You will have to create some animations for a fully rigged soldier model which will be used in a game. The model currently exists as a blender project with a few mockup animations saved as actions (for you to see the format). It is important that each animation is saved as a separate action but together in one file with the model. (no separate files for the animations)
Also the animations need to be separate for the arms and for the legs. The animations will be individually combined later in the game. Therefore it is important that e.g. the weapon animations for the arms don't include keyframes for the legs.
These are the needed animations:
-aiming rifle (exactly forward)
-aiming pistol (exactly forward)
-walking forward, backward, left, right
-crouched standing, walking forward, backward, left, right
fully body animation:
-dying (falling to ground)
The character is already modeled, textured and rigged. You only have to create the animations.
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