I have two coroutines being called upon pressing a "Login" button that has two inputfields, username and password, that information is passed through the coroutines, one goes to a REST API and the other goes directly to the ClientAPI of my games code. I am not super experienced with coroutines and I am wondering why the responses like [url removed, login to view] in the first coroutine only get passed through with the other values from the other coroutine if I do a [url removed, login to view](), otherwise only one of the coroutines goes through even if I set it up in its own iEnumerator and call a yield return new WaitForSeconds()
[url removed, login to view]
Please contact me if you can fix this issue
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Send me the game files and let me debug it and fix it for ya. Because as far as I know, Thread.Sleep does not exist in Unity, so I am not exactly sure how you're calling that? This is using Unity3D right? Let me know.