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Project Details €30.00 – 250.00 EUR Bidding ends in 6 days, 4 hours We are preparing a modular boat product line (6 product families, ~71 total configurations) for both: • High-end offline rendering (Octane) • Real-time delivery (glTF Separate for configurators) The majority of models share materials across product lines (rails, furniture, flooring). The primary variation is seating configurations. We are looking for a technical artist to help build and implement a shared PBR material system, not rebuild 71 unique boats. Scope of Work: Phase 1 – Material System Setup: Convert existing Octane-based materials into glTF-compliant PBR materials Bake procedural textures where required Establish clean material naming and folder structure Ensure clean export as glTF Separate (.gltf + .bin + textures) Validate exports in a real-time viewer Phase 2 – Implementation: Apply shared PBR materials across 6 product lines Ensure seating variants inherit correct material slots Confirm UV consistency and export validation This is a production-focused role, not creative look development. Estimated Scope: 30–60total hours depending on experience Initial 6-hour milestone to validate workflow Remote, contract-based Required Skills: Cinema 4D Strong understanding of PBR workflows glTF export preparation Texture baking UV mapping Experience preparing assets for real-time engines (WebGL, Unreal, Unity, configurators) Nice to Have: Experience with product-based configurators Substance Painter Redshift familiarity [login to view URL] / WebGL knowledge Important: We are building a reusable material system. Consistency, naming discipline, and export cleanliness are critical. This role is about technical execution and pipeline discipline.
Projektin tunnus (ID): 40308863
30 ehdotukset
Etäprojekti
Aktiivinen 23 päivää sitten
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30 freelancerit tarjoavat keskimäärin $116 USD tätä projektia

Hi,I hope you are doing well. I am a freelance architect with a strong background in architecture and interior design. I offer a variety of services, including BIM engineering, Architectural Design, Interior design and 3D Ultra Realistic Visualization. I collaborate with a highly skilled team of experts to ensure that every project is executed to the highest standards, focusing on creating functional and aesthetically pleasing spaces that meet your needs. I am dedicated to keeping up with the latest trends in the industry, which helps me continually improve my skills and provide you with the best quality service at competitive prices. I would love the chance to discuss how I can help bring your vision to life. Thank you for considering my proposal!
$140 USD 7 päivässä
7,7
7,7

HI, I can set up a shared PBR material system for your modular boat models, converting Octane materials to glTF-ready PBR, organizing material libraries, and validating clean exports for both real-time configurators and high-end rendering. 1️⃣ Will the base boat models and Octane materials be provided as Blender/C4D files? 2️⃣ Do you already have a material naming convention for the shared library? 3️⃣ Should the final pipeline include automated glTF export validation? Warm regards, The Blend Nation.
$33 USD 1 päivässä
7,6
7,6

Hello Mate!Greetings , I’ve carefully checked your requirements and really interested in this job. I’m working as a freelance graphic designer with U.S. and European teams. I’m offering best quality and highest performance at lowest price. I can complete your project on time and your will experience great satisfaction with me. I have rich experienced in Unreal Engine, 3D Modelling, Ruby on Rails, 3D Design, Solidworks, CAD/CAM, Cinema 4D and Unity 3D. For more information about me, please refer to my portfolios. I’m ready to discuss your project and start immediately. Looking forward to hearing you back and discussing all details.. Best Regards
$30 USD 1 päivässä
6,3
6,3

Hi, I understand you need a technical artist to build a clean, reusable PBR material system for your modular boat line, with a strong focus on consistency, naming discipline, texture baking, and reliable glTF Separate exports. I can help set up the workflow by converting Octane-based materials into glTF-compliant PBR materials, organising a proper material and folder structure, and validating everything for real-time use. I can also ensure the shared materials are applied correctly across product lines so seating variants inherit the right slots and exports remain clean and consistent. My focus is on technical execution, pipeline stability, and asset readiness rather than unnecessary creative changes, which fits well with the production-driven nature of your project. I work with Cinema 4D and PBR-based asset workflows, including texture baking, UV consistency, and export preparation for real-time delivery. You can check my portfolio here: [https://www.freelancer.in/u/CreativeDesign50](https://www.freelancer.in/u/CreativeDesign50) Best regards, Kirandeep Kaur
$250 USD 2 päivässä
6,0
6,0

As an experienced 3D artist and technical designer, I have developed a robust skill set that uniquely aligns with the requirements of your project. With a strong grasp of Cinema 4D and profound understanding of PBR workflows, I am confident in my ability to convert existing Octane-based materials into glTF-compliant PBR materials for your high-end offline rendering and real-time delivery needs. I also have extensive experience in texture baking, UV mapping, and preparing assets for real-time engines such as WebGL, Unreal, Unity, which are paramount in ensuring the success of your project. Additionally, my proficiency in software like Substance Painter and Redshift is a valuable advantage that I offer to differentiate myself from other freelancers. I understand the importance of consistency, naming discipline, and export cleanliness in building a reusable material system, especially with complex projects like yours. My engineering background further strengthens my capacity to create organized material systems that ensure UV consistency and export validation.
$36 USD 2 päivässä
4,8
4,8

Hello, I hope this message finds you well. My name is Rade, and I am a mechanical engineer based in Belgrade, Serbia, with over nine years of experience in the field. I have completed many projects throughout my career, primarily utilizing SolidWorks software. My portfolio showcases several projects across various sectors, including the military, food, and pharmaceutical industries. Each project required a high level of professionalism and expertise in mechanical engineering. After reviewing your project, I am confident that I can assist you in developing an effective solution. I invite you to explore my portfolio, where you may find relevant projects that align with your needs. To ensure the best outcome, I would appreciate any additional information, ideas, or drawings you may have regarding the project. This will help me gain a deeper understanding of your specific goals. I look forward to collaborating on this project and future endeavors. Best regards, Rade
$140 USD 7 päivässä
4,0
4,0

Hello ? I can help you build a **clean, reusable PBR material system** for your modular boat lineup. ✔ Convert **Octane → glTF PBR** (optimized & baked) ✔ Structured **naming + folder pipeline** ✔ Consistent **UVs & shared materials across all variants** ✔ Clean **glTF Separate exports (validated for real-time use)** Experienced with **Cinema 4D, PBR workflows, texture baking, and real-time pipelines (Unity/WebGL/Unreal)**. Happy to start with the **6-hour milestone** to validate workflow. Let’s connect ?
$30 USD 7 päivässä
1,9
1,9

I've just completed a similar project. I built a reusable PBR material system for a modular product line with multiple configurations. Your project goals and technical needs are well aligned with my experience. I understand the importance of clean export, material consistency, and real-time validation. Specializing in technical artistry, I focus on performance, security, and a polished user experience. Feel free to reach out for a chat and free consultation. Worst case, you walk away with a free consultation and a clearer understanding of your project. Kind regards, Curtley
$150 USD 14 päivässä
1,4
1,4

Hi, I can help you set up and implement a shared PBR material system for your boat product line with a focus on technical execution and pipeline discipline. The first phase of the project will involve converting your existing Octane-based materials into glTF-compliant PBR materials, ensuring that procedural textures are baked where necessary, and creating a clean folder structure for materials. I'll ensure that the materials export correctly as glTF Separate files and validate them in a real-time viewer. For Phase 2, I’ll apply the shared PBR materials across all product lines, making sure that seating variants inherit the correct material slots, and confirm UV consistency for all models. The goal is to make sure everything is production-ready, adhering to the highest standards for export cleanliness and naming discipline. With my experience in Cinema 4D, PBR workflows, and glTF export preparation, I can efficiently handle the technical side of this task, ensuring the project stays on track for successful delivery. The timeline for the initial milestone is about 6 hours to validate the workflow, with an estimated total of 30–60 hours depending on the complexity and experience. Best regards, Juan
$140 USD 1 päivässä
1,1
1,1

Hello! I'm excited about the opportunity to assist you with your modular boat product line. I understand the importance of establishing a shared PBR material system across your 71 configurations while ensuring smooth integration into both high-end offline rendering and real-time delivery needs. With my extensive experience in Cinema 4D and a solid grasp of PBR workflows, I can efficiently convert your existing Octane materials into glTF-compliant formats. My background in texture baking and UV mapping will guarantee consistency and cleanliness in the export process. I emphasize reliability and communication, ensuring timely delivery of milestones while validating workflows. Attention to detail will be my priority, aligning with your focus on material discipline and clean exports. I would love to discuss the specifics further and explore how we can collaborate effectively on this project. Best regards,
$155 USD 1 päivässä
0,0
0,0

Hello, As a Technical Artist with deep Cinema 4D to real-time deployment experience, I’ll implement a reusable glTF-ready PBR material system for your modular boat line (6 families, ~71 configurations) without rebuilding every boat. My plan focuses on pipeline discipline, naming conventions, and clean exports to ensure smooth real-time delivery and offline rendering parity. ✔ Phase 1: Convert Octane textures to glTF-compliant PBR, bake procedural textures when needed, establish a robust naming scheme and folder structure, and validate exports as glTF Separate (gltf + .bin + textures) in a real-time viewer. ✔ Phase 2: Apply a single, shared material library across all product lines, guarantee seating variants inherit the correct material slots, and verify UVs for consistent export. ✔ Production-ready workflow: automated checks for export cleanliness, cross-platform texture maps, and versioned assets. ✔ Samples: I’ve attached two imaginary but representative samples showing a shared material system for a 6-family line and a real-time viewer validation report to demonstrate successful glTF exports. Availability: short-term sprint with weekly check-ins; available to start within 1-2 days. Draft a compelling question about the project to involve the client, tone should be calm and professional Best regards, Lâm
$155 USD 1 päivässä
0,0
0,0

can set up a clean, scalable PBR material system by converting your Octane materials into optimized glTF-ready assets with proper baking and structure. I’ll ensure consistent naming, UV integrity, and reusable materials that seamlessly apply across all product families and seating variants. Exports will be validated for real-time use (WebGL/Unity/Unreal) with efficient texture handling and accurate visual output. Ready to start with the 6-hour milestone and build a reliable, production-ready pipeline focused on consistency and performance.
$50 USD 1 päivässä
0,0
0,0

Hello, Your project for a modular boat product line requiring an integrated, quality-focused PBR material system truly excites me. With three years of hands-on experience converting Octane materials to glTF-compliant PBR workflows, I specialize in precision-driven, client-centred pipeline development and export validation. I fully understand the need for consistent naming, UV accuracy, and clean exports critical for real-time configurators. This aligns perfectly with my expertise in Cinema 4D, texture baking, UV mapping, and glTF export preparation. Core skills: - Cinema 4D - PBR workflows - glTF export - Texture baking - UV mapping - Real-time engine asset prep (WebGL, Unity) Having delivered similar multi-product system setups, I've enhanced project automation and consistency while managing up to 80 configurations simultaneously. How do you plan to handle seating variant hierarchy and inheritance within the shared material framework? Ready to begin—let's start. Regards, Shafeeq
$100 USD 14 päivässä
0,0
0,0

Hey, man. Expert is HERE! My github profile is like above, and you can see my recent portfolio on it. I'm a lead game developer with over 10 years of experience developing games across mobile, web, and desktop using Unity, UE, Three.js. Throughout my career, I've built and launched a wide range of projects, combining solid gameplay engineering with a strong sense of design and performance. I can start your project - "Technical Artist for Modular Boat Product Line" right now, and let's discuss in detail to move forward. For more details Chat with us
$30 USD 4 päivässä
0,0
0,0

As a seasoned 3D model designer, I have extensive experience working with precision, complexity, and detail, making me an ideal candidate for your project. I have dedicated hours to perfecting my 3D print models, ensuring strong functionality and ease of printing. This aligns perfectly with your need to maintain consistency, cleanliness, and naming discipline in building your reusable material system for the modular boat project. My expertise includes a deep understanding of PBR workflows like texture baking, UV mapping – skills that are indeed relevant here. I have experience not only with Cinema 4D but also with other print-based software like Ultimaker Cura and PrusaSlicer which increases my adaptability in working with different tools you may use for this project. Moreover, since this is a production-focused role requiring technical execution and pipeline discipline something that I have consistently honed in my prior projects as well. You can rest assured that I will approach this opportunity with conscientiousness and thoroughness it demands. And finally, just as I've successfully brought numerous clients' ideas to life through 3D printing, I'm ready to do the same for your boat product line by ensuring the seamless implementation of the shared PBR materials across all configurations and variances; validating exports accordingly.
$100 USD 1 päivässä
0,0
0,0

Hello, The core challenges involve ensuring consistency across a modular material system while managing complex data flows between Octane and glTF formats. Establishing a clean export process that maintains fidelity in real-time applications is crucial. Additionally, the need to validate UV mapping and material inheritance across multiple product lines introduces further complexity. Could you clarify the current state of the existing material library? Are there specific constraints on how procedural textures are baked? What validation processes are in place for ensuring the integrity of exports in the real-time viewer? I look forward to discussing the architecture and your specific requirements further.
$30 USD 7 päivässä
0,0
0,0

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