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I’m building a Five-Nights-at-Freddy’s inspired experience on Roblox, “Hollow Bite,” and I need an experienced Roblox scripter to step in and wire up the core gameplay. The project already has basic assets and environments; what’s missing are the systems that make the night-shift come alive on PC. The focus: • Responsive keyboard (W A S D) character movement that feels weighty and smooth, respecting sprint, crouch, and contextual interaction prompts. • Enemy AI that mirrors classic FNAF tension—patrol routes, vision cones, jump-scare triggers, and state changes driven by player actions, all built with clean, reusable Lua modules. • Level progression logic that tracks nights, unlocks rooms, and saves player status between sessions so each shift ramps difficulty logically. Everything needs to run inside Roblox Studio, using standard services (PathfindingService, DataStore, TweenService) so future updates remain straightforward. Please structure the scripts clearly, comment key sections, and hand over any supporting assets or test places so I can iterate without breaking your work. If this sounds like your kind of challenge, let me know what similar systems you’ve shipped and how quickly you could turn around an initial playable night.
Project ID: 40396528
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22 freelancers are bidding on average $14 USD/hour for this job

Hi there, I’m Muhammad Awais. I’ve reviewed Hollow Bite’s needs for a weighty, smooth player movement, FNAF-inspired AI, and solid level progression with saved data. My approach is to craft modular Roblox Lua systems: a responsive first-person/over-the-shoulder style control with W A S D, sprint, crouch, and context prompts; a reusable enemy AI package with patrol routes, vision cones, state transitions, and jump-scare triggers driven by player actions; and a progression system that tracks nights, unlocks rooms, and uses DataStore to save progress. I’ll structure scripts clearly, comment key sections, and hand over a test place and assets for iteration. The work will use PathfindingService, TweenService, and DataStore so future updates stay clean and scalable, with clear modules for easy maintenance. What I ship already includes similar systems for stealth and timing-based encounters, with clean Lua modules and documented hooks for future updates. I can deliver a playable night quickly, then expand features per your roadmap. What is the target release timeline and any non-negotiable features for the initial playable night? Best regards,
$25 USD in 21 days
6.7
6.7

I have carefully reviewed your requirements and understand you need to implement the core gameplay systems for your Roblox horror experience “Hollow Bite,” focusing on movement, AI behavior, and progression. With 9+ years of experience in game development, I specialize in Roblox Lua scripting, AI systems, and scalable gameplay architecture. As a technical lead, I ensure clean, modular code that is easy to maintain and expand. I will implement smooth WASD movement with sprint, crouch, and interaction prompts, along with tension-driven enemy AI using modular state systems (patrol, detection, chase, jumpscare). Level progression will include night tracking, unlock systems, and DataStore-based saving for persistent gameplay. All systems will be built using standard Roblox services with clear structure, comments, and reusable modules to support future updates. I can share relevant Roblox system experience and deliver an initial playable night quickly for testing. Quality optimized work with suitable pricing is always my top priority. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$12 USD in 40 days
6.7
6.7

─── ⚡⭐⋆☆⋆⭐⚡ ─── Hi, Client Similar systems: I’ve built Roblox gameplay systems for movement, enemy behavior, progression, and save data, and I can share the closest examples in our chat. Turnaround: I can deliver an initial playable night in 5 to 7 days. I’m a strong fit for this because I build Roblox gameplay systems in Lua with clean module structure, responsive controller logic, AI state machines, and persistent progression using Roblox Studio services. I’d handle smooth WASD movement, sprint, crouch, interaction prompts, enemy patrol and vision behavior, jump scare logic, and DataStore based night progression in a way that stays easy to expand later. I’ve worked on similar tension driven gameplay systems where the key was making movement feel good, AI feel threatening, and progression stay reliable across sessions. Your real goal is a solid playable core for Hollow Bite that feels polished on PC and gives you a clean base to keep building nights and scares on top of. So, I'll: Build the player controller, AI modules, and night progression systems inside Roblox Studio. Set up save data, test flow, comments, and a clean handoff for future updates. Best, Siva
$10 USD in 40 days
2.7
2.7

Hi, I will develop the core gameplay systems for your "Hollow Bite" experience, ensuring smooth character movement and engaging enemy AI. With extensive experience in Roblox scripting, I’ve successfully built similar systems that enhance player immersion and tension, particularly in horror-themed games. My approach will involve implementing responsive keyboard controls for weighty movement, creating enemy AI with patrol routes and jump-scare triggers, and structuring level progression logic that tracks nights and saves player status. I will utilize Roblox's standard services to ensure maintainability and ease of future updates. The scripts will be clear, well-commented, and designed for seamless iteration on your end. I’ve shipped multiple projects with intricate AI and gameplay mechanics, and I can deliver an initial playable night within a week. If you have specific design elements or mechanics you want to prioritize, please share those insights. Thank you.
$12 USD in 40 days
1.9
1.9

Hi, I'm developing Roblox games and I mostly see myself as a coder. I'm not a huge fan of FNAF games, so I'm not sure which game exactly inspired you. Probably Those Nights At Fredbears. I've already worked on a lot of systems and mechanics, including NPC logic, and I have an idea of what I can do. However, I need to better understand the jump scare triggers and the original game itself to better convey the experience. If I dedicate about 4 hours a day, it will take about 5 days to complete the tasks listed.
$9 USD in 40 days
1.4
1.4

Hello! I’m excited about the opportunity to contribute to "Hollow Bite" and help bring your vision to life. With your detailed description, I can already envision how the gameplay mechanics will engage players by building that iconic FNAF tension. For the responsive character movement, I will ensure smooth controls with intuitive sprinting and crouching, enhanced by contextual prompts for interaction. The enemy AI will be crafted to elevate the suspense, utilizing patrol routes and state changes, structured in reusable Lua modules for easy updates. Furthermore, I will implement the level progression logic to ensure a seamless game flow that ramps up the difficulty across nights while saving player statuses effectively. By adhering to Roblox Studio's standard services, I’ll make sure everything is built for scalability and efficiency. I’ll also document the scripts thoroughly for your convenience, ensuring that you can iterate freely without disruption. What specific elements or unique features do you want to ensure are fully addressed in the gameplay? Looking forward to collaborating on this thrilling project!
$15 USD in 14 days
0.0
0.0

Hi, there, I have 7+ years of experience in game scripting and development, specializing in Lua and Roblox Studio to craft immersive gameplay systems. I have mastered AI behaviors, player mechanics, and data persistence essential for dynamic experiences like your Roblox FNAF fan game. My past projects include building complex AI patrols and player control systems that deliver fluid, responsive gameplay underpinned by clean, modular code. ✅ Develop smooth, weighty keyboard controls (W A S D) with sprint, crouch, and interaction prompts tailored for an engaging night-shift experience. ✅ Design enemy AI with patrol routes, vision cones, jump-scare triggers, and state changes reflecting classic FNAF tension using reusable Lua modules. ✅ Implement level progression tracking nights, unlocking rooms, and saving player status between sessions through DataStore for consistent gameplay. ✅ Utilize Roblox Studio standard services such as PathfindingService and TweenService for efficient, update-friendly script design. ✅ Provide well-structured, commented scripts, and essential test assets so you can safely iterate and build on the foundation. What key AI behaviors or player actions do you want prioritized for the initial playable night? I look forward to working with you. Best Regards, Rosita Iniesta.
$20 USD in 38 days
0.0
0.0

Hello! I’m Jovan, a Roblox dev who lives in Lua and loves turning tense nights into smooth, reliable gameplay loops. Your Hollow Bite concept hits all the right notes for a lean, playable night cycle, clean AI modules, and robust data persistence. What I’ll deliver: 1) A weighty, responsive WASD movement system with sprint, crouch, and contextual prompts, modular and commented for easy tweaking. 2) Core FNAF-style enemy AI built as clean Lua modules: patrol routes, vision cones, jump-scare triggers, and state transitions driven by player actions. 3) Level progression logic (nights, room unlocks) with DataStore save/load per session and progression ramping. 4) Roblox Studio-ready scripts using PathfindingService, TweenService, and standard services, plus a compact test place and supporting assets you can reuse in future updates. What I’ve shipped before: several Roblox horror-progression demos with modular AI, data persistence, and player-state tracking, all optimized for readability and future updates. I can deliver a solid playable night within 5-7 days after kickoff, depending on asset cleanups and test coverage. Next steps: I’ll structure the codebase with clear folders (AI/, Systems/, Utils/), include comments on key sections, and hand over a test place and a simple QA checklist. Best regards,
$20 USD in 42 days
0.0
0.0

Hello! I’m excited about your project, “Hollow Bite,” and I understand the importance of creating an immersive and thrilling experience inspired by Five Nights at Freddy’s. Your vision for responsive character movement, engaging enemy AI, and level progression logic is crucial for delivering that tension and excitement. With over three years of experience scripting for Roblox, I have honed my skills in Lua and am adept at using Roblox Studio's services like PathfindingService and DataStore. I’ve successfully developed similar gameplay systems that emphasize smooth character controls and dynamic AI behavior. To ensure your project meets its goals, I propose the following approach: - Implement responsive keyboard controls with realistic movement dynamics, including sprint and crouch features. - Develop enemy AI with patrol routes and jump-scare triggers, utilizing clean, reusable Lua modules for easy updates. - Create level progression logic that effectively tracks player status and unlocks new areas seamlessly between sessions. I’m eager to get started and confident in my ability to deliver quality results on time. Let’s discuss your project further and I can start working on an initial playable night right away!
$8 USD in 40 days
0.0
0.0

Hello there, I’ve built tense, atmosphere-driven AI and movement systems in Roblox titles that need precise, responsive controls and modular code. I’ve shipped FNAF-inspired mechanics before, with smooth WASD movement, sprint and crouch, responsive prompts, and modular Lua that cleanly handles patrols, vision cones, and jump scares. I structure projects with Roblox services (PathfindingService, DataStore, TweenService) and provide clear comments, test places, and handover assets so you can iterate without breaking. In past work, I’ve delivered enemy AI with patrol routes, vision cones, and jump-scare triggers, plus level progression, saving progress via DataStore, and scalable night difficulty. I can architect Hollow Bite’s core nights so each shift ramps difficulty, unlocks rooms, and preserves player status across sessions. I can handle the work based on my expertise and past experiences. I’ll deliver a clean, documented module set, ready to hand over, with test places and comments to guide future updates. Quick turnaround: initial playable night within 5-7 days, depending on assets. Please feel free to contact me so we can discuss more details. I am looking forward to the chance of working together. Best regards, Billy Bryan
$20 USD in 25 days
0.0
0.0

Hi, This is a strong fit because your project already has assets and environments, so the focus can stay on building the systems that make Hollow Bite feel alive. I can script the core Roblox gameplay using clean Lua modules: smooth WASD movement with sprint/crouch, contextual prompts, enemy patrols, vision cones, state-based AI, jump-scare triggers, and night progression. I’d use standard Roblox services like PathfindingService, TweenService, and DataStore so the project stays maintainable and easy to expand. For the first milestone, I’d recommend building one fully playable night: movement, one enemy AI loop, basic room interaction, jump-scare condition, and save/progression logic. Once that feels right, we can expand to more enemies, rooms, and difficulty scaling. The goal is not just to copy FNAF mechanics, but to create a polished Roblox horror experience with reusable systems you can build on.
$15 USD in 40 days
0.0
0.0

With my immense toolkit in game development and exhaustive knowledge of Roblox's scripting language (Lua), I am unquestionably the perfect fit for your intriguing project. With over a decade of experience working on several high-profile Five Nights at Freddy's inspired games, I have built a comprehensive understanding of the mechanics you require to bring "Hollow Bite" to life. My development approach is heavily centered around structure and maintainability, so you can rest assured your game will not only be immersive but also easily updatable and expandable, just as you desire. I am well-versed with all the services you plan on using within Roblox Studio, including but not limited to PathfindingService, DataStore and TweenService. Furthermore, my proficiency in Lua modules enables me to construct clean, reusable code that will optimize not only your gameplay but also your workflow. I understand the importance of concise commenting and smooth transfers of project resources while iterating. As such, I shall provide all necessary documentation, assets and test places to ensure any future changes can be made without impacting your game's functionality. Time is always of the essence in any project, especially one as exciting as this. Rest assured, having tackled similar systems numerous times in my career, I possess the prowess and experience for quick turnarounds without compromising quality.
$12 USD in 40 days
0.0
0.0

Dear , We carefully studied the description of your project and we can confirm that we understand your needs and are also interested in your project. Our team has the necessary resources to start your project as soon as possible and complete it in a very short time. We are 25 years in this business and our technical specialists have strong experience in Game Design, Game Development, Lua, Scripting, Roblox, Data Management, Level Design, AI Development and other technologies relevant to your project. Please, review our profile https://www.freelancer.com/u/tangramua where you can find detailed information about our company, our portfolio, and the client's recent reviews. Please contact us via Freelancer Chat to discuss your project in details. Best regards, Sales department Tangram Canada Inc.
$25 USD in 5 days
0.0
0.0

Hi, Your project sounds exciting, and I’d love to help bring Hollow Bite’s core gameplay to life. I can assist with smooth PC movement systems, modular enemy AI with FNAF-style tension mechanics, and scalable progression systems using clean Lua scripting inside Roblox Studio. I can build everything using Roblox standard services like PathfindingService, DataStore, and TweenService with organized, well-commented code so future updates stay easy to manage. Focus would be on creating a solid playable first night quickly, then refining systems for progression and difficulty scaling. I’d be happy to discuss the vision and help turn around an initial playable prototype fast. Looking forward to working with you.
$12 USD in 40 days
0.0
0.0

This Project caught my eye, so I had to reach out. Your need for responsive, weighty W A S D movement with sprint and crouch, paired with clean, modular enemy AI mirroring FNAF tension, perfectly aligns with my scripting expertise. I specialize in seamless integration of PathfindingService, DataStore, and TweenService in Roblox Studio for smooth, maintainable gameplay systems. New to Freelancer, yet backed by over 10+ years of crafting sleek web, game, and brand solutions. Let’s create something exceptional together. I would love to chat more about your project! Regards, Marco Agrela
$8 USD in 14 days
0.0
0.0

⚡️ONLY PAY IF YOU’RE IMPRESSED⚡️ Hi, I’m Aaron Roberts. I understand you need a robust scripting solution for “Hollow Bite,” capturing that classic FNAF suspense on Roblox. I specialize in clean, modular Lua coding that enhances gameplay with smooth WASD controls, dynamic AI patrols, and intuitive night progression systems. I’ll deliver: - Responsive character movement with sprint and crouch - Smart enemy AI featuring patrols, vision cones, and jump scares - Logical night progression with DataStore saves Scripts will be well-commented and structured for easy updates. An initial playable night can be ready promptly for your iteration. Let’s bring that tense, immersive night shift to life together.
$10 USD in 14 days
0.0
0.0

I'm excited to contribute to your Hollow Bite project. With expertise in Game Design, Game Development, and Roblox scripting, I can help bring your night-shift experience to life. What I Offer: Responsive Movement: Smooth W, A, S, D controls with sprint, crouch, and interaction prompts. AI & Tension: Enemy AI with patrol routes, vision cones, jump-scares, and dynamic states, built with reusable Lua modules. Level Progression: Tracks nights, unlocks rooms, and saves player progress using DataStore for persistent gameplay. Approach: Developed using Roblox’s standard services (PathfindingService, TweenService, DataStore). Clean, commented code for easy updates and iteration. I'll deliver an initial playable night within 5 days. Looking forward to collaborating and bringing Hollow Bite to life! Best regards,
$12 USD in 40 days
0.0
0.0

Hi, I’d love to help bring “Hollow Bite” to life. I specialize in Roblox scripting with clean, modular Lua systems that are easy to expand and maintain. I can implement smooth, weighty WASD movement with sprint, crouch, and contextual interactions that feel responsive on PC. For the AI, I’ll build reusable modules covering patrol routes, vision cones, state-based behavior, and reliable jump-scare triggers to capture that FNAF-style tension. I’ll also handle progression—night tracking, room unlocks, and persistent player data using DataStore—so difficulty scales naturally across sessions. All systems will be structured, well-commented, and built using Roblox services like PathfindingService, TweenService, and DataStore for stability and future updates. I’ll provide a clean test place and documentation so you can iterate safely. I’ve worked on gameplay systems involving AI, player controllers, and progression loops, and I focus on performance and clarity. I can deliver an initial playable night quickly (within a few days), then refine based on feedback. Let’s discuss your vision and timeline.
$12 USD in 40 days
0.0
0.0

This project aligns very well with my expertise, especially with your focus on clean, modular Lua scripting for responsive character movement and immersive AI behavior in Roblox Studio. Building an FNAF-inspired experience like "Hollow Bite" requires seamless integration of patrol routes, vision cones, and state-driven jumpscares—all crafted for smooth gameplay and easy updates. While I am new to Freelancer, I have tons of experience and have done other projects off site involving complex AI and gameplay systems using Roblox services like PathfindingService and DataStore. I can provide a quick first draft of the core nighttime gameplay to get your feedback early. I would love to chat more about your project! Regards, Bester Devenier.
$15 USD in 14 days
0.0
0.0

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$250-750 AUD
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