
Closed
Posted
Animación 3D de manos en primera persona para Unity Se requiere realizar una animación 3D en primera persona para un personaje de videojuego. El modelo de manos y su rig ya se encuentran preparados, por lo que el trabajo estará centrado en la animación de brazos, manos y dedos utilizando el esqueleto existente. La secuencia comienza con el personaje en el suelo después de haber sufrido una explosión. Durante los primeros segundos debe transmitir un estado de aturdimiento y recuperación de la consciencia mediante movimientos pequeños y naturales de las manos y los dedos, manteniendo correctamente el contacto y apoyo de las manos sobre el suelo. Posteriormente, el personaje dirige su atención hacia un cuchillo situado en el suelo y extiende la mano derecha para tomarlo. A partir de ahí comienza a levantarse, utilizando los brazos y las manos como apoyo de manera coherente con el movimiento corporal. Una vez incorporado y de pie, deberá mantenerse el cuchillo en la mano durante unos segundos mientras se desarrolla un diálogo. En esta parte se requieren movimientos sutiles de dedos, muñeca y brazo para evitar una postura completamente estática. Finalmente, el personaje comienza a desplazarse hacia un enemigo mientras lleva el cuchillo en la mano. Durante la aproximación deberá elevar el brazo y preparar el movimiento para ejecutar un ataque descendente fuerte, buscando una acción con sensación de peso e impacto propia de una escena de combate FPS. Consideraciones técnicas - Trabajar directamente sobre el rig y esqueleto proporcionados. - Mantener compatibilidad con el esqueleto original utilizado en Unity. - Animar específicamente brazos, manos y dedos. - Cuidar especialmente los apoyos contra el suelo y evitar penetraciones o posiciones antinaturales. - Dar prioridad a un agarre convincente del cuchillo. - Mantener movimientos naturales durante la recuperación, incorporación y espera. - El ataque final debe transmitir fuerza, continuidad y peso. - La animación deberá quedar horneada sobre los huesos para facilitar su utilización posterior en Unity. - Entrega en FBX utilizando la estructura del esqueleto original. - El movimiento general del personaje, cámara y montaje mediante Timeline serán gestionados posteriormente dentro de Unity. Material proporcionado Se entregará el modelo de manos con su rig original, el modelo 3D del cuchillo y las referencias necesarias para interpretar la secuencia. Presupuesto: USD 18 Tiempo de entrega: 2 días
Project ID: 40729613
17 proposals
Remote project
Active 15 hours ago
Set your budget and timeframe
Get paid for your work
Outline your proposal
It's free to sign up and bid on jobs
17 freelancers are bidding on average $5 USD/hour for this job

As an experienced 3D designer and animator, I have a deep understanding of the necessary skills for your project. I have had extensive experience in 3D designing over the past 9 years, specifically in animation and rigging which is crucial for this task. My previous projects include working with Unity 3D, FBX and using skeletal structures similar to what you require now. Rest assured, I value fidelity to your project and will ensure that the resulting animation aligns perfectly with the existing rigging and can be easily used within Unity. I understand that the sequence requires a nuanced approach; from conveying confusion and dizziness to handling a knife convincingly whilst maintaining natural movements. These are areas where my attention-to-detail and dedication to quality will shine through. I'll guarantee that every element of your storyboard is finely executed. Lastly, let's not forget my ability to deliver promptly. With professional-grade output, I'll ensure that your project is completed well within time - two days or less as needed. My rates remain competitive at USD 18. Together, let's create a seamless scene that captures your desired effect perfectly! Let's get started on giving your character some truly lifelike animations!
$5 USD in 40 days
8.5
8.5

As an experienced freelancer, I bring more than just a set of skills for your project. I bring my passion for immersive storytelling and deep understanding of Unity's capability to create a scene that truly resonates. Having worked extensively on 3D animation projects using Unity in the past, especially with character animation, I'm comfortable with your technical requirements and can efficiently work with the existing skeleton. Furthermore, my expertise in 3D modelling allows me to guarantee the delivery format matches perfectly with the original rig used in Unity. In regards to your project specifics, your requirement for specific attention to detail such as keeping a convincing grip on the knife, ensuring natural recovery and incorporation movements post-explosion, maintaining meaningful dialogue movements while holding a prop - these are all tasks I excel at. Over the years, I have developed an eye for motion subtleties that can truly bring characters to life even in small gestures such as finger movements, wrist actions and arm positioning and I would love to put all those skills to use on this project.
$5 USD in 40 days
7.9
7.9

Hola, puedo crear la animación 3D en primera persona utilizando el modelo de manos y el rig que ya tienen preparados. Trabajaré directamente sobre el esqueleto existente, enfocándome en movimientos naturales y precisos de brazos, manos y dedos para lograr una experiencia fluida y creíble dentro del videojuego. Con más de 8 años de experiencia en animación y 3D, puedo entregar animaciones limpias, bien ajustadas al rig y listas para integración en el proyecto. Portfolio: https://www.freelancer.com/u/mahadhasan012 Saludos cordiales, Mahad Hasan | Experto en Animación 3D
$5 USD in 5 days
5.4
5.4

Hello, I have reviewed your project description for the 3D character hands animation in Unity. I understand the need for realistic and coherent movements, starting with the character recovering from an explosion to executing a combat scene with a knife. I will focus on animating the arms, hands, and fingers while ensuring proper contact with the ground and a convincing grip on the knife. My experience in animating character movements and attention to detail align with the technical requirements you have outlined. I am confident in delivering high-quality animations that meet your expectations and integrate seamlessly into Unity. Would you like to discuss any specific details or preferences before I begin working on this project? Best regards, Aqsa
$2 USD in 40 days
4.5
4.5

Hi, I'm Stefan. This caught my attention mainly because the intricate sequence of movements you require sets a compelling scene for the character. I've worked on various 3D animations in Unity, focusing on natural movements and character interaction, so I understand how to bring your vision to life effectively. Here's how I'd approach it: ▸ Start by analyzing the rig and establishing key poses for the initial recovery phase to ensure authenticity. ▸ Animate the hand reaching for the knife with a focus on believable hand positioning and weight transfer. ▸ Pay special attention to the final attack, ensuring the movements convey impact and fluidity. I enjoy immersing myself in each project, treating it as if it were my own creation. A good idea doesn't get far sitting in a project description, so reach out and let's talk it through. Regards, Stefan.
$6 USD in 7 days
4.5
4.5

**You're not just hiring a freelancer. You're choosing the outcome.** With over a decade of experience working with leading companies like Google and Microsoft, I recently completed a similar project that involved creating first-person hand animations for a VR game. By implementing realistic movements and ensuring character interactions felt fluid, I elevated the overall player experience, receiving commendation for the attention to detail, especially during critical action sequences. My background aligns perfectly with your needs for this project. I've honed my skills in realistic hand animations using existing rigs while maintaining game mechanics that suit platforms like Unity. I understand your goals: to create an engaging sequence that effectively conveys emotions while remaining technically sound. My approach will involve meticulous crafting of hand and arm movements to deliver authenticity during the character’s transition from being dazed to engaging with the knife, ensuring every gesture is believable. I’ll prioritize open communication, providing regular updates and addressing any concerns proactively to guarantee that your vision is realized effectively. The focus will be on problem-solving and delivering a solid solution that enhances long-term gameplay. I'm confident that my experience and attention to detail make me the best fit for bringing your character's journey to life. The strongest projects succeed because they start with the right plan, process, and execution. Regards, Patrick O'Flaherty
$2 USD in 7 days
1.8
1.8

Greetings I understand you're looking for a 3D animation of character hands for Unity, focusing on natural movements using an existing rig. I can create realistic hand and arm animations that convey the character's recovery from shock, the smooth transition to grabbing the knife, and the powerful attack motion. My experience in similar projects has equipped me to ensure the animation maintains natural movements, supports physical interactions, and provides a convincing grip on the knife. I bring experience in 3D animation for games, specifically working with Unity, ensuring animations are compatible and baked properly for seamless integration. I would love to chat about your project and suggest a follow-up discussion to align our visions. Regards, Nabeel Ismail
$4 USD in 7 days
0.6
0.6

⚡ MOST FREELANCERS WILL TELL YOU WHAT THEY CAN DO. I’LL SHOW YOU WHAT I’VE ALREADY DONE I recently completed a 3D hand animation project for a first-person shooter game, where I animated hands and fingers that seamlessly integrated with Unity's existing rig. The result was a highly realistic character movement that enhanced player immersion and received positive feedback from the development team. With over five years of experience in 3D animation and a strong focus on game development, I specialize in creating lifelike character animations. I understand the intricacies of rigging and how to maintain compatibility with Unity, ensuring that every movement feels organic and engaging. I recognize your goal of achieving a natural and impactful sequence, starting from a state of disorientation to a powerful combat stance. I will focus on crafting subtle movements during recovery, a convincing grip on the knife, and a dynamic attack that conveys weight and intention. Effective communication and a commitment to your vision will be my top priorities throughout this project. I aim for a successful collaboration that results in an outstanding final product. I am ready to bring your character to life with precision and creativity. The difference between an average result and an exceptional one is usually decided before the work even begins. Regards, luan
$4 USD in 7 days
0.0
0.0

Hi there. This is an interesting project. One area I'd pay particularly close attention to is ensuring the movements during the recovery phase feel natural and grounded. This is crucial for conveying the character's state after the explosion. Animating the subtle movements of the fingers and wrists while the character is on the ground will enhance the realism. I have experience with Unity and can ensure the animation remains compatible with the provided rig and skeleton. I’ll focus on achieving a convincing grip on the knife and ensure the final attack feels impactful. Could you clarify if there are any specific reference animations you’d like me to consider for the attack sequence? Looking forward to engaging. Even if we don't end up working together, you'll still walk away with valuable insights from our discussion. Regards, Riyaaz
$4 USD in 7 days
0.0
0.0

The important part of this animation is selling the weight and physical contact—not simply moving the hands from one keyframe to another. I’d focus on the grounded recovery, believable knife pickup/grip, subtle idle movement and a strong final attack while preserving the supplied rig exactly. I’d work directly with your existing hand/arm skeleton and deliver the animation baked onto the original bones for clean Unity integration. The sequence would cover: Post-explosion stunned/recovery movements with natural finger and hand motion Correct hand contact and weight against the ground Reaching for and convincingly gripping the knife Arm/hand support during the character's rise Subtle finger, wrist and arm movement during the dialogue hold Controlled approach preparation Strong downward knife attack with clear anticipation, weight and follow-through Avoidance of mesh penetration and unnatural wrist/finger positions Baked animation on the original skeleton FBX export maintaining the supplied hierarchy and Unity compatibility
$5 USD in 40 days
0.0
0.0

The requirement for a natural, immersive animation of a character's hands in Unity caught my attention. I understand how crucial it is to convey emotions and actions through subtle movements, especially in high-stakes moments like recovering from an explosion. Animating the fingers and arms to reflect a state of confusion and urgency is essential for engaging players. I would approach this by ensuring each hand movement feels organic, particularly when reaching for the knife and preparing for the attack, maintaining a strong connection with the character's body language. With experience in character rigging and animation, I can ensure the animations are fluid and seamlessly integrated into Unity. I will also focus on maintaining the realism required for the gripping motion and the final attack to deliver the impact you envision. Let's talk, and if you're not satisfied, at least you get a free consultation. Regards, Wame769Swart
$2 USD in 7 days
0.0
0.0

Tras la explosión, las manos apoyadas en el suelo necesitan movimientos muy pequeños para que el aturdimiento resulte creíble, sin penetraciones. Primero te enviaría un bloqueo rápido de los primeros segundos, hasta que la mano derecha toma el cuchillo, para que valides el ritmo. Trabajaría sobre tu rig sin tocar el esqueleto y dejaría la animación horneada en los huesos para exportar en FBX. ¿Las referencias que vas a enviar son vídeo, o solo boceto y descripción? Cuando tengas los archivos listos, avísame y lo vemos. Sela
$4.69 USD in 7 days
0.0
0.0

Santa Teresa, Venezuela
Payment method verified
Member since Jan 15, 2026
$2-8 USD / hour
$2-8 USD / hour
$2-8 USD / hour
$2-8 USD / hour
$2-8 USD / hour
$30-250 USD
$250-750 USD
$30-250 USD
$500-1100 NZD
$10-11 USD
$500 CAD
$250-750 CAD
$2000-6000 HKD
$750-1500 USD
$30-60 NZD / hour
₹1500-12500 INR
$10 CAD
$30-250 USD
£20-250 GBP
$250-750 USD
min $50 AUD / hour
$250-750 AUD
$30-250 USD
$250-750 USD
₹12500-37500 INR