can deliver exactly that. I’ll design a compact 120×120m forest arena in Unity 6 URP with smart layout (central clearing + natural cover like logs/rocks) to drive quick engagements. I’ll optimize using LODs, texture atlasing, baked lighting, occlusion culling, and lightweight colliders to ensure stable 60 FPS on low-end devices. NavMesh, spawn points, and objective zones will be cleanly structured for smooth gameplay. You’ll get a ready-to-import Unity package, setup notes, and a performance report tested on low-tier devices. 10+ years experience in Unity/game optimization with 200+ projects delivered. ❓ Quick question — do you have any preferred art style (realistic vs slightly stylized)? Let’s connect and build a high-performance battleground. Vikas
$109 USD 4 päivässä
4,8
4,8

????? Top Rated Unity & Mobile Game Developer ????? Hello, I will design the 5v5 forest map in Unity 6 using URP, creating a dense but streamlined arena of roughly 120×120 meters. The scene will include natural cover like logs, rocks, and a central clearing to promote fast, two-minute rounds. I will optimize medium-detail assets with LOD groups, texture atlasing, and primitive colliders to maintain a sub-150 MB memory footprint and smooth performance on 3 GB RAM devices. Navigation meshes, team spawn points, and neutral objectives will be carefully placed for balanced gameplay. Baked lighting, occlusion culling, and efficient material setups will ensure minimal draw calls while maintaining a lively forest aesthetic. I will provide clear setup notes for layers, tags, and any custom shaders, along with performance checks to confirm stable 60 FPS on low-tier devices. I have built 10+ mobile multiplayer maps in Unity for Android and iOS, handling scenes with up to 200k polygons while keeping FPS ≥60 on mid-range devices. My workflow emphasizes clean prefabs, modular layouts, and performance profiling to deliver ready-to-play environments. If this sounds good, connect in chat and we can start. Thanks, Jaroslav Caprata
$120 USD 2 päivässä
3,9
3,9

Hello ? I checked your **5v5 Unity URP forest map** requirement and it fits perfectly with our expertise. We specialize in **mobile-optimized environments** with stable 60 FPS performance. We’ll deliver: ✔ Compact, fast-paced forest arena (~120×120m) ✔ Optimized assets (LOD, atlasing, baked lighting, occlusion) ✔ Clean NavMesh, spawn points & gameplay flow ✔ Ready-to-use Unity package + setup notes + profiler report Our team has strong experience in **Unity, mobile optimization, and real-time environments**. Portfolio: https://www.freelancer.in/u/shanbirplatypus Let’s connect and build your forest battleground ??
$30 USD 7 päivässä
2,9
2,9

I can design a compact, performance-optimized forest skirmish map in Unity 6 URP tailored for fast-paced 5v5 mobile gameplay. The scene will include smart layout, natural cover placement, baked lighting, LODs, and occlusion culling to ensure stable 60 FPS on low-end devices. I’ll provide a clean Unity package with NavMesh, spawn points, optimized colliders, and fully organized assets ready for integration. You’ll also receive setup notes and a performance report using Unity Profiler to confirm efficiency and smooth gameplay.
$50 USD 1 päivässä
0,0
0,0

Hi, I’m Manish Saini from PrimePixel. I’ve reviewed your arena requirements and can build a compact, performance-optimized forest map in Unity URP with smart layout design, clean navigation flow, and efficient assets to maintain stable 60 FPS on low-end devices. I’ll handle LODs, baked lighting, occlusion culling, and proper colliders while ensuring the scene is fully organized and ready for seamless integration. My team focuses on both gameplay feel and technical performance to meet your exact criteria.
$100 USD 4 päivässä
0,0
0,0

Hi, I can create a compact, optimized 5v5 forest arena in Unity 6 (URP) with proper LODs, baked lighting, NavMesh, and spawn/objective zones. The map will be designed for fast-paced gameplay (2-min rounds) and optimized to achieve stable 60 FPS on low-end devices. ✔ Clean Unity package (ready to import) ✔ Optimized assets & colliders ✔ Setup notes + performance report Ready to start immediately. Best regards.
$140 USD 7 päivässä
0,0
0,0

Mobile se ki jane vali edit kr sakta hu or bhi kr sakta hu jese video editing app thi bana sakta hu aap muje Kam par le sakte he
$140 USD 7 päivässä
0,0
0,0

With over a decade of experience as a software developer and designer, I am uniquely positioned to tackle your Unity project. My technical versatility across multiple programming languages, including C#, enables me to fully leverage the capabilities of URP with Unity 6. I have prior experience in creating optimized environments for mobile platforms and possess the necessary expertise in LOD groups, texture atlasing, and efficient collision system. I understand the importance of balancing aesthetics and performance on mobile devices to ensure quality user experience, especially on older Android/iOS devices. As an AWS certified professional solutions architect, I understand the value of using free-to-use or custom-made components to avoid third-party dependencies, complying precisely with your needs for this project. I have worked extensively in projects involving data analysis for computational fluid dynamics (CFD) and finite element analysis (FEA), where efficient resource utilization is key. This experience provides me with insights on resource optimization that can enhance game performance within the specified memory footprint constraints.
$150 USD 3 päivässä
0,0
0,0

I know that I am a good candidate to consider for your project. Your requirement for a dense yet streamlined forest map optimized for Unity 6 URP, with baked lighting and efficient memory use, aligns perfectly with my expertise. I specialize in creating polished, high-performance environments featuring LOD groups, texture atlasing, and primitive colliders to ensure seamless gameplay on lower-tier mobile devices. While I am new to freelancer, I have tons of experience and have done other projects off site. My strong technical skills and problem-solving approach guarantee a cohesive, automated, and stable scene that runs consistently at 60 FPS, with detailed documentation and professional setup notes included. I would love to chat more about your project! Regards Sjon Voogt
$200 USD 14 päivässä
0,0
0,0

Hello!!! Quantum Code Solutions is ready to develop your 5 vs 5 forest arena in Unity 6 URP. The primary challenge with mobile shooters is balancing visual density with draw call limits. Are you targeting a specific texel density for the baked lightmaps, and should the neutral zones include custom shaders for objective clarity? Our team recently delivered a Unity-based module for a mobile application that required strict memory management. The team utilized LOD groups, texture atlasing, and primitive colliders to maintain a stable 60 FPS on mid-tier devices. By configuring occlusion culling and efficient layer-based physics, the project achieved high performance without losing visual appeal. This approach prevented frame drops during intense gameplay and streamlined the integration process for the client. Eager to discuss the project further. Reach out to initiate a conversation! Best regards, Quantum Code Solutions
$140 USD 7 päivässä
0,0
0,0

Junagadh, India
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Liittynyt elok. 29, 2013
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