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I have a Sketchfab download in its original .glb format and I simply need it prepared for use as a Unity-ready game asset. Your task is to convert the file to FBX, extract and correctly assign every texture so the model looks exactly the same when opened in Unity 2022+. The original polygon count should remain untouched; I want the same level of detail that is present in the .glb, no decimation or optimisation passes unless they are essential for the export to work. Materials must be set up so that when I drag the FBX into a fresh Unity project all textures plug in automatically or are clearly mapped (Albedo, Normal, Metallic/Smoothness, etc.). Deliverables • One clean FBX file exported in centimetres/metres scale, pivot intact + textures • A texture folder containing every map referenced by the model, in their original resolution and format • Quick Unity test scene or screenshot proving the asset imports correctly and renders as expected I consider the job complete when the FBX opens in Unity with correct orientation, shading and no missing textures, perfectly matching the Sketchfab preview. Let me know if any extra information from the original glb package is required and I’ll supply it right away. [login to view URL]
Projektin tunnus (ID): 40281355
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Hi, I can help you convert your Sketchfab .glb model into a clean, Unity-ready FBX while preserving the original quality and appearance. I have experience preparing 3D assets in Blender and ensuring they import correctly into Unity with proper materials, textures, and scale. My workflow will include importing the .glb, extracting and organizing all texture maps, and exporting a properly scaled FBX with the pivot intact. I will carefully reconnect the materials so that Albedo, Normal, Metallic/Smoothness, and any other maps match the original Sketchfab look. I’ll also test the asset in Unity 2022+ to confirm the orientation, shading, and texture assignments work exactly as expected. Deliverables you will receive: • Clean FBX file with correct scale and pivot • Organized texture folder with all original maps • Screenshot/test scene from Unity confirming correct import The goal will be to keep the exact polygon count and visual quality of the original model with no unnecessary optimization. Before starting, could you confirm if the .glb uses any packed textures (for example metallic/roughness combined maps) so I can prepare them correctly for Unity? Looking forward to helping you get the asset ready for your project.
$20 USD 1 päivässä
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11 freelancerit tarjoavat keskimäärin $28 USD tätä projektia

Hi There My Self Aron Kunjumon and I am a highly enthusiast 3D artist building projects using Blender and Autodesk Maya. I've been freelancing since 2 years and I've done several related projects for multiple clients. I am highly adaptable and is consistent across my work. Thanks.
$50 USD 1 päivässä
6,4
6,4

Hello there! I understand that you need to convert a Sketchfab model from its original .glb format to an FBX file, ensuring that all textures are correctly assigned for seamless integration into Unity 2022+. Your focus on maintaining the original polygon count and detail is clear. With extensive experience in 3D modeling and asset preparation for game engines, I possess the skills necessary to deliver high-quality results. My expertise includes converting file formats, texture mapping, and ensuring compatibility with Unity, which aligns perfectly with your project requirements. To execute this project, I will first convert the .glb file to FBX while preserving the original polygon count and detail. I will then extract and assign all textures, ensuring they are correctly mapped for Unity. Finally, I will create a quick test scene to demonstrate that the asset imports correctly and renders as expected. Please do check out my profile for project reviews and portfolio at: https://www.freelancer.com/u/umaranimators I would love to discuss your project in more detail and share ideas to make it a success. Let me know a convenient time to connect! Best Regards, Muhammad Umar
$30 USD 3 päivässä
5,1
5,1

Hello, I can help you prepare your Sketchfab .glb file so it works correctly in Unity while preserving the exact level of detail and visual appearance. I regularly use Blender for this type of technical conversion, ensuring the model keeps its original polygon count, correct orientation, and properly configured materials for a clean workflow in Unity 2022 or newer. I will import the .glb into Blender, carefully verify the material structure, and properly extract each texture map. Then I will convert the model to FBX while maintaining the correct scale (meters/centimeters), preserving the pivot, and avoiding any decimation or optimization that could alter the geometry. I will also configure the materials and texture mapping so that when the FBX is dragged into a new Unity project, the maps are clearly recognized and ready to assign (Albedo, Normal, Metallic/Smoothness, etc.), matching the original Sketchfab appearance. You will receive a clean FBX ready for production, an organized folder containing all textures in their original resolution and format, and a quick Unity verification showing that the asset imports correctly. If you’d like, you can send the .glb file or a reference and I can prepare a small sample test with no commitment so you can evaluate the quality of my work. I’m ready to start right away.
$26 USD 3 päivässä
1,8
1,8

Hello, As a seasoned 3D designer with a profound understanding and extensive experience in these specific conversion tasks, I am ideally suited to convert your Sketchfab model to FBX with textures with utmost precision and faithfulness to the original. Proficient in Unity and familiar with its compatibility requirements, I assure you that the final FBX file will faithfully replicate the Sketchfab preview without any missing textures or incorrect orientation. I adhere strictly to the parameters set forth by clients, ensuring that no essential details of the original model are ever compromised. My unwavering focus on maintaining polygon count and replicating materials enables smooth integration with Unity so that when you drag the asset into a fresh project, every texture plugs in automatically or is clearly mapped as desired. I value the importance of delivering not just a functional product but one that stands up to aesthetic standards as well. To further guarantee your satisfaction, my deliverables include not just one clean FBX file in the right scale but also an organized texture folder containing every map referenced by the model in their original resolution and format. Moreover, I shall provide a quick Unity test scene or a screenshot showcasing that the asset imports correctly and renders exactly as expected by you. Entrust this task to me, and I'll ensure seamless transition of your model from Sketchfab to Unity 2022+. Thanks!
$10 USD 6 päivässä
0,0
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Hi, I can assist right away. I understand the main goals and will ensure the final result that matches your expectations. I have 8 years of experience in 3D Rendering, 3D Modelling, 3D Animation, 3D Design, 3D Graphic Design. I have completed similar projects. Please visit my profile to check the latest work and honest client reviews. If this sounds good, connect in chat and we can start. Best regards, serhii
$20 USD 7 päivässä
0,0
0,0

Hello! I’d be happy to prepare your Sketchfab .glb model as a Unity-ready FBX asset. Your project requires converting a .glb file to FBX while keeping the original polygon count intact and fully preserving the textures and materials. All textures (Albedo, Normal, Metallic/Smoothness, etc.) must be correctly assigned so that when imported into Unity 2022+, the model looks exactly like the original. The final FBX should have correct scale, pivot, and orientation, and include a quick test scene or screenshot to verify proper import. I will import the .glb into Blender or 3ds Max, carefully convert it to FBX, and assign all textures and materials to ensure a perfect match. I’ll maintain the original level of detail, preserving polygons and geometry without unnecessary optimization. All texture files will be exported in their original resolution and format, and the FBX will be configured so Unity auto-links textures correctly. Finally, I will create a test scene in Unity 2022+ to confirm that the model renders correctly, and provide a screenshot for verification. I’m confident I can deliver a fully Unity-ready FBX asset with intact textures and proper setup, ready for immediate use in your project.
$20 USD 7 päivässä
0,0
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With over 10 years in the industry, I can confidently say that I will provide top-notch services for your project. I specialize in Unity game development and have solid experience working with different 3D formats like FBX and GLB, ensuring a seamless transition while retaining the original model's quality, as you desire. My skills extend to optimizing 3D models for gaming while maintaining their high level of detail - a skill that will be valuable for this project. In addition to my expertise in converting files and preserving polygon count, I am proficient in Autodesk Maya, Blender and Substance Painter - these skills contribute to efficient texture extraction and mapping which you stressed as important. My professional setup handles rigorous tasks with ease, so there won't be issues with orientation, shading or missing textures when opening the FBX file in Unity. Lastly, my thoroughness will guarantee that you receive exactly what you need; from the well prepared FBX file to a well organized texture folder containing all relevant assets referenced by the model. Integrity is paramount to me; hence, I don't consider the job complete until your imported asset renders perfectly as expected in Unity. Let's work together towards your extraordinary result!
$30 USD 7 päivässä
0,0
0,0

Drawing from my vast experience in 3D modelling and graphic design, I bring more to the table than just conversion skills. Having navigated various projects, I understand the value of diligently preserving the authenticity of a model while ensuring its compatibility with other platforms. Your task of converting this Sketchfab model to FBX with all its textures appropriately assigned is a perfect fit for my expertise. Moreover, my knowledge of Unity game development tools and workflows further bolsters my proposition as the best candidate for this project. I comprehend Unity's rendering techniques and know how to preserve the original orientation, shading and texture mapping across platforms, guaranteeing complete consistency from Sketchfab to Unity. I will ensure that when you drag the FBX into your fresh project, every texture plugs in automatically as intended. Let's hop on chat to discuss about project deadline and budget Here is my profile kindly check the portfolio: https://www.freelancer.com/u/Kevinbari Best Regards Kevin R.
$50 USD 1 päivässä
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