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I'm starting the development of a Roblox battlegrounds combat game and I'm looking for a developer (or small team) to help bring the first version of the project to life. The core idea is a fast-paced combat system where players can build and customize their own loadout. Instead of fixed characters, players will be able to freely choose: • Their weapon (melee or ranged) • A set of active abilities (skills) • One passive ability The focus for this first phase is to create a solid and responsive combat foundation, along with a flexible loadout system that allows easy expansion in the future. Players will also have access to: • Emotes that can be used during gameplay • Gamepasses and cosmetic features (such as visual auras) For this initial stage, the goal is to build a clean and playable prototype that includes: • A functional combat system (movement, attacks, basic abilities) • A loadout system where players can equip and modify their skills and weapon • Clean, modular, and well-structured Lua code for future scalability I’m not expecting a full game immediately. The project will be developed in clear phases, starting with a strong core and expanding over time. What I’m looking for: • Experience with Roblox Studio and Lua scripting • Ability to create clean, organized, and scalable systems • Good communication and reliability • Willingness to iterate and improve systems over time If the first phase goes well, there will be strong potential for continued work, including new abilities, systems, UI improvements, and monetization features. If you're interested, I'd like to hear how you would approach building a flexible combat system and a scalable loadout structure.
Projektin tunnus (ID): 40315955
20 ehdotukset
Etäprojekti
Aktiivinen 18 päivää sitten
Aseta budjettisi ja aikataulu
Saa maksu työstäsi
Kuvaile ehdotustasi
Rekisteröinti ja töihin tarjoaminen on ilmaista
20 freelancerit tarjoavat keskimäärin $16 USD/tunti tätä projektia

Hello, I can help you build a strong core for your Roblox mixed combat game with a clean, modular loadout system. My approach focuses on a fast, responsive combat foundation: precise movement and attack timing, scalable skill toggles, and a weapon-agnostic loadout that lets players mix melee or ranged options, active skills, and one passive ability. The code will be organized in clear Lua modules, with defined interfaces to add new weapons, abilities, and cosmetics later. Emotes, gamepasses, and visual auras will be integrated as optional assets to keep the core lean, while ensuring smooth multiplayer replication and extensibility for future phases. Understanding and approach: I will implement a robust combat loop with responsive inputs, hit registration, and cooldowns, plus a flexible loadout system that saves equipment per player and can be extended with new slots or abilities. I’ll structure the code in modular Roblox Lua modules, with unit-tested components and clean API boundaries so your team can iterate quickly. What I will ask of you (important questions): What are the target performance goals (framerate, latency) for the prototype, and how will you measure success? Which weapons and abilities should be prioritized for the first phase, and are there any constraints on balance and progression? Do you have preferred UI patterns for loadouts, emotes, and cosmetics, or should I propose a minimal, clean UI in this phase? What data do you want stored for each loadout (pe
$25 USD 21 päivässä
7,4
7,4

Hello, it’s a pleasure to connect with you. I’m very interested in your Roblox battlegrounds project and would love to help you build a strong first version of the game. I have good experience in Roblox Studio and Lua scripting, and I focus on creating clean, modular, and scalable systems. For this phase, I will develop a smooth and responsive combat system along with a flexible loadout system (weapons, skills, and passive abilities) that can be easily expanded in future. I will ensure: Clean and well-structured code Smooth gameplay performance Easy scalability for new features and abilities I’m comfortable working in phases and improving systems based on your feedback. I’m reliable, easy to communicate with, and focused on long-term work. I would be happy to discuss your project in more detail. Thanks
$12 USD 40 päivässä
6,7
6,7

⭐⭐⭐⭐⭐ As a seasoned developer with a strong command of Roblox Studio, Lua scripting, and an impressive track record in game development, I believe I'm the perfect fit for your project. A key aspect you're seeking is a flexible combat system and a scalable loadout structure, and this is where my team truly excels. We've repeatedly built clean, organized, and scalable systems in our 18-year-long freelance career. This proficiency has not only been lauded by the 743 satisfied clients we've had the pleasure of working with but has given us the unique ability to iterate and improve systems over time - a crucial skill for any successful game project. Furthermore, our holistic expertise with React Native will be integral in developing a solid and responsive combat foundation that aligns with your vision. This, coupled with our dedication to clear communication and reliability, promises a collaborative experience that ensures you not just an exceptional prototype but a heightened potential for continued work. In conclusion, trust me and my team at CnELIndia to bring your Roblox dream game to life; from the functional combat system to the playable prototype incorporating emotes, gamepasses, cosmetic features, etc. Let's embark on this exciting journey together!
$12 USD 40 päivässä
5,2
5,2

Hello, thanks for posting this project. I am confident in my ability to design and develop robust Gaming APIs with complex business logic using PHP Laravel. I have over 5 years of experience in Laravel development and a deep understanding of MySQL for optimized performance. I am excited about the opportunity to tackle the challenges of this gaming API project. How soon are you looking to get started on this project? What is the expected target platform support (PC/console) and preferred API architecture for the loadout system? Looking forward to hearing from you. Best regards,
$12 USD 12 päivässä
3,2
3,2

I have spent the last four years architecting high-performance combat systems in Luau, focusing specifically on the frame-perfect precision and server-client synchronization required for competitive "Battlegrounds" style titles. Having previously engineered a modular ability system that handled complex hitbox registration and lag compensation for a 50-player arena, I am well-versed in the nuances of balancing visual "weight" with technical responsiveness. Your vision for a mixed combat game requires a developer who understands that the difference between a clunky experience and a top-tier front-page hit lies in the sub-millisecond handling of M1 strings, recovery frames, and ability cancellations. To achieve this, I will implement a robust State Machine architecture to handle combat stances and prevent logic overlaps during high-intensity exchanges. I utilize Raycast Hitbox 4.0 for optimized, accurate collision detection and will build the ability system using a "Service-Controller" pattern (typically via Knit) to ensure the codebase remains scalable as you add more characters. Physics-based knockbacks will be handled using modern constraints like LinearVelocity to ensure smooth environmental interactions, while visual effects will be replicated through a centralized VFX handler to minimize network overhead. This setup ensures that whether a player is using a melee combo or a ranged projectile, the interaction feels snappy and fair. Do you already have specific design documents for the initial character roster, or would you like me to assist in balancing the frame data for the core combat loop? I am also curious if you have a preference for ProfileService regarding data persistence or if we should integrate a custom solution for global rankings. I’m available to jump on a brief call to discuss the technical roadmap and can share snippets of my previous combat implementations to ensure we’re aligned on the game's feel; let me know when you'd like to connect.
$25 USD 7 päivässä
3,1
3,1

Hello, I hope you are doing well. I’m an independent Roblox developer with strong Roblox Studio, Lua scripting, and modular system design experience. I focus on fast, responsive combat foundations and scalable loadout systems, keeping code clean and easy to extend for future phases. In prior work I’ve built flexible loadout frameworks, active vs. passive ability structures, and modular combat mechanics for battleground-style games. For your phase one, I’ll deliver a solid core: smooth movement and combat, a flexible loadout for weapon, active skills, and one passive, plus a simple UI scaffold for emotes and cosmetics. All code will be well-structured Lua, designed for easy expansion as you add more abilities, UI, and monetization features. I can deliver a playable prototype with iterative feedback, followed by a clear roadmap for future updates. I’ll target a concise sprint to land the core and a basic loadout editor, then iterate based on testing and your input. Please feel free to contact me so we can discuss more details. I am looking forward to the chance of working together. Best regards, Billy Bryan
$20 USD 16 päivässä
3,3
3,3

Hi there, I’m starting development on a Roblox battlegrounds combat game and need a developer (or small team) to help bring the first version to life. The core idea is a fast-paced combat system where players can build and customize their own loadout. Instead of fixed characters, players choose: • Weapon (melee or ranged) • Active abilities (skills) • One passive ability The focus for this phase is a solid, responsive combat foundation and a flexible loadout system that allows future expansion. Players will also have access to: • Emotes usable during gameplay • Gamepasses and cosmetic features (like visual auras) Prototype goals for Phase 1: • Functional combat system (movement, attacks, basic abilities) • Loadout system for equipping and modifying skills and weapons • Clean, modular, well-structured Lua code for scalability I’m not expecting a full game immediately. Development will be phased, starting with a strong core and expanding over time. Looking for: • Experience with Roblox Studio and Lua scripting • Ability to create clean, organized, scalable systems • Good communication and reliability • Willingness to iterate and improve systems over time If Phase 1 succeeds, there’s strong potential for continued work, including new abilities, systems, UI improvements, and monetization features.
$8 USD 40 päivässä
1,0
1,0

Hey, man. Expert is HERE! My github profile is like above, and you can see my recent portfolio on it. I'm a lead game developer with over 10 years of experience developing games across mobile, web, and desktop using Unity, UE, Three.js. Throughout my career, I've built and launched a wide range of projects, combining solid gameplay engineering with a strong sense of design and performance. I can start your project - "Build Roblox Mixed Combat Game" right now, and let's discuss in detail to move forward. Thank you
$50 USD 37 päivässä
0,0
0,0

Hi, that’s great to hear! Your project closely aligns with one I recently completed. In that project, I built a modular Roblox combat framework featuring customizable weapons, scalable ability trees, and dynamic player loadouts using Lua, Roblox Studio systems, and structured module-based architecture with clean component design, replicated event handling, and expandable gameplay data models. For your mixed combat battlegrounds prototype, I can help establish a fast, responsive core system with flexible weapon and ability configurations, ensuring future phases grow seamlessly. I’d be glad to connect and share my experience in more detail over chat. Thank you. Best regards, Lazar
$25 USD 537 päivässä
0,0
0,0

Hello, We can help you build a solid first prototype for your Roblox battlegrounds game with a focus on responsive combat mechanics and a scalable loadout system. Our approach would be to design a modular Lua architecture where combat logic, abilities, weapons, and player states are separated into reusable components so new content can be added easily later. For the combat system, we would start with a clean movement and attack framework, ability handling with cooldown management, and a server-validated damage system to prevent exploits. The loadout system would be built as a flexible data-driven structure so players can equip weapons, active skills, and passives without hardcoding combinations. We also understand the importance of clean organization, future monetization support like gamepasses and cosmetics, and writing maintainable code that supports long-term expansion. We are comfortable working in phases and iterating based on playtesting feedback. We would be glad to discuss your vision, technical direction, and how to structure the first playable version.
$12 USD 40 päivässä
0,0
0,0

Roblox Studio expert: * Game Design. * Lua scripting with coding standards. * Software Engineering techniques and principles. * UI/UX creation and design. * Physics simulation and particle systems. * Multiplayer and Networking. * Animations, transitions, blend shapes and tweening. * Optimization / Analytics.
$8 USD 40 päivässä
0,0
0,0

Hi there, I am Really Interested in making a combat system on Roblox. I’ve previously developed combat mechanics including hit detection, combos, abilities, VFX,animations, and optimized server-client interactions using Lua. I’ve worked on similar action and RPG-style games before, so I’m confident I can deliver exactly what you’re looking for. I can help you build a polished and engaging combat system. I’d love to discuss your project in more detail and bring your idea to life.
$15 USD 40 päivässä
0,0
0,0

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