We are an indie project working on a comic book MMO, using the Hero Engine. We need a technical character artist to carry out the following tasks:
1 - Expand on our two existing base character models to create the alternative meshes needed for morphing them (large, small, fat, thin etc)
2 - Implement the FaceGen morphing system as part of the base character models.
3 - Set up the base models for use with the Hero Engine dynamic parts system.
4 - Export the finished work into the Hero Engine.
1 - Good knowledge of the Hero Engine and FaceGen, and how they work together.
2 - Knowledge of Max or Maya and how they work with the Hero Engine.
UPDATE: We have received an offer to complete most of this work via another route, so this project in it's current form has now been closed - right now, we only need the rigging work done.
7 freelanceria on tarjonnut keskimäärin %project_bid_stats_avg_sub_26% %project_currencyDetails_sign_sub_27% tähän työhön
Hello, I worked as an art director, character/creature designer, animator and 3d artist for last 5 years. I send You a PM with more details and links to my showreels and gallery. All the best, Djordje