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I have a set of 12 game-ready prefabs that must be transformed into fast, agile zombies for my Unity project. Each converted prefab should: • Use an appropriate non-pink/standard shader so nothing shows up magenta in-game. • Move, climb, and pursue targets with clearly visible speed that distinguishes them from slow, classic zombies. • Feature a built-in regenerating-health mechanic that can be toggled on or off from the inspector. • Include one bespoke attack animation (slash, bite, pounce—whichever best fits the model) plus synced custom SFX. The audio does not need to be final mix quality; placeholder clips that demonstrate timing and trigger points are fine. Please keep existing rigging where possible, swap in Mecanim-compatible rigs if not, and name all animation states logically. I will test inside Unity 2021 LTS, so be sure all materials, Animator Controllers, and scripts are set up to work straight after import with no pink-shader warnings or missing references. A short README that explains where to adjust regen values and audio hooks will round things off.
Project ID: 40741338
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64 freelancers are bidding on average $415 USD for this job

Hello, We can convert all 12 prefabs into fast, agile zombies while keeping the existing rigs where practical. Each prefab will have properly assigned Unity 2021 LTS materials/shaders, clear Animator states, target pursuit, climbing/movement behavior, and a regenerating-health system with an Inspector toggle and adjustable values. We’ll also create a bespoke attack animation suited to each model, connect synced placeholder SFX, and make sure there are no missing references or magenta materials after import. A short README will document the regen settings and audio hooks. Thanks.
$250 USD in 8 days
8.1
8.1

With my multifaceted skills as a 3D Artist, Animator, Designer and more, I'm the ideal fit for your project. I have extensive experience in transforming prefabs into unique game characters, especially with Unity 3D. I am well-versed with shader usage and can guarantee that your zombies will as much distinctly fast as you need them to be. My ability to create not just visually appealing work but also integrating mechanics like regenerating health will surely impress you. Not only can I retain existing rigging but I’m familiar with Mecanim-compatible rigs; making it seamless for me to adapt across varied setups. Keeping the importance of proper naming convention in mind, I’ll ensure your animations states have logical and easy-to-understand labels. Additionally, I come equipped with experience in audio sync bringing SFX alive through integration - though ultimately placeholders are used rather than final mix quality sound clips. Being skilled in web development including AI-powered content creation, I know how important a comprehensive README is to a project. My readme will not only explain where to adjust the regeneration values but will go above and beyond outlining audio hooks for your convenience. Lastly, my commitment to client satisfaction is unwavering, and I look forward to executing this project flawlessly for you! Don't sacrifice vision for efficiency when you can have both through my services. Let’s transform those prefabs into agile zombies!
$260 USD in 1 day
7.5
7.5

As an accomplished multi-talented freelancer, I am confident that I possess the necessary skills and expertise to convert your existing prefabs into agile, dynamic zombies for your Unity project. My deep command of various 3D modeling software, including Blender, 3ds Max, and Maya, paired with my experience in game design and development in Unity 3D, allows me to understand the unique challenge you're presenting in converting these prefabs into zombies that perfectly align with your game's aesthetics. Moreover, my proficiency in animations can ensure that each tackled prefab is equipped with a bespoke attack animation that not only aligns with individual model's structure but also properly synced up with custom SFX for an immersive player experience. Furthermore, having worked extensively on CAD design projects, I can undertake the task of swapping in Mecanim-compatible rigs while preserving existing rigging where possible, which would contribute towards a seamless integration with no missing references or pink-shader warnings.
$300 USD in 1 day
7.5
7.5

Hi, I'm a Unity technical artist with 3D and animation experience so I'd build this around how each model moves, not one shared script pasted on all twelve. Twelve prefabs, no magenta and zombies that actually feel fast the moment they spawn. Each zombie gets its own attack (slash, bite or pounce, whichever fits the silhouette) with SFX hitting on the exact frame of contact. Shaders get swapped to the right pipeline for your project, so nothing goes pink. Speed comes from tuned run, climb and pursue states in the Animator, so they read as clearly quicker than classic zombies. Regen is a simple inspector toggle with adjustable values. Existing rigs stay where they work and I'd swap in Mecanim-compatible ones only where they don't. Timeline: 4 days. Price: 300$. Portfolio with multiple related entries: https://www.freelancer.com/u/gradynelson
$300 USD in 4 days
7.1
7.1

Hello, Your 12 prefabs can be turned into fast, agile Unity zombies with clean materials, working Mecanim animations, climbing/pursuit behavior, and a toggleable regen system ready for Inspector control. I’ll update each prefab to use compatible standard shaders, keep or convert rigs as needed, and build logical Animator Controllers with a bespoke attack state plus synced placeholder SFX. I’ll also wire the regen script with clear exposed fields, verify references for Unity 2021 LTS, and include a short README covering regen values and audio hooks. Please have a look at our Freelancer portfolio through the links given below. https://www.freelancer.com/u/CreativeDesign50 Best regards Kirandeep K.
$250 USD in 1 day
6.6
6.6

As a game design professional with significant expertise in 3D modeling, animation, and Unity 3D, I am positive that my skill set is tailor-made for your project. Apart from having a strong background in transforming and rigging game-ready prefabs, I certainly understand the nuances involved in uniquely converting each model to mathematically agile zombies. Drawing on my proficient experience using non-pink/standard shaders and meticulous attention to detail, your game will not contain any of those annoying pink-shader warnings or missing references. Furthermore, I have advanced knowledge of Mecanim-compatible rigs, ensuring smooth transitions for all your animation states—essential for the speed differential between the matured classic zombies and our fresh batch of super-fast, agile undead. Moreover, my skills don't just end at assets creation—I possess expertise at scriptwriting and game engi
$259 USD in 1 day
6.2
6.2

Hi, I understand that you need 12 existing prefabs turned into fast, agile zombies that work correctly in Unity 2021 LTS. I will preserve the current rigging where possible, replace any incompatible setup with Mecanim-ready rigs, and make sure materials use standard shaders without magenta errors. I will set up clear movement and pursuit behavior, including climbing where the models and environment support it. Each zombie will have inspector controls for enabling or disabling regenerating health, with easy-to-change values. I will also add one suitable attack animation per prefab, connect placeholder SFX to the correct animation timing, and name the Animator states clearly. The project will be tested after import to catch missing references, broken controllers, shader warnings, and script issues. I will include a short README showing where to change regeneration settings and audio hooks. Do all 12 prefabs share one rig and animation set, or should each model receive its own attack animation and Animator Controller? I can work within your existing Unity structure and keep the setup easy to extend for future zombie variations.
$750 USD in 18 days
5.5
5.5

Hello, I can take your 12 prefabs and convert them into fully functional, fast-paced agile zombies ready for direct drop-in import into your Unity 2021 LTS project I work extensively in Unity character pipelines, animation state machines, and gameplay programming so I can start immediately and deliver the first functional prototype for your review soon
$380 USD in 5 days
5.1
5.1

As a seasoned 3D artist, animator, and Unity developer, I am confident in my ability to transform your 12 prefabs into agile zombies that will breathe life into your game. My wide-ranging skill set includes expertise in various software such as Unity3D, Autodesk Maya, and 3DS Max—ideal for optimizing the existing rigging and ensuring Mecanim compatibility where needed. Given my proficiency with shaders and materials, you can trust me to create zombies devoid of any magenta-hued surprises. What sets me apart is not only my technical capabilities but also my creative intuition for game design. I understand the need to differentiate the movements of these agile zombies from the slow shambling kind you usually encounter. Drawing from my extensive experience in animation, I will craft distinct and discernible animations for attacks like slashing or biting that will be synced convincingly with custom sound effects.
$258 USD in 1 day
5.2
5.2

Hello, After reviewing your project requirements, I fully understand the scope and expectations. I have experience working with Unity projects, game assets, animation systems, gameplay scripting, and preparing production-ready prefabs. For this project, I would convert the 12 existing prefabs into fast agile zombie enemies with proper materials/shaders, optimized Animator Controllers, custom attack animations, synced SFX, and inspector-controlled regeneration systems. My approach would include checking each prefab’s rig and materials, fixing shader compatibility for Unity 2021 LTS, setting up Mecanim-compatible animation states, implementing movement/chase behavior, adding configurable health regeneration logic, and ensuring all references are clean after import. I would also provide a clear README explaining how to adjust regeneration settings, animation states, and audio hooks so the system remains easy to maintain. I have a couple of quick questions. • Are the prefabs already rigged with humanoid/skeleton animations, or will some require full rig conversion? • Do you already have preferred zombie movement/combat behavior scripts, or should I implement the AI logic from scratch? I would be glad to review the assets and help transform them into polished gameplay-ready enemies. Best regards, Carlos.
$250 USD in 10 days
4.3
4.3

Hi, i can convert your zombies prefabs and give you a final readme file, we can also do a screenshare at the end to make sure everything is completed as per your requirements. I am also a unity asset store publisher so i can gurantee good quality work and structure everything as you may need.
$500 USD in 7 days
4.1
4.1

Hi, Bojan here, from Serbia. Converting your 12 prefabs into agile zombies is doable; what matters most is a game that holds its frame rate on the target devices and feels fun early. I'm a senior game developer with 8+ years of experience working with Unity, Game Design and Game Development. With Unity, the real challenge is frame rate on target devices. A common issue: building features before the core loop is fun, so time goes into things players skip. My plan: first, agree the core loop and the target devices. Then, build it in Unity with placeholder art and profile early. Finally, playtest on real devices and fix frame drops before adding content. I'd start with the core gameplay loop as phase one. I've done game work in Unity, so I check early for frame drops on lower-end devices. A few questions to better understand the scope: 1. Are the art assets final? Late asset changes can break animations and colliders, so I plan the import path. 2. Keep speed and difficulty values in a config file? I'd recommend it, you can tune the game without touching code. 3. Will the game earn through ads or purchases? Ad and purchase flows shape level pacing, easier to plan now. I can start right away. Happy to go over the details here in chat and suggest the best approach. Looking forward to hearing from you, Bojan
$750 USD in 4 days
4.1
4.1

Opening: I understand you need 12 Unity prefabs converted into fast, agile zombies for Unity 2021 LTS with non-pink shaders, a toggleable regenerating health system, and one bespoke attack animation with synced SFX. I will preserve existing rigging, swap in Mecanim-friendly rigs if needed, and name all animation states clearly so you can test right away. Solution: - Retain current rig where possible; switch to Mecanim-compatible rigs only if required by retargeting needs. - Implement a modular HealthRegen component with an inspector toggle and adjustable regenRate and maxHealth. - Create fast, agile locomotion and chase behavior with clear speed indicators, including climb behavior for uneven terrain. - Add one bespoke attack animation per prefab (slash, bite, or pounce as fits) with placeholder SFX triggered at animation events, ready for final replacement. - Swap in a stable shader/material setup to avoid pink-magenta warnings; ensure materials reference properly and Animator Controllers load on import. - Name states logically (ZB_Zombie_Run, ZB_Zombie_Attack, etc.) and keep existing rig structure for smooth retargeting. - Include a short README with steps to adjust regen values and audio hooks. Deliverables: - 12 updated prefabs with health regen, animation, SFX hooks, and correct imports. - New HealthRegen component, bespoke AttackAnimation per prefab, and placeholder SFX assets. - Animator Controllers, non-pink shader setup, and clean material references. - README deta
$550 USD in 7 days
3.8
3.8

Hello, I’m Manish Saini from PrimePixel, and our team can handle the full Unity prefab conversion, including animation setup, material fixes, gameplay scripting, and SFX integration. I understand you need 12 existing prefabs turned into fast, aggressive zombies for Unity 2021 LTS, with working non-magenta materials, clearly faster movement/climbing/pursuit, inspector-toggle health regeneration, one custom attack animation per model, synced placeholder SFX, and clean Animator state naming. We can preserve the existing rigs where practical, convert to Mecanim-compatible setups where needed, and deliver import-ready prefabs with scripts, controllers, materials, and a short README for regen and audio adjustments. Please come to the chat box so we can review the 12 prefabs, current rig types, movement system, and whether climbing already exists in your controller or needs to be added from scratch.
$400 USD in 3 days
3.5
3.5

Hi, starting with your 12 prefabs and Unity 2021 LTS import settings. Turning your 12 prefabs into fast agile zombies with regenerating health and custom attacks is the goal. Previously I converted rigged models in Unity where shader swaps and Animator setups had to import clean with no missing references. I will apply a standard shader so nothing shows magenta, keep existing rigs where possible, and set movement, climbing, and pursuit speeds that clearly separate them from classic zombies. Each prefab gets a toggleable regen script, one bespoke attack animation with synced placeholder SFX, and logical state names in the Animator. A short README will show where to adjust regen values and audio hooks. I am determined to win this project and confident I can deliver high quality results within your deadline if awarded, so talk soon.
$250 USD in 7 days
2.8
2.8

EVEN IF YOU DON'T HIRE ME, YOU'LL WALK AWAY WITH A FREE CONSULTATION. Your need for fast, agile zombies with a functional regenerating-health mechanic highlights a key gameplay element. Customizing those prefabs to ensure no magenta shaders are visible is vital for immersion. I specialize in Unity 3D development with a proven track record in character rigging and animation. My focus is on enhancing player experience through fluid movement and engaging animations. You’ll see quicker gameplay with distinct zombie behavior using well-timed visuals and audio. Here's how I'd approach it: - Optimize prefabs by ensuring shader integrity. - Implement the movement and climbing mechanics for agility. - Create a toggled health regeneration system with user-friendly inspector controls. - Sync attack animations with custom audio clips for better impact. While I might be newer to Freelancer, I bring 5+ years of off-platform experience delivering this kind of work, backed by multiple 5-star reviews. I’d love to offer you no-obligation advice on your project. Kind regards, Carly Z.
$400 USD in 3 days
2.9
2.9

I understand the need to convert the 12 prefabs into fast, agile zombies for your Unity project. I have extensive experience in Unity game development and character animation, making me well-equipped for this task. To meet your requirements, I will ensure that each zombie prefab uses a suitable shader to avoid any magenta appearance in-game. I will incorporate movement, climbing, and pursuit behaviors that clearly differentiate them from traditional zombies. Additionally, I will implement a regenerating-health mechanic that can be easily controlled from the inspector. Each zombie will feature a unique attack animation with custom sound effects for a more immersive experience. I will follow your guidelines for rigging and animation naming conventions, ensuring compatibility with Unity 2021 LTS. A comprehensive README file will be included for easy adjustments to regeneration values and audio cues. Please find examples of my previous Unity projects in my portfolio: https://www.freelancer.com/u/alphatechca Let's discuss how I can bring your agile zombies to life.
$250 USD in 1 day
3.3
3.3

Hey, Just finished a similar Unity zombie overhaul for a fast‑moving stealth game—converted 20 prefabs, added regen, custom attacks, and no pink‑shader warnings. We’re the perfect fit. I’ll take your 12 prefabs, swap in Mecanim rigs if needed, create a lightweight non‑pink shader, script a toggleable health‑regen system, and design a unique slash/pounce animation with synced SFX. All Animator Controllers, materials, and scripts will be ready for Unity 2021 LTS import, plus a clear README for tweaking regen values and audio hooks. Multiple 5‑star reviews on Unity character pipelines and custom AI behaviors. Let’s hop on a quick call to outline the plan; worst case I’ll send a free consultation with concrete ideas. Chris | Lead Developer | Novatech
$750 USD in 7 days
3.0
3.0

Hello there, I am excited about the opportunity to transform your prefabs into agile zombies for your Unity project. I understand the importance of ensuring that the shaders are properly set up to avoid any magenta issues and that the zombies must stand out with their speed and agility. My experience with Unity includes creating dynamic NPCs with advanced movement and pursuit behaviors, ensuring they can climb and chase effectively. In terms of the regenerating health mechanic, I can implement a straightforward toggle in the inspector for easy adjustments. I will create a bespoke attack animation that fits the character model, complete with synchronized placeholder SFX that will help visualize the timing and trigger points. I am well-versed in maintaining existing rigging and adapting to Mecanim-compatible rigs, ensuring everything is logically named and ready to use in Unity 2021 LTS without any issues. To facilitate your testing, I will include a comprehensive README detailing how to adjust regeneration values and audio hooks. I am eager to discuss the project further and collaborate to bring your vision to life. Thank you for your time, Ihsan.
$500 USD in 7 days
2.4
2.4

I’m Kaif Hasan. I saw your project and wanted to help you. I’d convert all 12 prefabs into fast, agile Unity 2021 LTS zombies with reliable standard shaders, visible movement/climbing, inspector-toggleable health regeneration, and model-appropriate attack animations with synced placeholder SFX. 1. Can you provide the 12 prefabs and confirm whether their existing rigs/animations should be preserved wherever possible? 2. Do you have a preferred zombie movement/regen speed and target Unity render pipeline (Built-in, URP, or HDRP)? I’m new on Freelancer, but I have 7+ years of experience, and I’m offering the most reasonable rates to build great client relationships. Portfolio: https://www.freelancer.com/u/DigitalArtForge Best Regards, DigitalArtForge
$250 USD in 1 day
2.3
2.3

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