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Current Status: We have successfully implemented a system that creates a project, uploads a .glb model to Firebase, and allows the Unity app to download and view that model in a standard 3D View. We have also verified that basic AR tracking works in a separate test scene. The Problem/Task:I need to bridge these two workflows. Specifically, when a user is in the 3D View of their downloaded model and clicks the "AR View" button, the app must:Scene Transition: Transition from the Main/3D scene to the dedicated AR View scene (referencing the structure in AR [login to view URL]). Data Persistence: Pass the downloaded model data (or its local cache path) into the AR scene without re-downloading [login to view URL] Spawning: Configure the Object Spawner and SingleSpawnController in the AR scene to use this dynamic model instead of a static prefab. UI/Functionality Integration: Ensure the specific professional features—such as the Opacity Slider, Position Locking, and Confirm Exit Popup—are fully functional with the dynamic model.
Project ID: 40427763
9 proposals
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Active 7 days ago
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9 freelancers are bidding on average ₹11,806 INR for this job

Hi sir, I'm a unity developer and I've a background of vuforia AR framework. could you please send me the source projects of the two workflow project to check both codes? also, do I need Iphone device towotrk in this project? since I've only android device not ios. thanks
₹10,000 INR in 12 days
5.6
5.6

Hi there, I see that you've already made significant progress on your Unity app, successfully implementing a system to upload and view 3D models in Firebase, as well as basic AR tracking in a separate test scene. Now, I understand you need to bridge these two workflows by enabling users to seamlessly transition from the 3D View to the dedicated AR View. As a seasoned Unity developer with expertise in 3D rendering, C# programming, and Unity 3D, I'm confident in my ability to help you achieve this goal. My skills also include experience with scene transitions, data persistence, dynamic spawning, and UI functionality integration – all of which are relevant to your project. To tackle this challenge, I'd take the following approach: * Review your existing codebase and identify areas for improvement * Implement seamless transitions between 3D and AR views using Unity's built-in features * Configure Object Spawner and SingleSpawnController to use dynamic models instead of static prefabs * Integrate professional features like Opacity Slider, Position Locking, and Confirm Exit Popup with the dynamic model If you're interested in discussing this project further, I'd love to chat with you directly. Please let me know if you'd like to proceed. Best regards, Sahil Rao (@SahilRao1247)
₹1,500 INR in 1 day
4.4
4.4

Hi, I can bridge your existing 3D viewer and AR workflows in Unity so the transition from model preview to AR placement is seamless and efficient. Since your Firebase download pipeline and AR tracking are already working separately, this task is mainly about scene flow, data persistence, and dynamic model integration. Scope covered: • Transition from 3D View/Main scene to dedicated AR scene via the “AR View” button • Pass downloaded model reference/local cached file path into AR scene without re-downloading • Dynamically load and spawn the .glb model inside the AR scene • Configure Object Spawner + SingleSpawnController to work with runtime-loaded models instead of static prefabs • Ensure AR features work correctly with the dynamic object: – Opacity slider – Position locking – Confirm exit popup – Existing AR interaction flow Implementation will focus on keeping the pipeline clean and scalable, so future models can follow the same process without scene-specific setup. I’ll also keep code modular and documented for easier maintenance. Deliverables: • Updated Unity project with working 3D → AR flow • Dynamic runtime spawning integrated into AR scene • Clean, commented scripts and setup notes Since most core systems already exist, turnaround should be fast after reviewing the project structure. Ready to start immediately. Best Regards
₹20,000 INR in 20 days
0.6
0.6

Hi Client, At NousTech, we specialize in bridging complex workflows to enhance user experience and app functionality. Your project perfectly aligns with our expertise in Unity development and seamless data integration. We will implement a smooth scene transition from the 3D View to the AR View, ensuring the downloaded 3D model’s local cache path is efficiently passed to the AR scene, eliminating redundant downloads. Our team will configure the Object Spawner and SingleSpawnController to dynamically load your model, replacing static prefabs with real-time data. Additionally, we will fully integrate professional UI features such as the Opacity Slider, Position Locking, and Confirm Exit Popup to maintain consistent usability across scenes. Our focus is on delivering a robust, user-friendly experience with reliable data persistence and dynamic functionality. I’m Adam Faustino, looking forward to helping you achieve seamless AR and 3D View integration to drive your project’s success. Let’s discuss the next steps!
₹8,750 INR in 4 days
0.0
0.0

Hello, I’ve reviewed your project details and I can complete the integration between your existing 3D viewer workflow and the AR placement workflow in Unity without requiring the model to be re-downloaded. My approach will include: • Implementing seamless scene transition from the Main/3D View scene to the AR View scene • Passing the downloaded .glb model reference/local cache path into the AR scene using a persistent data manager or ScriptableObject workflow • Dynamically loading and spawning the runtime model through your existing ObjectSpawner and SingleSpawnController instead of static prefabs • Ensuring AR placement works correctly with the dynamically loaded model • Integrating and validating all professional UI features including: Opacity Slider Position Locking Confirm Exit Popup Runtime interaction compatibility I have experience with: • Unity AR Foundation • Runtime GLB/GLTF loading • Firebase integration • Cross-scene state management • Mobile AR optimization for Android/iOS • C# architecture and debugging I will work within your current project structure and keep the implementation modular and scalable for future models/projects.
₹7,000 INR in 7 days
0.0
0.0

I am a Unity Game Developer with 4+ years of experience in developing mobile, multiplayer, and simulation-based games using Unity and C#. I have worked on gameplay systems, UI, optimization, Firebase integration, multiplayer networking using PUN 2, and mobile deployment for Android/iOS. I can quickly understand project requirements, write clean and scalable code, and deliver high-quality results within deadlines. I am confident in handling both gameplay programming and overall game architecture while maintaining performance and user experience.
₹7,000 INR in 7 days
0.0
0.0

Visakhapatnam, India
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Member since May 6, 2026
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