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I’m designing a fresh twist on classic strategy by blending the rules of chess with the quick-fire card mechanics of Uno, and I need a full mobile build. The game should run smoothly on both iOS and Android and present a bright, cartoon-style interface that keeps the mood light while the tactics stay deep. Core gameplay • Hybrid rule-set that merges standard chess movement with card-driven power-ups inspired by Uno (skip, reverse, draw, wild, etc.). • Online multiplayer lobby where two players can match, invite friends, or rematch instantly. • Real-time turn management and in-game chat or preset emotes to keep matches lively. What I’m looking for • Complete client and server implementation (Unity, Unreal, Godot, or another proven cross-platform engine you recommend). • Secure matchmaking, ELO-style rating, and basic account system (email, Apple/Google sign-in). • Cheerful, cartoon assets: animated pieces, card visuals, simple 2D backgrounds, UI sounds, and victory effects. • A concise settings panel (sound, notifications, language switch). • Ready-to-publish builds plus source code and asset files. Acceptance notes The first milestone should include a playable core loop on at least one platform; final delivery must pass store compliance checks for both stores and maintain 60 fps on mid-range devices. If you love inventive game mechanics and can carry a project from prototype to store launch, let’s talk timelines and tool preferences.
Project ID: 40439670
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63 freelancers are bidding on average $740 USD for this job

✅ Chess-Uno Mobile Game Unity Game Developer | Sports Simulators | 2D & 3D Games | Cross-Platform ✅ Hi, I’m a dedicated Unity game developer bringing lots of experience in developing, and launching both 2D and 3D games across mobile, desktop, and web platforms. Due to NDAs, links aren’t public—but once you open the chat, I’ll share live demos and walkthroughs. I can deliver: A polished core gameplay loop combining chess logic with card-based mechanics Real-time multiplayer with matchmaking, ELO ranking, and rematch flow Clean, cartoon-style UI with animated pieces and responsive interactions Secure backend (authentication, game state sync, low-latency communication) Store-ready builds for both platforms with full source code and assets Why should you choose me : 6+ years of experience in Unity game development Full-time availability as well as daily updates and open to long-term engagements PS - Please pan the budget for now. Thanks, Srishti
$750 USD in 30 days
7.2
7.2

Hi, We can build your mobile chess × Uno hybrid game as a full cross-platform Unity-based product for iOS and Android with smooth multiplayer, real-time gameplay, and a polished cartoon-style UI. Our team can deliver: Unity mobile game (iOS + Android) with 60 FPS performance Hybrid rule engine (chess movement + Uno-style cards: skip, reverse, draw, wild) Real-time multiplayer with matchmaking, lobbies, invites, and rematch ELO rating system + secure account system (Apple/Google/email login) WebSocket-based backend for real-time sync In-game chat + emotes Cartoon assets, animations, sounds, and effects Settings panel + localization support Store-ready builds + full source code + documentation Timeline: depending on final scope Cost: depending on final scope If you are not happy with the work, you do not pay. We will treat it as a free consultation with no obligation. Regards Interconnect Team
$500 USD in 7 days
6.9
6.9

As an experienced Mobile and Web Application Developer, specializing in platforms such as Java, Kotlin, React Native, and Flutter, I am confident in my ability to deliver your vision of a unique Chess-Uno mobile game. My extensive knowledge of these cross-platform engines coupled with my strong design aesthetics allows me to create enjoyable user experiences while meeting your technical requirements. Moreover, I understand the importance of strong matchmaking systems and account security. With this in mind, I assure you that my skills and experience extend to creating a secure matchmaking system with ELO-style ratings and a basic account system that includes email as well as Apple/Google sign-in functionalities. I also appreciate your emphasis on clean code, responsive design, and reliable solutions that meet business goals - all attributes I prioritize in my projects. To put it simply, I love challenges and creative mechanics, which makes me an ideal fit for your project. Let's collaborate to take your unique concept from prototype to a well-loved game on iOS and Android!
$500 USD in 2 days
6.9
6.9

Hi buraqxsad, Last week I delivered a similar hybrid board+card mobile game with realtime PvP, so I’m confident to handle this really well. i would like to know the below. - Engine: do you prefer Unity, Godot, or are you open to Unity (my pick) for one codebase on iOS/Android? - Online stack: ok to use Photon Fusion + PlayFab (auth, ELO, lobbies), or do you require a custom server? I think we should. - Make moves fully deterministic with an authoritative host to stop cheats and avoid desync, boosting reliability. - Keep card effects data‑driven so we can balance without code changes and ship fast updates for long term stability. Lets follow a plan like this. 1) I lock the hybrid rules and card list, with a quick paper proto and UI sketches. 2) I build a playable core loop in Unity on one platform: chess moves, card draw/use, turn timer, steady 60 fps. 3) I add multiplayer: secure matchmaking, lobbies, invites, rematch, chat/emotes; then accounts (Apple/Google/email) and ELO. 4) I replace temp art with cheerful animated assets, sounds, settings; polish, perfomance checks, store compliance; deliver source + ready builds. May I know if you are the project owner or part of the direct client team, because I usually work directly with the customer and do not engage through agents, brokers, or middle parties. Thank you for understanding. Don’t mind.
$750 USD in 9 days
6.7
6.7

Hello, I have carefully reviewed your requirements and understand you need a cross-platform multiplayer mobile game that combines strategic chess gameplay with Uno-inspired card mechanics in a polished cartoon-style experience. About Multiplayer Strategy Game Experience With 9+ years of experience in mobile game development, I specialize in multiplayer systems, turn-based gameplay, matchmaking architecture, real-time networking, and scalable game design. I will develop a polished cross-platform game with smooth multiplayer gameplay, card-based mechanics, ELO ranking, secure login systems, responsive UI/UX, and optimized performance for both iOS and Android devices. My top priorities: • Quality optimized work • 100% client satisfaction • Fast delivery • Suitable pricing • Unlimited revisions • Complete NDA & IP protection Delivery You will receive a complete multiplayer mobile game including client/server systems, matchmaking, cartoon-style assets, ready-to-publish builds, organized source code, and scalable architecture for future feature expansion. I can share relevant multiplayer and strategy game projects upon discussion. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$250 USD in 25 days
6.8
6.8

⭐⭐⭐⭐⭐ Proposal for Chess-Uno Mobile Game: CnELIndia is excited to develop your hybrid Chess-Uno game blending chess strategy with Uno card mechanics for iOS and Android. Recommended Tech: We will use Unity engine for proven cross-platform performance, 60 FPS on mid-range devices, and quick store approval. Core Delivery: Full hybrid ruleset with chess moves plus Uno power-ups (skip, reverse, draw, wild), online multiplayer lobby, real-time turns, in-game chat/emotes, secure matchmaking, ELO ratings, and email/Apple/Google accounts. Assets & UI: Bright cartoon-style animated pieces, card visuals, 2D backgrounds, sounds, victory effects, and simple settings panel for sound, notifications, and languages. Milestones & Output: Playable core loop on Android in first milestone; final ready-to-publish builds, full source code, and assets for both stores. How CnELIndia Helps: Step 1 – Finalize scope and designs in 1 week. Step 2 – Build and deliver prototype. Step 3 – Complete server, multiplayer, and polish. Step 4 – Test rigorously and optimize. Step 5 – Handle store submissions and handover. Next: Our Unity experts, artists, and backend team ensure smooth launch. Contact us to set kickoff date.
$500 USD in 7 days
6.5
6.5

With five years of extensive experience and a proven track record of delivering polished, high-performance mobile apps, I would love to be the one to transform your brilliant concept into a fully functional, engaging game. My expertise as a Full Stack Developer and proficiency in Flutter and React Native make me particularly apt for this project. Flutter's rich animation support and React Native's cross-platform compatibility promise a smooth gaming experience on both iOS and Android devices—all while adhering to rigorous store compliance checks. I understand that your vision for "Chess-Uno" demands an amalgamation of strategic chess mechanics with the excitement of UNO card play. It intrigues my game-loving heart! I'm adept in implementing complex game design mechanics while keeping performance intact—just like how I developed 30+ successful mobile applications without any compromise on quality. Moreover, my thorough knowledge of both client and server implementation guarantees secure matchmaking, ELO-style rating, and a robust account system.
$500 USD in 7 days
6.1
6.1

Hi there, Combining the intricate strategy of chess with the dynamic card mechanics of Uno presents unique challenges, particularly in balancing gameplay mechanics and ensuring seamless integration across platforms. Our expertise in mobile game development ensures that we can create a smooth, engaging experience that captivates both strategy enthusiasts and casual gamers alike. Here are my questions: 1. Which cross-platform engine do you prefer: Unity, Unreal, or Godot? 2. Do you have specific art style references for the cartoon assets? Drop me a message so we can get started right away!
$750 USD in 15 days
5.7
5.7

Hello Sir/Mam After checking the details of your project , I have seen that are looking for a Game Developer , As a seasoned Game developer I have a great Grip on Game development , like Unity Game, Unreal Engine . I have done some of extensive project related this filed , you can visit my profile reviews and portfolio. I'm confident I can bring your virtual reality project to life. My ability to deliver exceptional results on time and with utmost quality I believe that my skill set makes me the ideal candidate for this project Please come on chat we will discuss more about this I will be waiting for your reply . Thank you !
$251 USD in 3 days
5.3
5.3

Hello, I will this project is a strong match for my experience in mobile game development, real time multiplayer systems, and cross platform game architecture. i have worked on interactive game mechanics, online matchmaking flows, and gameplay systems that require stable server communication and smooth real time turn handling. i can help design the hybrid chess and card gameplay logic, multiplayer lobby system, rating system, and cross platform mobile performance while keeping the experience stable and engaging across ios and android. i would like to schedule a short discussion meeting to go through your game rules, feature flow, and development roadmap. Let's have a detailed discussion, as it will help me give you a complete plan, including a timeline and estimated budget. I will share my portfolio in chat I look forward to hear from you. Thanks Best Regards, Mughira
$500 USD in 7 days
4.6
4.6

Hello, I’m a full-stack mobile/game developer with 10+ years of experience building multiplayer systems, realtime applications, cross-platform mobile apps, and interactive game architectures. For this project, I’d strongly recommend: - Unity for the client/game engine - Photon Fusion/Realtime or Nakama backend for multiplayer - Node.js services for matchmaking/account systems if needed - Firebase/Auth integrations for Apple/Google login Why Unity? - Excellent cross-platform performance - Smooth 60fps mobile optimization - Strong multiplayer ecosystem - Faster iteration for live gameplay balancing - Easier store deployment pipeline Core systems I can build: - Real-time multiplayer matchmaking - Turn synchronization - ELO/ranking system - Friend invites/rematches - In-game chat/emotes - Secure account/authentication flow - Animated cartoon UI/gameplay - Mobile optimization for mid-range devices Game architecture focus: - Modular rule engine for future cards/pieces - Server-authoritative gameplay validation - Anti-cheat protections - Expandable content/event system - Scalable matchmaking backend Art/UI direction: - Bright cartoon aesthetic - Animated chess pieces - Smooth card effects - Fun victory/interaction animations - Clean mobile-first UX Suggested milestone structure: 1. Prototype gameplay loop 2. Multiplayer synchronization 3. Card mechanics system 4. UI/animations/assets 5. Ranking/social systems 6. Store optimization & launch I’m available to discuss!
$740 USD in 7 days
4.5
4.5

With a background in mobile game development, I understand your vision for a chess-Uno hybrid mobile game. My experience includes creating engaging gameplay mechanics and optimizing performance for iOS and Android platforms. How do you envision balancing the strategic depth of chess with the fast-paced excitement of Uno to ensure player engagement throughout the game? Regards, Yogesh Kumar
$580 USD in 10 days
4.1
4.1

✅✅✅ Hello there! ✅✅✅ I am excited about the opportunity to work on your innovative game project that blends chess with Uno mechanics for a fresh gaming experience. With my expertise in game development and a passion for creative gameplay, I am confident in delivering a high-quality mobile build that meets your requirements. I propose to use Unity for the client and server implementation, ensuring a seamless cross-platform experience on both iOS and Android. My experience in developing multiplayer games with secure matchmaking and rating systems aligns perfectly with your project needs. I will focus on creating cheerful, cartoon-style assets and engaging UI elements to enhance the overall gaming experience. My approach involves developing a playable core loop as the first milestone, followed by rigorous testing to ensure smooth performance on mid-range devices and compliance with app store guidelines. I am committed to delivering ready-to-publish builds along with complete source code and assets for your convenience. If you are looking for a dedicated and experienced game developer who can bring your vision to life, I am ready to discuss timelines and tool preferences to kickstart this exciting project. I look forward to the opportunity to collaborate with you on this unique game concept. Ihsan Faridi
$500 USD in 7 days
2.4
2.4

Hello there, I’ve built cross-platform mobile games with real-time multiplayer and polished 2D art. I bring strong Unity experience and a solid approach to secure matchmaking, lobby chat, and scalable server logic. I’ll design a bright cartoon UI, animated pieces, and Uno-inspired card powers integrated with chess-like movement, ensuring smooth performance on iOS and Android. In past projects I’ve delivered multiplayer titles with ELO-style rating and cross-platform builds, focusing on clean architecture, robust state handling, and responsive UI. I’ll deliver a playable core loop on one platform first to validate gameplay, then expand to full store-ready builds with 60fps on mid-range devices, plus assets, settings panel, language switch, and victory effects. All source code and assets will be organized for easy handoff. I can handle the complete stack, client and server, using Unity, Godot, or another proven engine you prefer, with a concise milestone plan and transparent progress. Best regards, Billy Bryan
$250 USD in 3 days
2.0
2.0

Hello, I've reviewed your requirements for the Chess-Uno mobile game, blending chess strategy with Uno's card mechanics, and I am confident in delivering a complete iOS and Android build with a cheerful, cartoon-style interface. I'm Taiwo, a UK-based Senior Software Developer with 10 years of experience. My background includes building robust systems for IBM, UK Government, BMW and Sky, alongside a Master's in Cyber Security, ensuring a secure and scalable game. I will leverage my experience managing projects and eye for great UI/UX design to deliver the project. I propose using a cross-platform engine (Unity, Unreal, or Godot, based on your preference) to implement the core gameplay, online multiplayer lobby, secure matchmaking with ELO-style rating, and basic account system. The game will feature cheerful cartoon assets and a concise settings panel. I will ensure store compliance and 60 fps performance on mid-range devices. Relevant Projects: ⏺ IMS Team – A project and timesheet management system that improved collaboration and workflow efficiency. ⏺ Mobile and admin portal API for an estate management company (https://www.freelancer.com/projects/javascript/Integrating-Commercial-Units-Feature) The first milestone will be a playable core loop on one platform. If my approach aligns with your vision, I can start immediately.
$600 USD in 7 days
2.0
2.0

Hello There! Hope you are doing fine. I have built cross‑platform multiplayer games with hybrid mechanics. I will implement your chess + Uno fusion: standard chess moves plus card power‑ups (skip, reverse, draw, wild). Online lobby, matchmaking, ELO rating, real‑time turn management, and in‑game chat/emotes. Clean 2D cartoon style, animated pieces, UI sounds. Unity (client) + Node.js (server) for 60 fps on mid‑range devices. Source code and store‑ready builds included. Please start a chat to discuss this project in more detail. Best regards, Md Ruhul Ajom
$250 USD in 5 days
4.6
4.6

Hello, Your chess + Uno hybrid concept is very creative, and I’d love to help turn it into a polished multiplayer mobile game for iOS and Android. I recommend Unity for this project because it offers: * Strong cross-platform mobile support * Smooth multiplayer integration * Efficient 2D animation workflows * Easier long-term scalability and live updates What I can deliver: * Full gameplay system combining chess mechanics with card-based abilities * Online multiplayer with matchmaking, invites, rematches, and ELO ranking * Real-time turn synchronization and chat/emote support * Cartoon-style UI, animated pieces, card effects, and victory animations * Account system with email and Apple/Google sign-in * Settings menu for sound, notifications, and language selection * Optimized 60 FPS gameplay on mid-range devices Backend features: * Secure matchmaking and session handling * Player profiles and ranking storage * Stable online synchronization Deliverables: * Android and iOS builds * Source code and asset files * Store-ready deployment support * Organized documentation for future updates Estimated timeline: * Core playable prototype: 2–3 weeks * Full polished multiplayer version: 6–10 weeks, depending on final feature scope Ready to discuss gameplay balancing, multiplayer architecture, and art direction further.
$575 USD in 70 days
0.6
0.6

Hi, I will deliver a dynamic mobile game that seamlessly integrates chess and Uno mechanics. With extensive experience in Unity and cross-platform development, I’ll ensure smooth performance on both iOS and Android while creating an engaging, cartoon-style interface that enhances the gameplay. The real-time multiplayer functionality will feature secure matchmaking, an ELO-style rating system, and an intuitive account setup for users. I’ll focus on developing a vibrant visual style, incorporating animated pieces and cheerful assets to keep the experience lively. The core loop will be playable on at least one platform for initial feedback, ensuring we’re aligned before progressing. To align with your vision, could you clarify your preferred art style for the characters and the specific card mechanics you want to emphasize? I’m ready to discuss timelines and any tool preferences to get started on this exciting project. Thank you.
$500 USD in 7 days
0.0
0.0

Hey, how is it going? Your game idea is clear: a mobile strategy game that mixes chess movement with fast card powers like skip, reverse, draw, and wild, wrapped in a bright cartoon style. For this kind of cross-platform build, Unity is the strongest fit because it supports iOS/Android well, has solid multiplayer tooling, smooth 2D animation, and a faster path to store-ready builds. The first milestone should focus on the playable core loop: board rules, card effects, turn handling, win conditions, and a simple test match on one platform. After that, online multiplayer can be added with lobby, friend invite, rematch, real-time sync, ELO rating, accounts, chat or emotes, and secure server validation. The art side can include animated pieces, card UI, backgrounds, sound effects, victory animations, and a clean settings panel for sound, notifications, and language. I have experience with mobile game systems, Unity architecture, multiplayer flows, cartoon UI, backend integration, QA, and release builds. The final delivery can include iOS/Android builds, source code, assets, test reports, and store submission support. Performance will be tested for 60 fps on mid-range devices. I'm ready here for you, Let's get started! Mike
$3,000 USD in 30 days
0.0
0.0

Hi, This is Gene from Luxembourg The hard part in games like this is keeping matches fast once card effects start stacking, so I’d handle the turn logic server-side from day one to avoid sync issues and edge-case exploits later. I’d build the core loop in Unity with Photon Fusion since it’s reliable for lightweight real-time matches and makes iOS/Android deployment much smoother. I recently worked on a competitive multiplayer board game with ranked matchmaking, emotes, reconnect handling, and Apple/Google login, and we kept stable 60fps on mid-range Android devices by using lightweight 2D animation and pooled effects. The first playable milestone with matchmaking and the chess/card interaction can be ready within 2 weeks, and full store-ready delivery would be around 8–10 weeks depending on final art scope and polish requirements. One thing I’d like to clarify: do you already have the exact card rule interactions defined for cases like check/checkmate overrides and forced skips, or would you want help balancing those systems too? Sounds like a fun one to build.
$300 USD in 7 days
0.0
0.0

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