Suljettu

Sync Replays to Clients

I need my clients player characters (non static scene items) to be recorded as they are spawned into a match, and have their recordings be accessible to other players in the photon lobby. This is a standard replay situation. (Cod, csgo etc)

This functionality exists except for syncing the recordings to the requesting players..

Breakdown:

If a player is killed by another player we sync an appropriate 5 seconds previous to their death from the killers recording, then delete it afterwards to save data.

Here is the replay functionality in question:

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Here is the projects networked shooter mechanics:

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Taidot: Unity 3D, C# -ohjelmointi, Pelinkehitys, Cloud Networking

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Tietoa työnantajasta:
( 0 arvostelua ) Vancouver, Canada

Projektin tunnus: #24044121

2 freelanceria on tarjonnut keskimäärin 24$ tähän työhön

sapotacorp

Hi sir, We are highly interested to work for you. We have finished 26 ASP.NET projects. Example: [login to view URL], [login to view URL], peterduffey.com. I helped 9 clients from Canada then i think you will be next one. Thank Lisää

$22 CAD 0 päivässä
(7 arvostelua)
4.8
rvtechsolution

Hi, I am Vijay 7 years experienced 2d and 3d games developer working as Unity Game developer and ready to work on your Game. I am ready to creating Sync Replays to Clients Price is negotiable. Please have a d Lisää

$25 CAD 1 päivässä
(2 arvostelua)
2.2