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I want to bring a bright, cartoony endless-runner to life—think Subway Surfers sprinting through a lively urban cityscape, all backed by upbeat, energetic music and snappy SFX. Unity or Godot are both fine with me as long as the final builds run smoothly on Android and iOS. Core gameplay needs to feel seamless: swipe to switch lanes, jump, and slide while a chase mechanic keeps the pressure on. Players should scoop up coins, trigger five or more classic power-ups (Magnet, Shield, Hoverboard, 2× Score, Super Jump), and dodge an evolving set of obstacles. The economy is simple but complete. Coins unlock ten distinct, stylized characters plus cosmetic upgrades in a fully functional in-game Shop. I also need a score system tied into leaderboards, daily login rewards, and a clean, colorful mobile-first UI throughout. Deliverables • Export-ready Android & iOS builds • Complete, well-commented source code • Brief setup & asset-management documentation • Two-week post-delivery bug-fix window If you can turn those requirements into a polished runner that feels great from the first swipe, let’s talk details and timelines.
Project ID: 40688783
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13 freelancers are bidding on average $380 USD for this job

Hello, I’ve gone through your project details and this is something I can definitely help you with. I have 10+ years of experience in mobile and web app development, working with Flutter, Android, iOS, React, Node.js, and APIs. I focus on clean architecture, scalable code, and clear communication to ensure the project runs smoothly from start to finish. I will first review your requirements, suggest the best technical approach, and then proceed with development while keeping you updated at every stage. Here is my portfolio: https://www.freelancer.in/u/ixorawebmob I’m interested in your project and would love to understand more details to ensure the best approach. Could you clarify: 1. Do you need this for mobile, web, or both? 2. Do you already have UI/UX designs or should we create them? 3. Will there be any third-party API or payment gateway integration? 4. What is your expected timeline for completion? 5. Are there any reference apps or websites you like? Let’s discuss over chat!What specific features or themes should the characters have to enhance the gameplay? Regards, Arpit Jaiswal
$250 USD in 20 days
7.5
7.5

Hello! I’m excited about the opportunity to bring your vibrant endless-runner concept to life. I understand you’re looking for a dynamic game experience akin to Subway Surfers, with smooth gameplay mechanics and engaging visuals. With over five years of experience in game development using Unity, I have successfully developed and launched multiple mobile games that feature seamless controls, engaging user interfaces, and robust in-game economies. My expertise includes implementing swipe mechanics, power-ups, and leaderboard systems, ensuring a polished experience for players. To achieve your project goals, I propose the following approach: - Collaborate on the game design to ensure the mechanics align with your vision. - Develop the core gameplay loop, focusing on responsive controls for swiping, jumping, and sliding. - Integrate a variety of power-ups and obstacles to maintain player engagement. - Create a visually appealing mobile-first UI and implement the in-game shop and scoring system. - Conduct thorough testing to ensure smooth performance on both Android and iOS platforms. I am eager to start this project and confident in my ability to deliver a high-quality game that meets your expectations. Let’s discuss your ideas further and establish a timeline for development.
$250 USD in 7 days
4.8
4.8

Hi there, I’d love to help bring your endless-runner game to life with a bright, polished, and addictive mobile experience inspired by the fast-paced feel of classic runners. I can work with Unity or Godot to build the core swipe controls, lane switching, jumping, sliding, chase mechanic, coins, obstacles, and the five power-ups. I can also implement the character shop, cosmetics, scoring, leaderboards, daily rewards, and responsive mobile UI. My focus would be on making the controls feel smooth and responsive from the very first swipe, while keeping performance optimized for both Android and iOS. I’ll provide the export-ready builds, organized and commented source code, setup/asset documentation, and the requested two-week post-delivery bug-fix support. I’m ready to discuss the gameplay flow, art style, timeline, and development milestones. Best regards, Nadarajan Kiruba
$300 USD in 3 days
2.9
2.9

Hello! I’ve read your brief and am excited about the prospect of creating a vibrant, cartoony endless runner that feels as energetic as Subway Surfers. With 5+ years of Unity and Godot development, I specialize in mobile-first games that run smoothly on both Android and iOS, and I’ve built dozens of polished releases with swipe controls, dynamic obstacle patterns, and engaging power‑up systems. Key strengths I’ll bring to this project: * **Seamless Gameplay Loop** – Precise swipe-to‑lane, jump, and slide mechanics with a responsive chase element that keeps players on edge. * **Complete Economy & Shop** – Custom coin system, unlockable characters, cosmetic upgrades, and an in‑game shop fully integrated into the UI. * **Leaderboards & Daily Rewards** – Cloud‑based leaderboard sync and a daily login bonus system for higher retention. * **High‑Quality Audio & Visuals** – Bright, hand‑drawn art, upbeat music, and snappy sound effects that reinforce the action. * **Full Deliverables** – Export‑ready Android and iOS builds, cleanly commented source code, concise setup and asset‑management documentation, plus a two‑week post‑delivery bug‑fix window. I’d love to discuss your vision, timeline, and any additional features you have in mind. Looking forward to turning your idea into a polished runner that players will love from the first swipe.
$750 USD in 7 days
2.9
2.9

Hi, creating a seamless core gameplay experience with features like coin collection and five distinct power-ups is a clear priority. I would focus on robust state management and smooth physics, ensuring the game feels polished from the first swipe. My experience delivering production-grade applications, like shipping TryReplify, means I'm adept at bringing complex requirements to life efficiently. Happy to discuss how we can achieve this.
$250 USD in 7 days
0.0
0.0

Hi! I see you're looking to develop a lively, cartoony endless runner compatible with Android and iOS, with seamless gameplay, engaging mechanics, and a colorful UI. I have extensive experience in creating mobile games using Unity and Godot, spending years solving exactly these types of challenges involving smooth performance, game mechanics, and UI design. I understand the importance of a fluid swipe-based core gameplay, a fun character economy, and leaderboards to boost user engagement. My plan includes setting up the game architecture to handle intuitive controls, implementing a compelling obstacle and power-up system, and ensuring the app runs flawlessly across devices. Additionally, I will prepare comprehensive asset management and setup documentation, along with a quick post-launch support window. Looking forward to your response!
$350 USD in 7 days
0.0
0.0

Bright cartoony endless runner with Subway Surfers-style lane swipes, responsive jump/slide, chase pressure, and an obstacle set that evolves session by session. Built in Unity or Godot with smooth Android + iOS exports, snappy SFX hooks, and upbeat music integration. Gameplay includes coin pickups, 5+ classic power-ups (Magnet, Shield, Hoverboard, 2× Score, Super Jump), and a clean scoring pipeline feeding leaderboards plus daily login rewards. Economy is fully functional: 10 unlockable stylized characters and cosmetic upgrades through a mobile-first Shop. Deliverables: export-ready Android & iOS builds, complete well-commented source code, brief setup + asset-management documentation, and a two-week post-delivery bug-fix window. A polished first-swipe experience with careful UI performance and clear project structure.
$250 USD in 6 days
0.0
0.0

Serrekunda, Gambia
Member since Apr 10, 2025
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