Suljettu

UNITY Performance Optimization

We want to create an ultralight plane simulation. The flight will limited to a squarred area of 15x15km on a valley (no moutains, no cities). The plane will stay at the same hieght ~ 150m.

At present, we import heighfeild and color from geodatabase. We create 15x15 terrain with 2048x2048 color texture and 1024x1024heigh texture.

Of course it is slow. We are looking for a report of what is possible to do. Main target is WebGL (GPU of 1G). Our objective

- A script that can show/unshow terrain depending on camera (frustrum culling)

- A method to automatically add landscape (trees, details...) Our problem, when the ground is flat, the camera looks at the ground with an angle of 30° and trees look ridiculous when seen on the texture. They looks fake.

-Any other Idea, maybe it is simpler to choose a upper height for the planes (300m) and use a normal/bump map to make the landscape real.

-If you think that our idea of 15x15 terrains is not the best one...

You can take a texture on gmap at higher resolution to test. The height maps has no importance, you can draw it by hands. This problem focus on engeneering and algorithm.

Any coutry welcome

Taidot: Algoritmi, Unity 3D

Näytä lisää: think and draw 3d, texture unity 3d, importance of algorithm, focus camera, job web performance optimization, jobs web performance optimization, performance optimization scalability joomla company, java socket listener performance optimization, vicidial performance optimization, performance joomla optimization, xml code performance optimization, ssrs performance optimization configurations, joomla performance optimization, xoops drupal performance, oscommerce slow performance, pay per performance based outbound call, cpu performance list, consistent work performance, sales performance, performance objectives application development service key result area

Tietoa työnantajasta:
( 0 arvostelua ) France

Projektin tunnus: #10689674

7 freelanceria on tarjonnut keskimäärin €173 tähän työhön

KESHAVINFOTECH

Hi Thanks for your valuable time. :-) Just reply with 'Yes' and We will come up with a. Detail project plan with our comments/queries. b. Best-feasible-real COST & TIMELINE Latest Game Projects : http://g Lisää

€250 EUR 15 päivässä
(11 arvostelua)
4.7
CalvinThomas

Might take long or quicker depending on what you have implemented already.

€244 EUR 7 päivässä
(2 arvostelua)
3.5
DecoderPro

https://www.freelancer.com/u/decoderpro.html hi, this is Reza, I read your project description and i need to know more details, we need a clear conversation about this project., before hiring anyone please take a look Lisää

€160 EUR 10 päivässä
(1 arvostelu)
0.0
fb571281531f537

I am a representative of my group..... We truly believe in customer satisfaction..... We are available 24x7..... Work with us once,you will surely hire us again..... In our group, there are professors,professional Lisää

€144 EUR 3 päivässä
(0 arvostelua)
0.0
Predeko

I am sure I can help you with this. Please let me know if you'r interested so we can discuss the details and the helI am sure I can help you with this.

€100 EUR 0 päivässä
(0 arvostelua)
0.0
gouravgoyal13

Hello Sir, I am an unity3d professional having 3 years of experience in game development, design and related process. Worked on various games of different genre i.e running games, racing games, casino games, board game Lisää

€155 EUR 3 päivässä
(0 arvostelua)
0.0
andybakerman

I have make airplane games before and have the code It is easy to convert to an ultra light I have flight physics code.

€155 EUR 3 päivässä
(0 arvostelua)
0.0