Unity Game Service Consultant

Job Description:

Hi there

I am trying to implement 1vs1 using UGS

Users select the desired battle arena.

Wait for the online opponent to enter.

-When an online opponent comes in, a 1vs1 begins.

the logic I am saying is similar to this game.

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-Player 1 selects the desired battle arena.

-Transition to the matchmaking scene.

Player1 first searches for the lobby he wants.

(The lobby filter is determined by the selected battle arena.)

If there is no desired lobby, create and join the lobby.

And wait for another player (player2) to come in.

Player2 also selects the battle arena he wants, just like player1.

transition to matchmaking scene

Player2 searches for the lobby he wants.

If the lobby created by player1 is correct (i.e. if you select the same battle arena as player1), join that lobby.

The game starts.

-If there is no desired lobby, just like player1, create and join the lobby and wait for the opponent player.

The important thing here is that if any player leaves during the 1vs1, the game does not end, but the AI works and allows the opposing player to continue the game.

The problem is that if the hosting player leaves, the game ends and the scene changes.

I want the other player to continue playing with the AI player even if one of the two players exits.

I hope to see a hero here.

I will share more in chat

Taidot: Unity 3D, C# -ohjelmointi, Pelinkehitys, Android, Mobile App Development, Unity

Tietoa asiakkaasta:
( 0 arvostelua ) United States

Projektin tunnus: #36213855

18 freelanceria on tarjonnut keskimäärin $22/tunti tähän työhön


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