Hey there, needing some help getting the Unity SDK triggering a Phantom user auth modal instead of Metamask.
I’m able to use the vanilla JS docs to get it working correctly, I’m able to get the Unity SDK integrated into our project successfully but only for Metamask. Could someone point me in the right direction? Does the Unity SDK natively support user auth with Phantom?
Also interested in if the QA code scanning option is available for Phatom for user auth in the event that we wanted to go with a downloadable game install instead of WebGL.
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