We need a fully functioning 3D models face, to an already prepared character, which will be ready to import into the program Faceshift (a program used for motion capture).
Example: [url removed, login to view]
1. Using any convenient 3D program and instrument (face rig, sculpting, deformation) create "blendshapes" for our model. This needs to be ready specifically for the program Faceshift with its logic and structure.
"Blendshapes" and their names for Faceshift should be the same as the picture attached.
Example of this process in the program Maya: [url removed, login to view]
2. Export the finished model in the format fbx. Inside the file there needs to be also the original model and blendshapes plugged into the logic and structure of Faceshift.