
Suljettu
Julkaistu
Saya ingin membangun sebuah aplikasi game teka-teki mobile yang dapat menghasilkan pendapatan berkelanjutan. Fokus utamanya adalah menghadirkan level-level permainan yang benar-benar menantang sehingga pemain betah dan kembali bermain. Ruang lingkup inti: • Merancang konsep gameplay puzzle yang fresh lengkap dengan kurva kesulitan bertahap. • Mengembangkan prototipe hingga versi final untuk Android (iOS menyusul bila memungkinkan). • Menyertakan sistem monetisasi sederhana—iklan banner/interstitial atau in-app purchase—agar game segera bisa mulai menghasilkan. • Mengintegrasikan analitik dasar (Firebase atau sejenisnya) untuk melacak retensi dan pendapatan. Saya terbuka jika Anda ingin menambahkan fitur opsional seperti petunjuk, papan peringkat, atau pencapaian, selama fokus utama level menantang tetap terjaga. Harap sertakan: – Contoh game puzzle yang pernah Anda kerjakan. – Perkiraan alur kerja: ide, prototipe, uji, rilis. – Stack atau engine yang Anda pilih (Unity, Godot, atau lainnya) beserta alasan. Target awal adalah MVP layak rilis ke Play Store; setelah game mulai menghasilkan, kami bisa lanjut ke pembaruan fitur dan porting platform.
Projektin tunnus (ID): 40165386
8 ehdotukset
Etäprojekti
Aktiivinen 19 päivää sitten
Aseta budjettisi ja aikataulu
Saa maksu työstäsi
Kuvaile ehdotustasi
Rekisteröinti ja töihin tarjoaminen on ilmaista
8 freelancerit tarjoavat keskimäärin $42 USD/tunti tätä projektia

Hello With over a decade of experience, I am ideally placed to bring your unique puzzle game vision to life. Having led the development of several successful mobile applications and games with millions of downloads, I have a deep understanding of what makes a game engaging and profitable. My mastery of Unity3D and C#, along with proficiency in Unreal Engine and C++, positions me to deliver top-notch gameplay experiences. Notably, I optimized a VR project's rendering pipeline, increasing frame rates by 40%. These performance optimization skills, coupled with an acute knowledge of AI and gameplay systems, are essential for developing challenging yet rewarding levels that keep users engaged. By integrating Firebase or similar analytics tools, we can track player retention and revenue, ensuring your game remains lucrative. Best Regards, Timothy B.
$20 USD 40 päivässä
4,8
4,8

⭐Hi, I’m ready to assist you right away!⭐ I believe I'd be a great fit for your project since I have extensive experience in developing challenging puzzle games that engage and retain players. I specialize in game design, prototyping, and mobile app development, particularly in Unity. My previous projects have focused on creating fresh and challenging gameplay experiences to ensure player retention. This project aims to develop a monetizable mobile puzzle game with gradual difficulty levels to keep players engaged. By integrating simple monetization strategies and basic analytics for revenue tracking, the game can start generating income. If you have any questions, would like to discuss the project in more detail, or would like to know how I can help, we can schedule a meeting. Thank you. Maxim
$20 USD 31 päivässä
0,0
0,0

Kemampuan saya dalam manajemen proyek dan optimasi proses, yang terbukti berhasil mengurangi biaya operasional 20% di proyek sebelumnya, sangat selaras dengan tujuan proyek ini untuk efisiensi sumber daya
$200 USD 40 päivässä
0,0
0,0

Hello, I am a mobile game developer and puzzle designer with experience taking puzzle-based concepts from idea to Play Store release. I have worked on logic, pattern, and physics-driven puzzle games where player retention depended entirely on smart difficulty progression and level design, not gimmicks. In past projects, strong level curves directly improved session length and ad engagement. My approach starts with gameplay-first thinking. I design the core puzzle mechanic and difficulty curve before visuals or monetization. From there, I build a playable prototype, test player behavior, refine frustration points, then move to a polished MVP ready for release. Monetization is integrated carefully through banner or interstitial ads and optional in-app purchases, without breaking flow. For this project, I would recommend Unity for the MVP due to its fast iteration, Android stability, and smooth integration with AdMob and Firebase analytics. Optional features like hints, achievements, or leaderboards can be layered in once the core challenge feels right. If this aligns, I would be happy to walk you through similar puzzle games I have built and outline a clear MVP-to-growth roadmap. Let us start with a brief discussion and see if we are a good fit. Thank you.
$20 USD 40 päivässä
0,0
0,0

I’m a motivated junior Facebook & Instagram Ads specialist eager to help VARONIS generate qualified WhatsApp inquiries from entrepreneurs and importers—exactly the real-world experience I’m looking to build. I’ll set up and manage focused, low-budget campaigns targeting audiences interested in importing from China, foreign trade advice, and startup consulting, with clear CTAs driving directly to WhatsApp. I’ll handle daily monitoring, basic ad optimization, and deliver a simple weekly report with performance screenshots and actionable insights. My approach prioritizes cost-efficient lead generation over branding, aligning perfectly with your goal of measurable results on a tight budget. I’d love the chance to prove my commitment—and grow alongside your project if results meet expectations.
$20 USD 40 päivässä
0,0
0,0

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