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I need a small but polished PC platformer built in Unity for my university project and I have just 10 days left before submission. The scope is focused, so I’m looking for someone who can move fast without cutting corners on code quality or gameplay feel. Core requirements • Genre: classic 3d platformer—tight, responsive controls are essential. • Platform: Windows PC; please target the current LTS version of Unity so it runs smoothly on typical student laptops. • Structure: several bite-sized levels (I’m thinking three to five), linked by a simple menu with level-select. Each level should introduce a new mechanic or twist to keep it engaging. • Art & audio can be stylised placeholders or royalty-free packs, as long as the style is cohesive. My priority is gameplay and clean architecture. Timeline & milestones Day 3 – grey-box prototype with basic movement and one test level. Day 7 – full set of levels, placeholder art, menu flow, and pause screen. Day 10 – final polish: particles, sound hooks, basic UI, build and documented source. Deliverables 1. Unity project folder with organised assets and commented C# scripts. 2. Windows executable plus a short read-me explaining controls and level objectives. 3. Brief setup guide so my lecturer can open the project and grade it. Acceptance criteria • Player can run, jump, and reach the goal in every level without bugs or frame drops below 60 fps on mid-range hardware. • No critical console errors or missing references on build. • Project passes my lecturer’s play-through in one sitting. If this timeline feels realistic to you and you have previous platformer samples, let’s get started right away.
Project ID: 40257998
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Active 3 mos ago
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