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I’m ready to launch the first version of “Nik Catch Simulator” on my Roblox account and need a developer who can take the core loop from concept to live game quickly. Gameplay scope Players tap CAST, wait roughly 2-5 seconds, hit CATCH, and collect Coins. They can head over to an NPC on the jetty to sell fish for more Coins. No secondary currencies or pets—just a streamlined fishing loop for V1. Progression & upgrades Coins should unlock two simple upgrades: • Rod Speed – shortens the 2-5 second wait • Bait Luck – raises the chance of spawning a rare fish Both upgrades only affect mechanics; no need for complex UI beyond a clean, cartoonish button set. World & visuals The map is small by design: a bright, vibrant island spawn area, surrounding ocean water, a fishing jetty, and the sell-fish NPC. Keep models low-poly and cartoon-styled so the experience runs smoothly on mobile. Minimal, subtle sound cues (splash, coin jingle) are enough for now—no elaborate ambience needed. Technical notes • Built in Roblox Studio with standard Lua scripting • All assets, places, and publishing rights must be transferred to—and finally published from—my Roblox account • Version control or Team Create is fine for collaboration as long as it ends with a live, playable place link I can verify Deliverables 1. Complete .rbxl file with scripts, models, and UI 2. Published game under my account, titled “Nik Catch Simulator” 3. Quick hand-over call or document covering key scripts so I can tweak values later (wait times, coin multipliers, rarity odds) Let me know your fixed price and realistic turnaround time for this compact V1. If everything feels solid, I’ll have follow-up work (pets, more currencies, boats) ready to discuss.
Projektin tunnus (ID): 40248942
6 ehdotukset
Etäprojekti
Aktiivinen 11 päivää sitten
Aseta budjettisi ja aikataulu
Saa maksu työstäsi
Kuvaile ehdotustasi
Rekisteröinti ja töihin tarjoaminen on ilmaista
6 freelancerit tarjoavat keskimäärin $128 USD tätä projektia

Hello Dear! I write to introduce myself. I'm Engineer Toriqul Islam. I was born and grew up in Bangladesh. I speak and write in English like native people. I am a B.S.C. Engineer of Computer Science & Engineering. I completed my graduation from Rajshahi University of Engineering & Technology ( RUET). I love to work on Web Design & Development project. Web Design & development: I am a full-stack web developer with more than 10 years of experience. My design Approach is Always Modern and simple, which attracts people towards it. I have built websites for a wide variety of industries. I have worked with a lot of companies and built astonishing websites. All Clients have good reviews about me. Client Satisfaction is my first Priority. Technologies We Use: Custom Websites Development Using ======>Full Stack Development. 1. HTML5 2. CSS3 3. Bootstrap4 4. jQuery 5. JavaScript 6. Angular JS 7. React JS 8. Node JS 9. WordPress 10. PHP 11. Ruby on Rails 12. MYSQL 13. Laravel 14. .Net 15. CodeIgniter 16. React Native 17. SQL / MySQL 18. Mobile app development 19. Python 20. MongoDB What you'll get? • Fully Responsive Website on All Devices • Reusable Components • Quick response • Clean, tested and documented code • Completely met deadlines and requirements • Clear communication You are cordially welcome to discuss your project. Thank You! Best Regards, Toriqul Islam
$140 USD 5 päivässä
3,9
3,9

Hi there, I went through your project carefully, and the core challenge is clear: bringing the "Nik Catch Simulator" from concept to live game efficiently is crucial. This isn’t a surface-level task , it needs someone who understands Roblox development and Lua scripting and can quickly deliver engaging gameplay. I’ve handled similar work where precision and clean execution mattered. My approach involves designing low-poly, cartoonish visuals while implementing a straightforward fishing loop that maximizes user enjoyment. After creating the .rbxl file with scripts and models, I can publish directly to your account, ensuring a smooth launch. If this aligns, I can start immediately and deliver within a week. One quick question before I proceed: what timeframe do you have in mind for player feedback and iterations after the initial launch? Best regards, Muskan
$50 USD 2 päivässä
3,3
3,3

Hi. Creating this version will take approximately 1-2 days and will cost $40 if using the studio's built-in resources (models, materials). If using custom solutions, the price will increase to $60.
$50 USD 2 päivässä
1,4
1,4

Hi! I’ve analyzed your V1 requirements. To be honest, low-ball offers ($40-$50) usually deliver disposable products with laggy assets. If you want a game that scales and succeeds commercially, you need a solid, modular foundation. I am currently developing high-complexity Roblox projects with similar mechanics and Brainrot themes, focusing on player retention and mobile optimization. My Milestone-based Workflow: The Core Engine: Scripting an optimized Cast/Catch system, Coin logic, and a secure DataStore (crucial for player progress). Includes balanced Rod Speed and Bait Luck multipliers. Low-Poly World: Building the island and jetty with a custom cartoon aesthetic, optimized for a steady 60 FPS on mobile devices. Pro UI/UX: Designing sleek shop panels and buttons that scale perfectly across all resolutions. Deployment & Setup: Full .rbxl delivery, publishing to your account, and providing a config guide so you can tweak values (prices, odds) yourself without touching the code. Note: My $250 USD fee ensures professional, commented code ready for V2 (pets, boats) without a total rewrite. I’m ready to start immediately via Team Create. Shall we define the rarity multipliers for the first "Brainrots" and get the prototype running today? Best regards, Ivan
$250 USD 14 päivässä
0,0
0,0

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