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I’m commissioning a complete Roblox experience that can be designed, scripted, tested, and ready to publish within the next 14 days. The chief objective is revenue generation, so every design choice should encourage play-time and repeat visits while revolving around a solid, fair in-game purchases system. What I need from you • A fully playable game built in Roblox Studio, delivered as a working place file with all scripts and assets included. • Seamless in-game purchase integration (developer products or game passes) that meets Roblox TOS and runs error-free. • Basic UI/UX for storefronts, currencies, and rewards to make the purchases feel natural and worthwhile. • Polished gameplay loop, balanced progression, and a quick tutorial/on-boarding sequence so new players convert fast. • Optimization for both desktop and mobile; no heavy lag, memory leaks, or script warnings. • A short hand-off document outlining core systems, admin commands, and how to tweak prices or add content later. Timeline & communication The two-week window is strict; I’ll need a quick start, a mid-project playable build for feedback around day 7, and a final review at least 24 hours before the deadline to catch last-minute issues. We’ll touch base daily on progress and push all files through GitHub or Google Drive—whichever you prefer. Budget I’m working with a tight budget, so please keep your proposal realistic and all costs transparent up front. Next steps Submit your proposal and then drop me a direct message so I know you’re serious about moving forward. If you have a small portfolio piece that proves you’ve handled in-game purchase logic before, include that link—it’ll speed up the decision.
Project ID: 40680879
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38 freelancers are bidding on average $1,060 USD for this job

You're building Two-Week Roblox Game Build, where the real delivery risk is usually in the workflow details, not just the feature list. I've handled similar builds involving Game Design, Game Development, UI / User Interface, Scripting, usually where the important part was translating the brief into a reliable working system. My approach would be to first define a playable vertical slice with one habitat and core creature behaviours, then expand the art, animation, and AI systems from that proven loop. For this project, I would focus especially on: - Playable vertical slice and cause-effect gameplay loop - Creature rigging, animation quality, and habitat interaction design - Console performance budgets, controller flow, and milestone delivery If helpful, I can suggest a first vertical-slice milestone that proves the gameplay and animation direction. Best, Dr. Syafiq
$1,125 USD in 21 days
5.7
5.7

Hi, Aashiq here from Cape Town, South Africa. This project instantly caught my eye, so I had to reach out. I see you’re looking for a complete Roblox game that not only engages players but also generates revenue through a solid in-game purchase system. That’s a great objective, and I’m excited to help you achieve it. I have extensive experience building engaging Roblox experiences that drive player retention and revenue. I’ve successfully integrated in-game purchases, optimized gameplay loops, and designed user-friendly interfaces. I’m confident I can deliver what you need, and I’d be happy to share examples of my previous work. Based on what you mentioned, here is how we would approach the project: - Initial game concept and design brainstorming. - Develop and script the game in Roblox Studio. - Create a seamless in-game purchase system. - Test and optimize for both desktop and mobile. You can count on clear communication throughout the process, ensuring a seamless, user-focused solution that meets your timeline. Best Regards, Aashiq
$1,350 USD in 14 days
4.3
4.3

Hello There! I’m Md. Toriqul Islam, an experienced game/full-stack developer with 10+ years of experience building interactive systems, gameplay logic, UI/UX, monetization flows, and performance-optimized applications. I understand you need a complete Roblox experience designed, scripted, tested, and ready for publishing within 14 days, including a strong gameplay loop, fair developer-product/game-pass monetization, progression, onboarding, mobile/desktop optimization, and clear documentation. I am skilled in Roblox Studio, Lua/Luau, gameplay scripting, UI systems, developer products, game passes, data persistence, optimization, and Git-based workflows. I have some questions: 1. Do you already have a specific game concept/gameplay loop, or should I propose one optimized for the 14-day scope? 2. Approximately how many maps, currencies, rewards, and monetization items are required? 3. Do you already have Roblox assets, or should I create/source the required assets? 4. Do you have a target budget and preferred GitHub/Google Drive workflow? Looking forward to hearing from you. Best regards, Md. Toriqul Islam
$750 USD in 7 days
4.0
4.0

I've built monetized Roblox games on tight timelines before, and I know the real pressure here is balancing a polished progression loop with purchase systems that don't feel forced - especially within two weeks and a $750-1500 budget. I'd prioritize a tight core gameplay mechanic first, then layer in the storefront and dev products around natural progression gates. I've shipped in-game purchase logic that passes Roblox compliance and handles edge cases like failed transactions or concurrent purchases. The 24-hour pre-deadline buffer is smart; I'd use that for load testing on mobile and catching any memory leaks before handoff. I can work to your schedule with day 7 playable builds and daily check-ins. All costs are front-loaded and transparent - no surprises mid-project. I'll document everything so you can tweak prices or swap assets later without touching core scripts. Happy to share a portfolio piece or jump on a quick call to nail down scope and make sure this fits the timeline. Corné
$900 USD in 7 days
2.5
2.5

I understand you need a revenue-generating Roblox game built and published within two weeks. My recent project involved developing a similar "tycoon" style experience that saw a 30% increase in player retention and a 20% uplift in in-game purchases within its first week by implementing a streamlined progression loop and engaging monetization strategies, directly aligning with your revenue objectives. For this project, I'll leverage Roblox Studio with Luau for scripting, ensuring efficient and robust gameplay. My approach will focus on rapid prototyping of core mechanics, followed by iterative development of monetization features, starting with a clear progression path that naturally leads players to consider in-game purchases. I will implement a well-structured developer product system, prioritizing user-friendliness and adherence to Roblox TOS for seamless transactions and immediate value for players. Basic UI/UX for the storefront will be designed for clarity and ease of navigation. How do you envision the core gameplay loop encouraging repeat engagement beyond the initial purchase? And what are your initial thoughts on potential pricing tiers for developer products to maximize revenue without alienating players? I'm eager to discuss these details and how I can deliver a highly profitable Roblox experience within your tight deadline.
$1,281 USD in 21 days
4.0
4.0

I can deliver a clean, player-friendly Roblox game within 14 days that focuses on maximizing revenue through smart gameplay loops and smooth in-game purchases. I’ll start by mapping out progression and reward pacing that encourages repeat visits while making purchases feel natural and fair. For the store and currency UI, I’ll design simple, intuitive screens that minimize friction and highlight the value of each item. I’ve handled developer products and game passes before and know how to integrate them without errors or TOS issues. To keep lag and bugs out, I’ll optimize scripts with an eye toward mobile performance and quick loading. A quick tutorial will guide new players to convert fast, based on what worked well in similar projects I completed recently. Do you have preferred in-game currencies or types of purchases? Also, would you like to prioritize one gameplay genre or style to shape the core loop early on? I’m ready to start immediately and will share a working build for your review halfway through, followed by daily updates and a clear hand-off doc.
$750 USD in 7 days
0.0
0.0

Hi there, we have recently completed a similar project and would love to share some references. Your Roblox game build sounds right up our alley and we would love to exceed your expectations. I understand the importance of creating a polished, engaging experience that encourages play-time and repeat visits. We will ensure seamless in-game purchase integration that meets Roblox's TOS while providing a smooth UI/UX for storefronts and rewards. Our focus will be on a balanced gameplay loop and an efficient onboarding process for new players. While we might be new to Freelancer, we have over 9 years of experience off-site and I truly appreciate you taking your time to review our proposal and I would love to discuss this project more. We have multiple 5-star reviews on similar projects and rank in the top 1% among 75 million users. Kind regards, Trichelle
$1,050 USD in 7 days
2.9
2.9

Hi, I’d scope this around one polished, replayable gameplay loop with clear progression and fair purchases. Retention should come from enjoyable play and meaningful rewards, with transparent cosmetics or optional conveniences supporting monetization. The build would use modular Luau scripts, server-authoritative currency and rewards, persistent player data, and purchase handling designed to prevent duplicate grants or lost purchases. Storefronts, onboarding, and controls would be designed for both touch and desktop from the start. Testing would cover purchases, reconnects, failed saves, exploit attempts, multiplayer behavior, and mobile performance. You’d receive the working place file, scripts, assets with documented usage rights, and a concise guide for adjusting prices, rewards, and content. Progress updates and a playable review build would keep feedback actionable throughout development. Do you already have a game concept and assets, or should the scope begin with choosing a compact genre and core loop? Regards, Houssame
$1,125 USD in 7 days
0.0
0.0

With over a decade of experience as a Full-Stack, Mobile, and AI Engineer, I'm well-prepared to meet the challenges of your Roblox game build and ensure it exceeds expectations. In my work, I've always focused on turning ideas into production-ready products that users love. Creating interesting and captivating gameplay loops, balancing progression systems, and designing polished UI/UX are some of my core strengths. These skills are perfectly aligned with your project needs for a seamless in-game purchase system, rewarding progression mechanics, and overall immersive gaming experience. One aspect I believe will be particularly beneficial to your project is my experience with backend development and API integrations. Lastly, from transparency to strong communication via GitHub or Google Drive, I'll ensure you're fully involved in every step of the process. My goal is your complete satisfaction - delivering a fully-playable game that's optimized for diverse platforms, utilizes smart in-game pricing and offers a user-friendly storefront. Let's create a game that not only generates revenue but also keeps players coming back for more! Feel free to review my full-range expertise showcased above for further confidence in my abilities - you'll be choosing a seasoned professional ready to bring your vision to life!
$1,000 USD in 7 days
0.0
0.0

Dear Client, I am interested in developing your Roblox game within the required two-week timeframe. I can help turn your concept into a polished, playable experience with a strong focus on gameplay, performance, user experience, and reliable scripting. I understand that a short development schedule requires clear priorities, efficient implementation, and consistent progress from the beginning. I can handle the core game development workflow, including Roblox Studio development, Lua scripting, gameplay mechanics, UI elements, map or environment setup, player interactions, and basic optimization. I will structure the project cleanly and test key features throughout development to identify bugs early and ensure the final build is stable, engaging, and ready for launch or further expansion. I am committed to maintaining clear communication and delivering milestones throughout the two-week schedule. I would be happy to review your game concept, feature list, references, and preferred style so we can establish a practical development plan and begin immediately. I look forward to helping bring your Roblox game idea to life.
$750 USD in 7 days
0.0
0.0

Broken Bow, United States
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